2009-07-29 14:50:50 +00:00
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|
// LINEDEF FLAGS
|
|
|
|
linedefflags
|
|
|
|
{
|
2015-10-26 11:58:33 +00:00
|
|
|
512 = "Pass use action";
|
2009-07-29 14:50:50 +00:00
|
|
|
}
|
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|
// Linedef flags UDMF translation table
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|
|
|
// This is needed for copy/paste and prefabs to work properly
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|
|
|
// When the UDMF field name is prefixed with ! it is inverted
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|
|
linedefflagstranslation
|
|
|
|
{
|
|
|
|
512 = "passuse";
|
|
|
|
}
|
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|
|
|
|
|
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|
|
// THING FLAGS
|
|
|
|
thingflags
|
|
|
|
{
|
|
|
|
32 = "Not Deathmatch";
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|
|
|
64 = "Not Cooperative";
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Thing flags UDMF translation table
|
|
|
|
// This is needed for copy/paste and prefabs to work properly
|
|
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
|
|
thingflagstranslation
|
|
|
|
{
|
|
|
|
32 = "!dm";
|
|
|
|
64 = "!coop";
|
|
|
|
}
|
|
|
|
|
2012-08-27 11:39:14 +00:00
|
|
|
// How thing flags should be compared (for the stuck thing error check)
|
|
|
|
thingflagscompare
|
|
|
|
{
|
2014-12-22 21:36:49 +00:00
|
|
|
skills
|
|
|
|
{
|
2014-11-03 13:02:59 +00:00
|
|
|
1;
|
|
|
|
2;
|
|
|
|
4;
|
|
|
|
}
|
2012-08-27 11:39:14 +00:00
|
|
|
|
2014-12-22 21:36:49 +00:00
|
|
|
gamemodes
|
|
|
|
{
|
|
|
|
16
|
|
|
|
{
|
2015-12-28 15:01:53 +00:00
|
|
|
comparemethod = "equal";
|
|
|
|
ignoredgroups = "skills";
|
2014-11-03 13:02:59 +00:00
|
|
|
ingnorethisgroupwhenunset = true;
|
|
|
|
}
|
2015-12-28 15:01:53 +00:00
|
|
|
}
|
2012-08-27 11:39:14 +00:00
|
|
|
|
2015-12-28 15:01:53 +00:00
|
|
|
gamemodes_extra
|
|
|
|
{
|
|
|
|
optional = true;
|
|
|
|
|
2014-12-22 21:36:49 +00:00
|
|
|
32
|
|
|
|
{
|
2014-11-03 13:02:59 +00:00
|
|
|
invert = true;
|
|
|
|
requiredflag = "16";
|
2015-12-28 15:01:53 +00:00
|
|
|
requiredgroups = "gamemodes";
|
|
|
|
ignoredgroups = "skills";
|
2014-11-03 13:02:59 +00:00
|
|
|
}
|
2012-08-27 11:39:14 +00:00
|
|
|
|
2014-12-22 21:36:49 +00:00
|
|
|
64
|
|
|
|
{
|
2014-11-03 13:02:59 +00:00
|
|
|
invert = true;
|
|
|
|
requiredflag = "16";
|
2015-12-28 15:01:53 +00:00
|
|
|
requiredgroups = "skills,gamemodes";
|
2014-11-03 13:02:59 +00:00
|
|
|
}
|
|
|
|
}
|
2012-08-27 11:39:14 +00:00
|
|
|
}
|
|
|
|
|
2009-07-29 14:50:50 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
TEXTURES AND FLAT SOURCES
|
|
|
|
This tells Doom Builder where to find the information for textures
|
|
|
|
and flats in the IWAD file, Addition WAD file and Map WAD file.
|
|
|
|
|
|
|
|
Start and end lumps must be given in a structure (of which the
|
|
|
|
key name doesnt matter) and any textures or flats in between them
|
|
|
|
are loaded in either the textures category or flats category.
|
|
|
|
|
|
|
|
For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
|
|
|
|
*/
|
|
|
|
|
|
|
|
// Colormap sources
|
|
|
|
colormaps
|
|
|
|
{
|
|
|
|
standard1
|
|
|
|
{
|
|
|
|
start = "C_START";
|
|
|
|
end = "C_END";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
MAP LUMP NAMES
|
|
|
|
Map lumps are loaded with the map as long as they are right after each other. When the editor
|
|
|
|
meets a lump which is not defined in this list it will ignore the map if not satisfied.
|
|
|
|
The order of items defines the order in which lumps will be written to WAD file on save.
|
|
|
|
To indicate the map header lump, use ~MAP
|
|
|
|
|
|
|
|
Legenda:
|
|
|
|
required = Lump is required to exist.
|
2012-04-17 19:13:47 +00:00
|
|
|
blindcopy = Lump will be copied along with the map blindly. (useful for lumps Doom Builder doesn't use)
|
2009-07-29 14:50:50 +00:00
|
|
|
nodebuild = The nodebuilder generates this lump.
|
|
|
|
allowempty = The nodebuilder is allowed to leave this lump empty.
|
|
|
|
script = This lump is a text-based script. Specify the filename of the script configuration to use.
|
|
|
|
*/
|
|
|
|
|
2014-12-22 21:36:49 +00:00
|
|
|
boommaplumpnames
|
2009-07-29 14:50:50 +00:00
|
|
|
{
|
|
|
|
DEHACKED
|
|
|
|
{
|
|
|
|
required = false;
|
|
|
|
nodebuild = false;
|
|
|
|
script = "Dehacked.cfg";
|
|
|
|
}
|
|
|
|
}
|