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#region = = = = = = = = = = = = = = = = = = Copyright ( c ) 2007 Pascal vd Heiden
/ *
* Copyright ( c ) 2007 Pascal vd Heiden , www . codeimp . com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* /
#endregion
#region = = = = = = = = = = = = = = = = = = Namespaces
using System ;
using System.Collections ;
using System.Collections.Generic ;
using System.Globalization ;
using System.Text ;
using System.Windows.Forms ;
using System.IO ;
using System.Reflection ;
using CodeImp.DoomBuilder.Windows ;
using CodeImp.DoomBuilder.IO ;
using CodeImp.DoomBuilder.Map ;
using CodeImp.DoomBuilder.Geometry ;
using System.Runtime.InteropServices ;
using CodeImp.DoomBuilder.Actions ;
using System.Diagnostics ;
using CodeImp.DoomBuilder.Rendering ;
using CodeImp.DoomBuilder.Config ;
using Microsoft.Win32 ;
using SlimDX.Direct3D9 ;
using System.Drawing ;
using CodeImp.DoomBuilder.Plugins ;
using CodeImp.DoomBuilder.Types ;
using System.Collections.ObjectModel ;
using System.Threading ;
using CodeImp.DoomBuilder.Editing ;
#endregion
namespace CodeImp.DoomBuilder
{
public static class General
{
#region = = = = = = = = = = = = = = = = = = API Declarations
[DllImport("user32.dll")]
internal static extern bool LockWindowUpdate ( IntPtr hwnd ) ;
[DllImport("kernel32.dll", EntryPoint = "RtlZeroMemory", SetLastError = false)]
internal static extern void ZeroMemory ( IntPtr dest , int size ) ;
[DllImport("kernel32.dll", EntryPoint = "RtlMoveMemory", SetLastError = false)]
internal static extern unsafe void CopyMemory ( void * dst , void * src , uint length ) ;
[DllImport("user32.dll", EntryPoint = "SendMessage", SetLastError = true, CallingConvention = CallingConvention.StdCall)]
internal static extern int SendMessage ( IntPtr hwnd , uint Msg , int wParam , int lParam ) ;
[DllImport("user32.dll", SetLastError = true)]
internal static extern bool MessageBeep ( MessageBeepType type ) ;
[DllImport("kernel32.dll")]
internal extern static IntPtr LoadLibrary ( string filename ) ;
[DllImport("kernel32.dll")]
internal extern static bool FreeLibrary ( IntPtr moduleptr ) ;
[DllImport("user32.dll")]
internal static extern IntPtr CreateWindowEx ( uint exstyle , string classname , string windowname , uint style ,
int x , int y , int width , int height , IntPtr parentptr , int menu ,
IntPtr instanceptr , string param ) ;
[DllImport("user32.dll")]
internal static extern bool DestroyWindow ( IntPtr windowptr ) ;
[DllImport("user32.dll")]
internal static extern int SetWindowPos ( IntPtr windowptr , int insertafterptr , int x , int y , int cx , int cy , int flags ) ;
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern uint GetShortPathName ( [ MarshalAs ( UnmanagedType . LPTStr ) ] string longpath , [ MarshalAs ( UnmanagedType . LPTStr ) ] StringBuilder shortpath , uint buffersize ) ;
[DllImport("user32.dll")]
internal static extern int SetScrollInfo ( IntPtr windowptr , int bar , IntPtr scrollinfo , bool redraw ) ;
[DllImport("user32.dll")]
internal static extern int GetScrollInfo ( IntPtr windowptr , int bar , IntPtr scrollinfo ) ;
#endregion
#region = = = = = = = = = = = = = = = = = = Constants
// SendMessage API
internal const int WM_USER = 0x400 ;
internal const int WM_SYSCOMMAND = 0x112 ;
internal const int SC_KEYMENU = 0xF100 ;
internal const int CB_SETITEMHEIGHT = 0x153 ;
internal const int CB_SHOWDROPDOWN = 0x14F ;
internal const int EM_GETSCROLLPOS = WM_USER + 221 ;
internal const int EM_SETSCROLLPOS = WM_USER + 222 ;
internal const int SB_HORZ = 0 ;
internal const int SB_VERT = 1 ;
internal const int SB_CTL = 2 ;
internal const int SIF_RANGE = 0x1 ;
internal const int SIF_PAGE = 0x2 ;
internal const int SIF_POS = 0x4 ;
internal const int SIF_DISABLENOSCROLL = 0x8 ;
internal const int SIF_TRACKPOS = 0x16 ;
internal const int SIF_ALL = SIF_RANGE + SIF_PAGE + SIF_POS + SIF_TRACKPOS ;
// Files and Folders
private const string SETTINGS_FILE = "Builder.cfg" ;
private const string SETTINGS_DIR = "Doom Builder" ;
private const string LOG_FILE = "Builder.log" ;
private const string GAME_CONFIGS_DIR = "Configurations" ;
private const string COMPILERS_DIR = "Compilers" ;
private const string PLUGINS_DIR = "Plugins" ;
private const string SCRIPTS_DIR = "Scripting" ;
private const string SETUP_DIR = "Setup" ;
private const string SPRITES_DIR = "Sprites" ;
private const string HELP_FILE = "Refmanual.chm" ;
// SCROLLINFO structure
internal struct ScrollInfo
{
public int size ; // size of this structure
public uint mask ; // combination of SIF_ constants
public int min ; // minimum scrolling position
public int max ; // maximum scrolling position
public uint page ; // page size (scroll bar uses this value to determine the appropriate size of the proportional scroll box)
public int pos ; // position of the scroll box
