UltimateZoneBuilder/Source/Core/Windows/IMainForm.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using System.Drawing;
using System.ComponentModel;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Map;
using SlimDX.Direct3D9;
using SlimDX;
using CodeImp.DoomBuilder.Geometry;
using System.Drawing.Imaging;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Controls;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
public interface IMainForm : IWin32Window
{
// Properties
bool AltState { get; }
bool CtrlState { get; }
bool ShiftState { get; }
bool MouseInDisplay { get; }
bool AutoMerge { get; }
bool SnapToGrid { get; }
bool MouseExclusive { get; }
MouseButtons MouseButtons { get; }
bool IsActiveWindow { get; }
// Methods
void DisplayReady();
void DisplayStatus(StatusType type, string message);
void DisplayStatus(StatusInfo newstatus);
void RedrawDisplay();
DialogResult ShowEditVertices(ICollection<Vertex> vertices);
DialogResult ShowEditLinedefs(ICollection<Linedef> lines);
DialogResult ShowEditSectors(ICollection<Sector> sectors);
DialogResult ShowEditThings(ICollection<Thing> things);
void ShowLinedefInfo(Linedef l);
void ShowSectorInfo(Sector s);
void ShowThingInfo(Thing t);
void ShowVertexInfo(Vertex v);
void HideInfo();
void RefreshInfo();
void UpdateCoordinates(Vector2D coords);
bool Focus();
void EnableProcessing();
void DisableProcessing();
void StartExclusiveMouseInput();
void StopExclusiveMouseInput();
void BreakExclusiveMouseInput();
void ResumeExclusiveMouseInput();
void SetCursor(Cursor cursor);
void MessageBeep(MessageBeepType type);
/// <summary>
/// This moves the focus to the editing display.
/// </summary>
bool FocusDisplay();
/// <summary>
/// This browses the lindef types
/// </summary>
/// <returns>Returns the new action or the same action when cancelled</returns>
int BrowseLinedefActions(IWin32Window owner, int initialvalue);
/// <summary>
/// This browses sector effects
/// </summary>
/// <returns>Returns the new effect or the same effect when cancelled</returns>
int BrowseSectorEffect(IWin32Window owner, int initialvalue);
/// <summary>
/// This browses for a texture
/// </summary>
/// <returns>Returns the new texture name or the same texture name when cancelled</returns>
string BrowseTexture(IWin32Window owner, string initialvalue);
/// <summary>
/// This browses for a flat
/// </summary>
/// <returns>Returns the new flat name or the same flat name when cancelled</returns>
string BrowseFlat(IWin32Window owner, string initialvalue);
/// <summary>
/// THis browses for a thing type
/// </summary>
/// <returns>Returns the new thing type or the same thing type when cancelled</returns>
int BrowseThingType(IWin32Window owner, int initialvalue);
/// <summary>
/// This adds a menu to the Doom Builder menu strip.
/// <para>
/// NOTE: When the Tag property of menu items is set with a string, this changes the
/// tag to a fully qualified action name by prefixing it with the assembly name.
/// </para>
/// </summary>
/// <param name="menu">The menu to add to Doom Builder.</param>
void AddMenu(ToolStripMenuItem menu);
/// <summary>
/// This removes a menu from the Doom Builder menu strip.
/// </summary>
/// <param name="menu">The menu to remove.</param>
void RemoveMenu(ToolStripMenuItem menu);
/// <summary>
/// This method invokes the action specified on the Tag property of the given menu item.
/// </summary>
/// <param name="sender">Menu item with Tag property set to the name of an action
/// that you want to invoke.</param>
/// <param name="e">Unused.</param>
void InvokeTaggedAction(object sender, EventArgs e);
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/// <summary>
/// This adds a custom button to the toolbar.
/// </summary>
void AddButton(ToolStripItem button);
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/// <summary>
/// This removes a custom button from the toolbar.
/// </summary>
void RemoveButton(ToolStripItem button);
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/// <summary>
/// This adds a docker to the side panel.
/// </summary>
void AddDocker(Docker d);
/// <summary>
/// This removes a docker from the side panel.
/// </summary>
bool RemoveDocker(Docker d);
/// <summary>
/// Selects a docker in the side panel.
/// </summary>
bool SelectDocker(Docker d);
/// <summary>
/// This selected the previously selected docker in the side panel.
/// </summary>
void SelectPreviousDocker();
}
}