UltimateZoneBuilder/Source/Core/Windows/SetDefaultTexturesForm.Designer.cs

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6.9 KiB
C#
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2013-03-18 13:52:27 +00:00
namespace CodeImp.DoomBuilder.Windows
{
partial class SetCurrentTexturesForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing) {
if(disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent() {
this.labelWalls = new System.Windows.Forms.Label();
this.labelFloor = new System.Windows.Forms.Label();
this.labelCeiling = new System.Windows.Forms.Label();
this.bApply = new System.Windows.Forms.Button();
this.bCancel = new System.Windows.Forms.Button();
this.cbForceDefault = new System.Windows.Forms.CheckBox();
this.walls = new CodeImp.DoomBuilder.Controls.TextureSelectorControl();
this.floor = new CodeImp.DoomBuilder.Controls.TextureSelectorControl();
this.ceiling = new CodeImp.DoomBuilder.Controls.TextureSelectorControl();
this.SuspendLayout();
//
// labelWalls
//
this.labelWalls.Location = new System.Drawing.Point(194, 8);
this.labelWalls.Name = "labelWalls";
this.labelWalls.Size = new System.Drawing.Size(83, 16);
this.labelWalls.TabIndex = 11;
this.labelWalls.Text = "Walls";
this.labelWalls.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// labelFloor
//
this.labelFloor.Location = new System.Drawing.Point(103, 8);
this.labelFloor.Name = "labelFloor";
this.labelFloor.Size = new System.Drawing.Size(83, 16);
this.labelFloor.TabIndex = 8;
this.labelFloor.Text = "Floor";
this.labelFloor.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// labelCeiling
//
this.labelCeiling.Location = new System.Drawing.Point(12, 8);
this.labelCeiling.Name = "labelCeiling";
this.labelCeiling.Size = new System.Drawing.Size(83, 16);
this.labelCeiling.TabIndex = 7;
this.labelCeiling.Text = "Ceiling";
this.labelCeiling.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// bApply
//
this.bApply.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bApply.Location = new System.Drawing.Point(103, 185);
this.bApply.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
this.bApply.Name = "bApply";
this.bApply.Size = new System.Drawing.Size(174, 26);
this.bApply.TabIndex = 0;
this.bApply.Text = "OK";
this.bApply.UseVisualStyleBackColor = true;
this.bApply.Click += new System.EventHandler(this.bApply_Click);
//
// bCancel
//
this.bCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.bCancel.Location = new System.Drawing.Point(12, 185);
this.bCancel.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
this.bCancel.Name = "bCancel";
this.bCancel.Size = new System.Drawing.Size(83, 26);
this.bCancel.TabIndex = 1;
this.bCancel.Text = "Cancel";
this.bCancel.UseVisualStyleBackColor = true;
this.bCancel.Click += new System.EventHandler(this.bCancel_Click);
//
// cbForceDefault
//
this.cbForceDefault.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.cbForceDefault.AutoSize = true;
this.cbForceDefault.Location = new System.Drawing.Point(13, 147);
this.cbForceDefault.Name = "cbForceDefault";
this.cbForceDefault.Size = new System.Drawing.Size(252, 32);
this.cbForceDefault.TabIndex = 13;
this.cbForceDefault.Text = "Use these textures instead of textures from \r\nneighbouring geometry when creating" +
" a sector\r\n";
this.cbForceDefault.UseVisualStyleBackColor = true;
this.cbForceDefault.CheckedChanged += new System.EventHandler(this.cbForceDefault_CheckedChanged);
//
// walls
//
this.walls.Location = new System.Drawing.Point(194, 27);
this.walls.Name = "walls";
this.walls.Required = false;
this.walls.Size = new System.Drawing.Size(83, 112);
this.walls.TabIndex = 12;
this.walls.TextureName = "";
//
// floor
//
this.floor.Location = new System.Drawing.Point(103, 27);
this.floor.Name = "floor";
this.floor.Required = false;
this.floor.Size = new System.Drawing.Size(83, 112);
this.floor.TabIndex = 10;
this.floor.TextureName = "";
//
// ceiling
//
this.ceiling.Location = new System.Drawing.Point(12, 27);
this.ceiling.Name = "ceiling";
this.ceiling.Required = false;
this.ceiling.Size = new System.Drawing.Size(83, 112);
this.ceiling.TabIndex = 9;
this.ceiling.TextureName = "";
//
// SetCurrentTexturesForm
//
this.AcceptButton = this.bApply;
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.CancelButton = this.bCancel;
this.ClientSize = new System.Drawing.Size(289, 216);
this.Controls.Add(this.cbForceDefault);
this.Controls.Add(this.walls);
this.Controls.Add(this.floor);
this.Controls.Add(this.ceiling);
this.Controls.Add(this.labelWalls);
this.Controls.Add(this.labelFloor);
this.Controls.Add(this.labelCeiling);
this.Controls.Add(this.bCancel);
this.Controls.Add(this.bApply);
this.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
this.Margin = new System.Windows.Forms.Padding(2, 3, 2, 3);
this.Name = "SetCurrentTexturesForm";
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.Manual;
this.Text = "Current textures:";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button bApply;
private System.Windows.Forms.Button bCancel;
private CodeImp.DoomBuilder.Controls.TextureSelectorControl walls;
private CodeImp.DoomBuilder.Controls.TextureSelectorControl floor;
private CodeImp.DoomBuilder.Controls.TextureSelectorControl ceiling;
private System.Windows.Forms.CheckBox cbForceDefault;
private System.Windows.Forms.Label labelWalls;
private System.Windows.Forms.Label labelFloor;
private System.Windows.Forms.Label labelCeiling;
}
}