2020-06-04 15:12:56 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.VisualModes;
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using CodeImp.DoomBuilder.Geometry;
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal class SlopeArcher
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{
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BaseVisualMode mode;
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private List<IVisualEventReceiver> sectors;
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private VisualSidedefSlope handle1;
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private VisualSidedefSlope handle2;
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private double theta;
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private double offsetangle;
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private double scale;
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private int baseheight;
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private double baseheightoffset;
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private double heightoffset;
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private Line2D handleline;
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private double length;
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public double Theta { get { return theta; } set { theta = value; CalculateBaseHeightOffset(); } }
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public double OffsetAngle { get { return offsetangle; } set { offsetangle = value; CalculateBaseHeightOffset(); } }
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public double Scale { get { return scale; } set { scale = value; } }
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public int Baseheight { get { return baseheight; } }
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public double HeightOffset { get { return heightoffset; } set { heightoffset = value; } }
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public SlopeArcher(BaseVisualMode mode, List<IVisualEventReceiver> sectors, VisualSidedefSlope handle1, VisualSidedefSlope handle2, double theta, double offsetangle, double scale)
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{
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this.mode = mode;
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this.sectors = sectors;
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this.handle1 = handle1;
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this.handle2 = handle2;
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this.theta = theta;
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this.offsetangle = offsetangle;
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this.scale = scale;
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heightoffset = 0.0;
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handleline = new Line2D(handle1.GetCenterPoint(), handle2.GetCenterPoint());
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length = handleline.GetLength();
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2020-06-05 16:37:48 +00:00
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if (handle1.Level.type == SectorLevelType.Ceiling)
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baseheight = handle1.Level.extrafloor ? handle1.Level.sector.FloorHeight : handle1.Level.sector.CeilHeight;
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else
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baseheight = handle1.Level.extrafloor ? handle1.Level.sector.CeilHeight : handle1.Level.sector.FloorHeight;
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//baseheight = handle1.Level.type == SectorLevelType.Ceiling ? handle1.Level.sector.CeilHeight : handle1.Level.sector.FloorHeight;
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2020-06-04 15:12:56 +00:00
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baseheightoffset = 0.0;
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}
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private void CalculateBaseHeightOffset()
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{
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double right = Math.Cos(0.0);
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double left = Math.Cos(theta + offsetangle);
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double middle = Math.Cos(offsetangle);
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double radius = length / (middle - left);
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double leftdelimiter = Math.Cos(offsetangle + theta);
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double rightdelimiter = Math.Cos(offsetangle);
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double sectionstart = Math.Cos(offsetangle + theta) * radius;
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baseheightoffset = Math.Sqrt(radius * radius - sectionstart * sectionstart) * scale;
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}
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public void ApplySlope()
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{
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double right = Math.Cos(0.0);
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double left = Math.Cos(theta + offsetangle);
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double middle = Math.Cos(offsetangle);
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double radius = length / (middle - left);
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double leftdelimiter = Math.Cos(offsetangle + theta);
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double rightdelimiter = Math.Cos(offsetangle);
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double sectionstart = Math.Cos(offsetangle + theta) * radius;
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foreach (BaseVisualGeometrySector bvgs in sectors)
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{
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double u1 = 1.0;
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double u2 = 0.0;
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foreach (Sidedef sd in bvgs.Sector.Sides.Keys)
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{
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double intersection;
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double bla;
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if (!Line2D.GetIntersection(handleline.v1, handleline.v2, sd.Line.Line.v1.x, sd.Line.Line.v1.y, sd.Line.Line.v2.x, sd.Line.Line.v2.y, out bla, out intersection, false))
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continue;
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if (intersection < u1)
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u1 = intersection;
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if (intersection > u2)
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u2 = intersection;
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}
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if (u1 == u2)
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{
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if (u1 >= 0.5)
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{
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u1 = 1.0;
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}
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else
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{
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u2 = 0.0;
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}
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}
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double xpos1 = sectionstart + (u1 * length);
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double xpos2 = sectionstart + (u2 * length);
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double height1 = Math.Sqrt(radius * radius - xpos1 * xpos1) * scale;
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double height2 = Math.Sqrt(radius * radius - xpos2 * xpos2) * scale;
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if (double.IsNaN(height1))
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height1 = 0.0;
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if (double.IsNaN(height2))
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height2 = 0.0;
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height1 = height1 - baseheightoffset + baseheight;
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height2 = height2 - baseheightoffset + baseheight;
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height1 += heightoffset;
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height2 += heightoffset;
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double slopeangle = Vector2D.GetAngle(new Vector2D(xpos1, height1), new Vector2D(xpos2, height2));
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Plane plane = new Plane(new Vector3D(handleline.GetCoordinatesAt(u1), height1), handleline.GetAngle() + Angle2D.PIHALF, slopeangle, true);
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VisualSidedefSlope.ApplySlope(bvgs.Level, plane, mode);
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bvgs.Sector.UpdateSectorGeometry(true);
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//Debug.WriteLine(string.Format("sector: {0} | xpos1: {1}, height1: {2} | xpos2: {3}, height2: {4} | slope angle: {5}", bvgs.Sector.Sector.Index, xpos1, xpos2, height1, height2, slopeangle));
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}
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}
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}
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}
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