2009-04-19 18:07:22 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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internal partial class ActionBrowserForm : DelayedForm
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{
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// Constants
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private const int MAX_OPTIONS = 8;
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// Variables
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private int selectedaction;
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2014-07-18 11:25:08 +00:00
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private readonly ComboBox[] options;
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private readonly Label[] optionlbls;
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private readonly TreeNode[] allNodes; //mxd
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2009-04-19 18:07:22 +00:00
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// Properties
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public int SelectedAction { get { return selectedaction; } }
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// Constructor
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public ActionBrowserForm(int action)
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{
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GeneralizedCategory sc;
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int actionbits;
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// Initialize
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InitializeComponent();
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// Make array references for controls
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2014-02-18 14:04:14 +00:00
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options = new[] { option0, option1, option2, option3, option4, option5, option6, option7 };
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optionlbls = new[] { option0label, option1label, option2label, option3label, option4label,
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2009-04-19 18:07:22 +00:00
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option5label, option6label, option7label };
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// Show prefixes panel only for doom type maps
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2012-09-07 14:04:32 +00:00
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if(!General.Map.FormatInterface.HasBuiltInActivations)
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2009-04-19 18:07:22 +00:00
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{
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prefixespanel.Visible = false;
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2013-09-11 09:47:53 +00:00
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actions.Height += prefixespanel.Height + 3; //mxd
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2009-04-19 18:07:22 +00:00
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}
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// Go for all predefined categories
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2014-12-03 23:15:26 +00:00
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CreateActionCategories(action);
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2013-09-11 09:47:53 +00:00
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allNodes = new TreeNode[actions.Nodes.Count];
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actions.Nodes.CopyTo(allNodes, 0);
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2009-04-19 18:07:22 +00:00
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// Using generalized actions?
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if(General.Map.Config.GeneralizedActions)
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{
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// Add for all generalized categories to the combobox
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category.Items.AddRange(General.Map.Config.GenActionCategories.ToArray());
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// Given action is generalized?
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if(GameConfiguration.IsGeneralized(action, General.Map.Config.GenActionCategories))
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{
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// Open the generalized tab
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tabs.SelectedTab = tabgeneralized;
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// Select category
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foreach(GeneralizedCategory ac in category.Items)
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if((action >= ac.Offset) && (action < (ac.Offset + ac.Length))) category.SelectedItem = ac;
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// Anything selected?
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if(category.SelectedIndex > -1)
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{
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// Go for all options in selected category
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sc = category.SelectedItem as GeneralizedCategory;
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actionbits = action - sc.Offset;
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for(int i = 0; i < MAX_OPTIONS; i++)
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{
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// Option used?
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if(i < sc.Options.Count)
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{
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// Go for all bits
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foreach(GeneralizedBit ab in sc.Options[i].Bits)
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{
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// Select this setting if matches
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if((actionbits & ab.Index) == ab.Index) options[i].SelectedItem = ab;
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}
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}
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}
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}
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}
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}
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else
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{
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// Remove generalized tab
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tabs.TabPages.Remove(tabgeneralized);
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}
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}
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// This browses for an action
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// Returns the new action or the same action when cancelled
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public static int BrowseAction(IWin32Window owner, int action)
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{
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ActionBrowserForm f = new ActionBrowserForm(action);
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if(f.ShowDialog(owner) == DialogResult.OK) action = f.SelectedAction;
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f.Dispose();
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return action;
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}
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2012-09-07 14:04:32 +00:00
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2013-09-11 09:47:53 +00:00
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//mxd
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2014-12-03 23:15:26 +00:00
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private void CreateActionCategories(int action)
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{
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2013-09-11 09:47:53 +00:00
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TreeNode cn, n;
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2012-09-07 14:04:32 +00:00
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2013-09-11 09:47:53 +00:00
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actions.BeginUpdate();
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actions.ShowLines = true;
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2014-12-03 23:15:26 +00:00
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foreach (LinedefActionCategory ac in General.Map.Config.ActionCategories)
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{
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2013-09-11 09:47:53 +00:00
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// Empty category names will not be created
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// (those actions will go in the root of the tree)
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2014-12-03 23:15:26 +00:00
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if (ac.Title.Length > 0)
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{
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2013-09-11 09:47:53 +00:00
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// Create category
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cn = actions.Nodes.Add(ac.Title);
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2014-12-03 23:15:26 +00:00
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foreach (LinedefActionInfo ai in ac.Actions)
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{
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2013-09-11 09:47:53 +00:00
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// Create action
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n = cn.Nodes.Add(ai.Title);
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n.Tag = ai;
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2012-09-07 14:04:32 +00:00
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2013-09-11 09:47:53 +00:00
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// This is the given action?
