mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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286 lines
7.9 KiB
C#
286 lines
7.9 KiB
C#
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#region ================== Copyright (c) 2022 Boris Iwanski
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/*
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* This program is free software: you can redistribute it and/or modify
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*
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* it under the terms of the GNU General Public License as published by
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*
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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*
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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*
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program.If not, see<http://www.gnu.org/licenses/>.
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using CodeImp.DoomBuilder.Geometry;
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#endregion
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namespace CodeImp.DoomBuilder.UDBScript.Wrapper
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{
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class PlaneWrapper
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{
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#region ================== Variables
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private Plane plane;
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#endregion
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#region ================== Properties
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/// <summary>
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/// The plane's normal vector.
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/// </summary>
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[UDBScriptSettings(MinVersion = 5)]
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public Vector3D normal
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{
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get
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{
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return plane.Normal;
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}
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}
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/// <summary>
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/// The distance of the plane along the normal vector.
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/// </summary>
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[UDBScriptSettings(MinVersion = 5)]
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public double offset
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{
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get
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{
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return plane.Offset;
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}
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set
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{
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plane.Offset = value;
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}
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}
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/// <summary>
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/// The `a` value of the plane equation. This is the `x` value of the normal vector.
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/// </summary>
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[UDBScriptSettings(MinVersion = 5)]
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public double a
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{
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get
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{
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return plane.Normal.x;
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}
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}
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/// <summary>
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/// The `b` value of the plane equation. This is the `y` value of the normal vector.
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/// </summary>
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[UDBScriptSettings(MinVersion = 5)]
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public double b
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{
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get
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{
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return plane.Normal.y;
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}
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}
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/// <summary>
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/// The `c` value of the plane equation. This is the `z` value of the normal vector.
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/// </summary>
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[UDBScriptSettings(MinVersion = 5)]
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public double c
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{
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get
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{
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return plane.Normal.z;
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}
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}
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/// <summary>
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/// The `d` value of the plane equation. This is the same as the `offset` value.
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/// </summary>
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[UDBScriptSettings(MinVersion = 5)]
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public double d
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{
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get
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{
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return plane.Offset;
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}
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set
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{
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plane.Offset = value;
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}
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}
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#endregion
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#region ================== Constructors
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/// <summary>
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/// Creates a new `Plane` from a normal and an offset. The normal vector has to be `Vector3D`, `Array`s of 3 numbers, or an object with x, y, and z properties.
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/// ```
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/// let plane1 = new UDB.Plane(new Vector3D(0.0, -0.707, 0.707), 32);
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/// let plane2 = new UDB.Plane([ 0.0, -0.707, 0.707 ], 32);
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/// ```
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/// </summary>
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/// <param name="normal">Normal vector of the plane</param>
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/// <param name="offset">Distance of the plane from the origin</param>
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[UDBScriptSettings(MinVersion = 5)]
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public PlaneWrapper(object normal, double offset)
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{
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plane = new Plane(BuilderPlug.Me.GetVector3DFromObject(normal), offset);
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}
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private object bla()
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{
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return new Vector2D(1, 2);
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}
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/// <summary>
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/// Creates a new `Plane` from 3 points. The points have to be `Vector3D`, `Array`s of 3 numbers, or an object with x, y, and z properties.
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/// ```
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/// let plane1 = new UDB.Plane(new Vector3D(0, 0, 0), new Vector3D(64, 0, 0), new Vector3D(64, 64, 32), true);
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/// let plane2 = new UDB.Plane([ 0, 0, 0 ], [ 64, 0, 0 ], [ 64, 64, 32 ], true);
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/// ```
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/// </summary>
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/// <param name="p1">First point</param>
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/// <param name="p2">Second point</param>
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/// <param name="p3">Thrid point</param>
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/// <param name="up">`true` if plane is pointing up, `false` if pointing down</param>
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[UDBScriptSettings(MinVersion = 5)]
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public PlaneWrapper(object p1, object p2, object p3, bool up)
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{
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//Vector2D a2 = new Vector2D(1, 2);
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Vector3D a3 = (Vector2D)bla();
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try
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{
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Vector3D v1 = BuilderPlug.Me.GetVector3DFromObject(p1);
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Vector3D v2 = BuilderPlug.Me.GetVector3DFromObject(p2);
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Vector3D v3 = BuilderPlug.Me.GetVector3DFromObject(p3);
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plane = new Plane(v1, v2, v3, up);
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}
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catch (CantConvertToVectorException e)
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{
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
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}
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}
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#endregion
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#region ================== Methods
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/// <summary>
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/// Checks if the line between `from` and `to` intersects the plane.
