UltimateZoneBuilder/Source/Core/IO/IReadWriteStream.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Rendering;
using SlimDX.Direct3D9;
using System.Drawing;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal interface IReadWriteStream
{
// Properties
bool IsWriting { get; }
// Management
void Begin();
void End();
// Bidirectional members
void rwInt(ref int v);
void rwByte(ref byte v);
void rwShort(ref short v);
void rwString(ref string v);
void rwLong(ref long v);
void rwUInt(ref uint v);
void rwUShort(ref ushort v);
void rwULong(ref ulong v);
void rwFloat(ref float v);
void rwVector2D(ref Vector2D v);
void rwVector3D(ref Vector3D v);
void rwBool(ref bool v);
// Write-only members
void wInt(int v);
void wByte(byte v);
void wShort(short v);
void wString(string v);
void wLong(long v);
void wUInt(uint v);
void wUShort(ushort v);
void wULong(ulong v);
void wFloat(float v);
void wVector2D(Vector2D v);
void wVector3D(Vector3D v);
void wBool(bool v);
// Read-only members
void rInt(out int v);
void rByte(out byte v);
void rShort(out short v);
void rString(out string v);
void rLong(out long v);
void rUInt(out uint v);
void rUShort(out ushort v);
void rULong(out ulong v);
void rFloat(out float v);
void rVector2D(out Vector2D v);
void rVector3D(out Vector3D v);
void rBool(out bool v);
}
}