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2014-12-03 23:15:26 +00:00
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if (ai.Index == action)
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{
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2013-09-11 09:47:53 +00:00
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// Select this and expand the category
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cn.Expand();
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actions.SelectedNode = n;
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n.EnsureVisible();
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}
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}
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2014-12-03 23:15:26 +00:00
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}
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else
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{
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2013-09-11 09:47:53 +00:00
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// Put actions in the tree root
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2014-12-03 23:15:26 +00:00
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foreach (LinedefActionInfo ai in ac.Actions)
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{
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2013-09-11 09:47:53 +00:00
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// Create action
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n = actions.Nodes.Add(ai.Title);
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n.Tag = ai;
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}
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}
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}
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actions.EndUpdate();
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}
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2012-09-07 14:04:32 +00:00
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2013-09-11 09:47:53 +00:00
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//mxd
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2014-12-03 23:15:26 +00:00
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private void FilterActions(string p)
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{
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2013-09-11 09:47:53 +00:00
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List<TreeNode> filteredNodes = new List<TreeNode>();
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2012-09-07 14:04:32 +00:00
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2014-12-03 23:15:26 +00:00
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foreach (TreeNode n in allNodes)
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{
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foreach (TreeNode cn in n.Nodes)
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{
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2013-09-11 09:47:53 +00:00
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LinedefActionInfo ai = cn.Tag as LinedefActionInfo;
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if (ai.Title.ToLowerInvariant().IndexOf(p) != -1)
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filteredNodes.Add(cn);
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}
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}
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2012-09-07 14:04:32 +00:00
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2013-09-11 09:47:53 +00:00
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actions.BeginUpdate();
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actions.Nodes.Clear();
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actions.ShowLines = false;
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actions.Nodes.AddRange(filteredNodes.ToArray());
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actions.EndUpdate();
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}
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2009-04-19 18:07:22 +00:00
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// OK clicked
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private void apply_Click(object sender, EventArgs e)
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{
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GeneralizedCategory sc;
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// Presume no result
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selectedaction = 0;
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// Predefined action?
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if(tabs.SelectedTab == tabactions)
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{
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// Action node selected?
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if((actions.SelectedNode != null) && (actions.SelectedNode.Tag is LinedefActionInfo))
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{
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// Our result
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selectedaction = (actions.SelectedNode.Tag as LinedefActionInfo).Index;
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}
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}
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// Generalized action
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else
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{
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// Category selected?
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if(category.SelectedIndex > -1)
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{
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// Add category bits and go for all options
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sc = category.SelectedItem as GeneralizedCategory;
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selectedaction = sc.Offset;
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for(int i = 0; i < MAX_OPTIONS; i++)
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{
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// Option used?
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if(i < sc.Options.Count)
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{
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// Add selected bits
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if(options[i].SelectedIndex > -1)
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selectedaction += (options[i].SelectedItem as GeneralizedBit).Index;
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}
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}
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}
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}
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// Done
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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// Cancel clicked
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private void cancel_Click(object sender, EventArgs e)
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{
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// Leave
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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}
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// Generalized category selected
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private void category_SelectedIndexChanged(object sender, EventArgs e)
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{
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GeneralizedCategory ac;
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// Category selected?
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if(category.SelectedIndex > -1)
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{
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// Get the category
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ac = category.SelectedItem as GeneralizedCategory;
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// Go for all options
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for(int i = 0; i < MAX_OPTIONS; i++)
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{
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// Option used in selected category?
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if(i < ac.Options.Count)
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{
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// Setup controls
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optionlbls[i].Text = ac.Options[i].Name + ":";
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options[i].Items.Clear();
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options[i].Items.AddRange(ac.Options[i].Bits.ToArray());
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// Show option
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options[i].Visible = true;
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optionlbls[i].Visible = true;
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}
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else
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{
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// Hide option
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options[i].Visible = false;
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optionlbls[i].Visible = false;
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}
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}
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}
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else
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{
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// Hide all options
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for(int i = 0; i < MAX_OPTIONS; i++)
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{
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options[i].Visible = false;
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optionlbls[i].Visible = false;
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}
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}
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}
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// Double clicking on item
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private void actions_DoubleClick(object sender, EventArgs e)
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{
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// Action node selected?
