UltimateZoneBuilder/Source/Controls/KeyControl.cs

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C#
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2007-09-30 19:37:57 +00:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
namespace CodeImp.DoomBuilder.Controls
{
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public struct KeyControl
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{
#region ================== Variables
public int key;
public string name;
#endregion
#region ================== Constructor / Disposer
// Constructor
public KeyControl(Keys key, string name)
{
// Initialize
this.key = (int)key;
this.name = name;
}
// Constructor
public KeyControl(SpecialKeys key, string name)
{
// Initialize
this.key = (int)key;
this.name = name;
}
// Constructor
public KeyControl(int key, string name)
{
// Initialize
this.key = key;
this.name = name;
}
#endregion
#region ================== Methods
// Returns name
public override string ToString()
{
return name;
}
#endregion
}
}