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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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97 lines
2.4 KiB
C#
97 lines
2.4 KiB
C#
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#region ================== Copyright (c) 2022 Boris Iwanski
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/*
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* This program is free software: you can redistribute it and/or modify
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*
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* it under the terms of the GNU General Public License as published by
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*
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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*
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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*
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program.If not, see<http://www.gnu.org/licenses/>.
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*/
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#endregion
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#region ================== Namespaces
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.UDBScript.Wrapper
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{
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/// <summary>
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/// A `BlockEntry` is a single block in a `BlockMap`. It has methods to retrieve the linedefs, things, sectors, and vertices that are in this block.
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/// </summary>
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class BlockEntryWrapper : BlockMapContentBase
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{
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#region ================== Variables
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private BlockEntry entry;
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#endregion
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#region ================== Constructors
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internal BlockEntryWrapper(BlockEntry entry)
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{
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this.entry = entry;
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}
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#endregion
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#region ================== Methods
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/// <summary>
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/// Gets all `Linedef`s in the blockmap entry.
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/// </summary>
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/// <returns>`Array` of `Linedef`s</returns>
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[UDBScriptSettings(MinVersion = 5)]
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public override LinedefWrapper[] getLinedefs()
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{
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return GetArray(entry.Lines, ref wrappedlines);
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}
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/// <summary>
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/// Gets all `Thing`s in the blockmap entry.
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/// </summary>
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/// <returns>`Array` of `Thing`s</returns>
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[UDBScriptSettings(MinVersion = 5)]
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public override ThingWrapper[] getThings()
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{
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return GetArray(entry.Things, ref wrappedthings);
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}
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/// <summary>
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/// Gets all `Sector`s in the blockmap entry.
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/// </summary>
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/// <returns>`Array` of `Sector`s</returns>
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[UDBScriptSettings(MinVersion = 5)]
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public override SectorWrapper[] getSectors()
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{
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return GetArray(entry.Sectors, ref wrappedsectors);
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}
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/// <summary>
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/// Gets all `Vertex` in the blockmap entry.
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/// </summary>
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/// <returns>`Array` of `Vertex`</returns>
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[UDBScriptSettings(MinVersion = 5)]
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public override VertexWrapper[] getVertices()
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{
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return GetArray(entry.Vertices, ref wrappedvertices);
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}
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#endregion
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}
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}
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