UltimateZoneBuilder/Source/Core/GZBuilder/md3/GZModel.cs

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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.GZBuilder.Data;
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namespace CodeImp.DoomBuilder.GZBuilder.MD3
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{
internal class GZModel
{
internal readonly List<Mesh> Meshes;
internal readonly List<Texture> Textures;
internal float Radius;
internal BoundingBoxSizes BBox;
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internal GZModel()
{
Meshes = new List<Mesh>();
Textures = new List<Texture>();
}
}
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}