UltimateZoneBuilder/Source/Plugins/UDBScript/API/BlockEntryWrapper.cs

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#region ================== Copyright (c) 2022 Boris Iwanski
/*
* This program is free software: you can redistribute it and/or modify
*
* it under the terms of the GNU General Public License as published by
*
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
*
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
*
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.If not, see<http://www.gnu.org/licenses/>.
*/
#endregion
#region ================== Namespaces
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.UDBScript.Wrapper
{
/// <summary>
/// A `BlockEntry` is a single block in a `BlockMap`. It has methods to retrieve the linedefs, things, sectors, and vertices that are in this block.
/// </summary>
class BlockEntryWrapper : BlockMapContentBase
{
#region ================== Variables
private BlockEntry entry;
#endregion
#region ================== Constructors
internal BlockEntryWrapper(BlockEntry entry)
{
this.entry = entry;
}
#endregion
#region ================== Methods
/// <summary>
/// Gets all `Linedef`s in the blockmap entry.
/// </summary>
/// <returns>`Array` of `Linedef`s</returns>
[UDBScriptSettings(MinVersion = 5)]
public override LinedefWrapper[] getLinedefs()
{
return GetArray(entry.Lines, ref wrappedlines);
}
/// <summary>
/// Gets all `Thing`s in the blockmap entry.
/// </summary>
/// <returns>`Array` of `Thing`s</returns>
[UDBScriptSettings(MinVersion = 5)]
public override ThingWrapper[] getThings()
{
return GetArray(entry.Things, ref wrappedthings);
}
/// <summary>
/// Gets all `Sector`s in the blockmap entry.
/// </summary>
/// <returns>`Array` of `Sector`s</returns>
[UDBScriptSettings(MinVersion = 5)]
public override SectorWrapper[] getSectors()
{
return GetArray(entry.Sectors, ref wrappedsectors);
}
/// <summary>
/// Gets all `Vertex` in the blockmap entry.
/// </summary>
/// <returns>`Array` of `Vertex`</returns>
[UDBScriptSettings(MinVersion = 5)]
public override VertexWrapper[] getVertices()
{
return GetArray(entry.Vertices, ref wrappedvertices);
}
#endregion
}
}