mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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102 lines
2.7 KiB
C#
102 lines
2.7 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Reflection;
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using System.Drawing;
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using SlimDX.Direct3D;
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using System.Runtime.InteropServices;
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#endregion
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namespace CodeImp.DoomBuilder.Rendering
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{
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public unsafe class PixelColorBlock
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{
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#region ================== API Declarations
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[DllImport("kernel32.dll", SetLastError = true)]
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private static unsafe extern void* VirtualAlloc(IntPtr lpAddress, UIntPtr dwSize, uint flAllocationType, uint flProtect);
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[DllImport("kernel32.dll", SetLastError = true)]
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[return: MarshalAs(UnmanagedType.Bool)]
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private static unsafe extern bool VirtualFree(void* lpAddress, UIntPtr dwSize, uint dwFreeType);
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#endregion
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#region ================== Variables
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private int width;
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private int height;
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private uint memorysize;
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private PixelColor* memory;
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#endregion
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#region ================== Properties
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public int Width { get { return width; } }
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public int Height { get { return height; } }
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public uint Length { get { return memorysize; } }
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public PixelColor this[int index] { get { return memory[index]; } set { memory[index] = value; } }
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public PixelColor* Pointer { get { return memory; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public PixelColorBlock(int width, int height)
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{
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// Check input
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if((width <= 0) || (height <= 0)) throw new ArgumentException("Cannot allocate a memory block of zero size!");
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// Initialize
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this.width = width;
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this.height = height;
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this.memorysize = (uint)width * (uint)height * (uint)sizeof(PixelColor);
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this.memory = (PixelColor*)VirtualAlloc(IntPtr.Zero, new UIntPtr(memorysize), General.MEM_COMMIT, General.PAGE_READWRITE);
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GC.AddMemoryPressure(memorysize);
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}
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// Destructor
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~PixelColorBlock()
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{
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// Terminate
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VirtualFree((void*)memory, new UIntPtr(memorysize), General.MEM_RELEASE);
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GC.RemoveMemoryPressure(memorysize);
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}
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#endregion
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#region ================== Methods
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// This clears the memory black
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public void Clear()
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{
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General.ZeroMemory(new IntPtr(memory), (int)memorysize);
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}
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#endregion
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}
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}
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