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if((actions.SelectedNode != null) && (actions.SelectedNode.Tag is LinedefActionInfo))
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{
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if(apply.Enabled) apply_Click(this, EventArgs.Empty);
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}
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}
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2012-09-07 14:04:32 +00:00
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2013-09-11 09:47:53 +00:00
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//mxd
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2014-12-03 23:15:26 +00:00
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private void tbFilter_TextChanged(object sender, EventArgs e)
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{
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Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides.
Fixed, Numeric textbox: incorrect character was treated as decimal separator character was used when using certain Windows regional settings.
Changed, Edit Things window: when applicable, the "Filter" textbox is now focused when opening the window.
Changed, Sector Effects browser window: when applicable, the "Filter" textbox is now focused when opening the window.
Changed, Edit Things window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Things list.
Changed, Sector Effects Browser window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Effects list.
Changed, Linedef Action Browser window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Actions list.
Configurations, Doom map format thing flags: changed "Multiplayer" flag name to "Multiplayer only".
2015-09-23 11:04:12 +00:00
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if(!string.IsNullOrEmpty(tbFilter.Text.Trim()))
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2014-12-03 23:15:26 +00:00
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{
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FilterActions(tbFilter.Text);
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}
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Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides.
Fixed, Numeric textbox: incorrect character was treated as decimal separator character was used when using certain Windows regional settings.
Changed, Edit Things window: when applicable, the "Filter" textbox is now focused when opening the window.
Changed, Sector Effects browser window: when applicable, the "Filter" textbox is now focused when opening the window.
Changed, Edit Things window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Things list.
Changed, Sector Effects Browser window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Effects list.
Changed, Linedef Action Browser window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Actions list.
Configurations, Doom map format thing flags: changed "Multiplayer" flag name to "Multiplayer only".
2015-09-23 11:04:12 +00:00
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else
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2014-12-03 23:15:26 +00:00
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{
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2013-09-11 09:47:53 +00:00
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actions.Nodes.Clear();
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2014-12-03 23:15:26 +00:00
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CreateActionCategories(actions.SelectedNode != null ? ((LinedefActionInfo)actions.SelectedNode.Tag).Index : 0);
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2013-09-11 09:47:53 +00:00
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}
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}
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2012-09-07 14:04:32 +00:00
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Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides.
Fixed, Numeric textbox: incorrect character was treated as decimal separator character was used when using certain Windows regional settings.
Changed, Edit Things window: when applicable, the "Filter" textbox is now focused when opening the window.
Changed, Sector Effects browser window: when applicable, the "Filter" textbox is now focused when opening the window.
Changed, Edit Things window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Things list.
Changed, Sector Effects Browser window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Effects list.
Changed, Linedef Action Browser window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Actions list.
Configurations, Doom map format thing flags: changed "Multiplayer" flag name to "Multiplayer only".
2015-09-23 11:04:12 +00:00
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//mxd. Switch focus to actions list?
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private void tbFilter_KeyUp(object sender, KeyEventArgs e)
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{
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if(e.KeyCode == Keys.Down && actions.Nodes.Count > 0)
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{
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actions.SelectedNode = actions.Nodes[0];
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actions.Focus();
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}
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}
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2013-09-11 09:47:53 +00:00
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//mxd
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2014-12-03 23:15:26 +00:00
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private void btnClearFilter_Click(object sender, EventArgs e)
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{
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2013-09-11 09:47:53 +00:00
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tbFilter.Clear();
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}
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2014-07-18 11:25:08 +00:00
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//mxd
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2014-12-03 23:15:26 +00:00
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private void ActionBrowserForm_Shown(object sender, EventArgs e)
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{
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Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides.
Fixed, Numeric textbox: incorrect character was treated as decimal separator character was used when using certain Windows regional settings.
Changed, Edit Things window: when applicable, the "Filter" textbox is now focused when opening the window.
Changed, Sector Effects browser window: when applicable, the "Filter" textbox is now focused when opening the window.
Changed, Edit Things window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Things list.
Changed, Sector Effects Browser window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Effects list.
Changed, Linedef Action Browser window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Actions list.
Configurations, Doom map format thing flags: changed "Multiplayer" flag name to "Multiplayer only".
2015-09-23 11:04:12 +00:00
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if(tabs.SelectedTab == tabactions) tbFilter.Focus();
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2014-07-18 11:25:08 +00:00
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}
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2009-04-19 18:07:22 +00:00
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}
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}
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