2013-08-08 11:04:13 +00:00
/********************************************************************\
Configuration for UDMF map reader/writer (UniversalMapSetIO)
\********************************************************************/
2013-08-10 11:28:51 +00:00
//mxd. These are the fields, which are managed by GZDoom Builder's UI, but are still stored as UniversalFields. Values are UniversalType. I should turn all of these into properties one day. But not today.
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uifields
{
linedef
{
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alpha = 1;
renderstyle = 2;
arg0str = 2;
locknumber = 0;
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comment = 2;
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}
sidedef
{
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scalex_top = 1;
scaley_top = 1;
scalex_mid = 1;
scaley_mid = 1;
scalex_bottom = 1;
scaley_bottom = 1;
offsetx_top = 1;
offsety_top = 1;
offsetx_mid = 1;
offsety_mid = 1;
offsetx_bottom = 1;
offsety_bottom = 1;
light = 0;
lightabsolute = 3;
2022-01-29 13:48:41 +00:00
light_top = 0;
lightabsolute_top = 3;
light_mid = 0;
lightabsolute_mid = 3;
light_bottom = 0;
lightabsolute_bottom = 3;
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}
sector
{
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xpanningfloor = 1;
ypanningfloor = 1;
xpanningceiling = 1;
ypanningceiling = 1;
xscalefloor = 1;
yscalefloor = 1;
xscaleceiling = 1;
yscaleceiling = 1;
rotationfloor = 1;
rotationceiling = 1;
lightfloor = 0;
lightfloorabsolute = 3;
lightceiling = 0;
lightceilingabsolute = 3;
alphafloor = 1;
alphaceiling = 1;
renderstylefloor = 2;
renderstyleceiling = 2;
gravity = 1;
lightcolor = 0;
fadecolor = 0;
desaturation = 1;
soundsequence = 2;
2015-07-14 23:34:31 +00:00
comment = 2;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
damageamount = 0;
damagetype = 2;
damageinterval = 0;
leakiness = 0;
floorterrain = 2;
ceilingterrain = 2;
2016-10-11 12:58:35 +00:00
portal_ceil_overlaytype = 2;
portal_floor_overlaytype = 2;
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floor_reflect = 1;
ceiling_reflect = 1;
floorglowcolor = 0;
floorglowheight = 1;
ceilingglowcolor = 0;
ceilingglowheight = 1;
fogdensity = 0;
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color_ceiling = 0;
color_walltop = 0;
color_sprites = 0;
color_wallbottom = 0;
color_floor = 0;
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}
thing
{
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arg0str = 2;
conversation = 0;
gravity = 1;
2023-02-01 19:51:03 +00:00
health = 1;
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
fillcolor = 0;
alpha = 1;
score = 0;
renderstyle = 2;
2015-11-29 18:50:35 +00:00
floatbobphase = 0;
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comment = 2;
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scalex = 1;
scaley = 1;
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}
}