UltimateZoneBuilder/Build/Configurations/Includes/Common.cfg

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// Common settings that are included in most (if not every) game configuration
// These are settings you probably don't have to deal with unless you're making
// something really advanced (or maybe using a game engine not based on Doom)
// Simulate Doom brightness levels (turn this off for linear lighting)
doomlightlevels = true;
// Thing number for start position in 3D Mode
start3dmode = 32000;
// Map boundaries. Map objects can only be placed within these boundaries
// WARNING: changing this may mess your map up, so only change it when you
// know what you are doing
leftboundary = -32768;
rightboundary = 32767;
topboundary = 32767;
bottomboundary = -32768;
// Enables support for long (> 8 chars) texture names
// WARNING: this should only be enabled for UDMF game configurations!
// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
longtexturenames = false;
//mxd. These directory names are ignored when loading PK3/PK7/Directory resources
ignoreddirectories = ".svn .git";
//mxd. Files with these extensions are ignored when loading PK3/PK7/Directory resources
ignoredextensions = "wad pk3 pk7 bak backup1 backup2 backup3 zip rar 7z";
// Things used by the editor
thingtypes
{
editor
{
color = 15; // White
arrow = 1;
title = "Editor Things";
width = 16;
sort = 1;
height = 0;
hangs = 0;
blocking = 0;
error = 0;
fixedsize = true;
32000 = "Visual Mode camera";
}
}