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///
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/// It returns an `Array`, where the first element is a `bool` vaue indicating if there is an intersector, and the second element is the position of the intersection on the line between the two points.
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///
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/// ```
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/// const plane = new UDB.Plane([ 0, 0, 1 ], 0);
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/// const [intersecting, u] = plane.getIntersection([0, 0, 32], [0, 0, -32]);
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/// UDB.log(`${intersecting} / ${u}`); // Prints "true / 0.5"
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/// ```
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/// </summary>
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/// <param name="from">`Vector3D` of the start of the line</param>
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/// <param name="to">`Vector3D` of the end of the line</param>
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/// <returns></returns>
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[UDBScriptSettings(MinVersion = 5)]
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public object[] getIntersection(object from, object to)
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{
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Vector3D f = BuilderPlug.Me.GetVector3DFromObject(from);
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Vector3D t = BuilderPlug.Me.GetVector3DFromObject(to);
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double u_ray = double.NaN;
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bool r = plane.GetIntersection(f, t, ref u_ray);
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return new object[] { r, u_ray };
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}
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/// <summary>
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/// Computes the distance between the `Plane` and a point. The given point can be a `Vector3D` or an `Array` of three numbers. A result greater than 0 means the point is on the front of the plane, less than 0 means the point is behind the plane.
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/// ```
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/// const plane = new UDB.Plane([ 0, 0, 0 ], [ 32, 0, 0 ], [ 32, 32, 16 ], true);
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/// UDB.log(plane.distance([ 16, 16, 32 ])); // Prints '21.466252583998'
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/// ```
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/// </summary>
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/// <param name="p">Point to compute the distnace to</param>
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/// <returns>Distance between the `Plane` and the point as `number`</returns>
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[UDBScriptSettings(MinVersion = 5)]
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public double distance(object p)
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{
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Vector3D v = BuilderPlug.Me.GetVector3DFromObject(p);
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return plane.Distance(v);
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}
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/// <summary>
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/// Returns the point that's closest to the given point on the `Plane`. The given point can be a `Vector3D` or an `Array` of three numbers.
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/// ```
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/// const plane = new UDB.Plane([ 0, 0, 0 ], [ 32, 0, 0 ], [ 32, 32, 16 ], true);
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/// UDB.log(plane.closestOnPlane([ 16, 16, 32 ])); // Prints '16, 25.6, 12.8'
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/// ```
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/// </summary>
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/// <param name="p">Point to get the closest position from</param>
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/// <returns>Point as `Vector3D` on the plane closest to the given point</returns>
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[UDBScriptSettings(MinVersion = 5)]
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public Vector3DWrapper closestOnPlane(object p)
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{
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Vector3D v = BuilderPlug.Me.GetVector3DFromObject(p);
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return new Vector3DWrapper(plane.ClosestOnPlane(v));
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}
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/// <summary>
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/// Returns the position on the z axis of the plane for the given point. The given point can be a `Vector2D` or an `Array` of two numbers.
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/// ```
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/// const plane = new UDB.Plane([ 0, 0, 0 ], [ 32, 0, 0 ], [ 32, 32, 16 ], true);
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/// UDB.log(plane.getZ([ 16, 16 ])); // Prints '8'
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/// ```
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/// </summary>
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/// <param name="p">Point to get the z position from</param>
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/// <returns></returns>
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[UDBScriptSettings(MinVersion = 5)]
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public double getZ(object p)
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{
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Vector2D v = BuilderPlug.Me.GetVector3DFromObject(p);
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return plane.GetZ(v);
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}
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public override bool Equals(object obj)
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{
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if (!(obj is PlaneWrapper other)) return false;
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return plane.Equals(other.plane);
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}
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public override int GetHashCode()
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{
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return plane.GetHashCode();
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}
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#endregion
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#region ================== Statics
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public static bool operator ==(PlaneWrapper a, PlaneWrapper b) => a.plane == b.plane;
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public static bool operator !=(PlaneWrapper a, PlaneWrapper b) => a.plane != b.plane;
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#endregion
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}
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}
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