UltimateZoneBuilder/Source/Data/DataLocationList.cs

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2007-10-01 20:57:41 +00:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using System.Collections.Specialized;
namespace CodeImp.DoomBuilder.Data
{
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public sealed class DataLocationList : List<DataLocation>
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{
#region ================== Constructors
// This creates a new list
public DataLocationList()
{
}
// This creates a list from a configuration structure
public DataLocationList(Configuration cfg, string path)
{
IDictionary resinfo, rlinfo;
DataLocation res;
// Go for all items in the map info
resinfo = cfg.ReadSetting(path, new ListDictionary());
foreach(DictionaryEntry rl in resinfo)
{
// Item is a structure?
if(rl.Value is IDictionary)
{
// Create resource location
rlinfo = (IDictionary)rl.Value;
res = new DataLocation();
// Copy information from Configuration to ResourceLocation
if(rlinfo.Contains("type") && (rlinfo["type"] is int)) res.type = (int)rlinfo["type"];
if(rlinfo.Contains("location") && (rlinfo["location"] is string)) res.location = (string)rlinfo["location"];
if(rlinfo.Contains("textures") && (rlinfo["textures"] is int)) res.textures = General.Int2Bool((int)rlinfo["textures"]);
if(rlinfo.Contains("flats") && (rlinfo["flats"] is int)) res.flats = General.Int2Bool((int)rlinfo["flats"]);
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// Add resource
Add(res);
}
}
}
#endregion
#region ================== Methods
// This merges two lists together
public static DataLocationList Combined(DataLocationList a, DataLocationList b)
{
DataLocationList result = new DataLocationList();
result.AddRange(a);
result.AddRange(b);
return result;
}
// This writes the list to configuration
public void WriteToConfig(Configuration cfg, string path)
{
IDictionary resinfo, rlinfo;
// Fill structure
resinfo = new ListDictionary();
for(int i = 0; i < this.Count; i++)
{
// Create structure for resource
rlinfo = new ListDictionary();
rlinfo.Add("type", this[i].type);
rlinfo.Add("location", this[i].location);
rlinfo.Add("textures", General.Bool2Int(this[i].textures));
rlinfo.Add("flats", General.Bool2Int(this[i].flats));
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// Add structure
resinfo.Add("resource" + i.ToString(CultureInfo.InvariantCulture), rlinfo);
}
// Write to config
cfg.WriteSetting(path, resinfo);
}
#endregion
}
}