UltimateZoneBuilder/Build/Configurations/EdgeC_DoomUDMF.cfg

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/*************************************************************\
Doom Builder 2 Game Configuration for ZDoom-compatible port
\*************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "EDGE-Classic: Doom 2 (UDMF)";
// This is the simplified game engine/sourceport name
engine = "edge-classic";
// Settings common to all games and all map formats
include("Includes\\EdgeC_common.cfg", "common");
// Default testing parameters
include("Includes\\Test_params.cfg", "vanilla_mapxx");
// Settings common to text map format
include("Includes\\EdgeC_misc.cfg", "mapformat_udmf");
// Special linedefs
singlesidedflag = "blocking";
doublesidedflag = "twosided";
impassableflag = "blocking";
upperunpeggedflag = "dontpegtop";
lowerunpeggedflag = "dontpegbottom";
defaultlinedefactivation = "playercross"; //mxd. Used when translating a map to UDMF
// ENUMERATIONS
// Each engine has its own additional thing types
// These are enumerated lists for linedef types and UDMF fields.
enums
{
// Basic game enums
include("Includes\\Doom_misc.cfg", "enums");
// Standard ZDoom enums
include("Includes\\ZDoom_misc.cfg", "enums");
// Additional ZDoom enums for that game
include("Includes\\ZDoom_misc.cfg", "enums_doom");
}