public int trackpos ; // immediate position of a scroll box that the user is dragging
}
#endregion
#region = = = = = = = = = = = = = = = = = = Variables
// Files and Folders
private static string apppath ;
private static string setuppath ;
private static string settingspath ;
private static string logfile ;
private static string temppath ;
private static string configspath ;
private static string compilerspath ;
private static string scriptspath ;
private static string pluginspath ;
private static string spritespath ;
// Main objects
private static Assembly thisasm ;
private static MainForm mainwindow ;
private static ProgramConfiguration settings ;
private static MapManager map ;
private static EditingManager editing ;
private static ActionManager actions ;
private static PluginManager plugins ;
private static ColorCollection colors ;
private static TypesManager types ;
private static Clock clock ;
private static ErrorLogger errorlogger ;
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private static Mutex appmutex ;
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// Configurations
private static List < ConfigurationInfo > configs ;
private static List < CompilerInfo > compilers ;
private static List < NodebuilderInfo > nodebuilders ;
private static Dictionary < string , ScriptConfiguration > scriptconfigs ;
// States
private static bool debugbuild ;
// Command line arguments
private static string [ ] cmdargs ;
private static string autoloadfile = null ;
private static string autoloadmap = null ;
private static string autoloadconfig = null ;
private static bool delaymainwindow ;
#endregion
#region = = = = = = = = = = = = = = = = = = Properties
public static Assembly ThisAssembly { get { return thisasm ; } }
public static string AppPath { get { return apppath ; } }
public static string TempPath { get { return temppath ; } }
public static string ConfigsPath { get { return configspath ; } }
public static string CompilersPath { get { return compilerspath ; } }
public static string PluginsPath { get { return pluginspath ; } }
public static string SpritesPath { get { return spritespath ; } }
public static ICollection < string > CommandArgs { get { return Array . AsReadOnly < string > ( cmdargs ) ; } }
internal static MainForm MainWindow { get { return mainwindow ; } }
public static IMainForm Interface { get { return mainwindow ; } }
public static ProgramConfiguration Settings { get { return settings ; } }
public static ColorCollection Colors { get { return colors ; } }
internal static List < ConfigurationInfo > Configs { get { return configs ; } }
internal static List < NodebuilderInfo > Nodebuilders { get { return nodebuilders ; } }
internal static List < CompilerInfo > Compilers { get { return compilers ; } }
internal static Dictionary < string , ScriptConfiguration > ScriptConfigs { get { return scriptconfigs ; } }
public static MapManager Map { get { return map ; } }
public static ActionManager Actions { get { return actions ; } }
internal static PluginManager Plugins { get { return plugins ; } }
public static Clock Clock { get { return clock ; } }
public static bool DebugBuild { get { return debugbuild ; } }
internal static TypesManager Types { get { return types ; } }
public static string AutoLoadFile { get { return autoloadfile ; } }
public static string AutoLoadMap { get { return autoloadmap ; } }
public static string AutoLoadConfig { get { return autoloadconfig ; } }
public static bool DelayMainWindow { get { return delaymainwindow ; } }
public static EditingManager Editing { get { return editing ; } }
public static ErrorLogger ErrorLogger { get { return errorlogger ; } }
#endregion
#region = = = = = = = = = = = = = = = = = = Configurations
// This returns the game configuration info by filename
internal static ConfigurationInfo GetConfigurationInfo ( string filename )
{
// Go for all config infos
foreach ( ConfigurationInfo ci in configs )
{
// Check if filename matches
if ( string . Compare ( Path . GetFileNameWithoutExtension ( ci . Filename ) ,
Path . GetFileNameWithoutExtension ( filename ) , true ) = = 0 )
{
// Return this info
return ci ;
}
}
// None found
return null ;
}
// This loads and returns a game configuration
internal static Configuration LoadGameConfiguration ( string filename )
{
Configuration cfg ;
// Make the full filepathname
string filepathname = Path . Combine ( configspath , filename ) ;
// Load configuration
try
{
// Try loading the configuration
cfg = new Configuration ( filepathname , true ) ;
// Check for erors
if ( cfg . ErrorResult ! = 0 )
{
// Error in configuration
errorlogger . Add ( ErrorType . Error , "Unable to load the game configuration file \"" + filename + "\". " +
"Error near line " + cfg . ErrorLine + ": " + cfg . ErrorDescription ) ;
return null ;
}
// Check if this is a Doom Builder 2 config
else if ( cfg . ReadSetting ( "type" , "" ) ! = "Doom Builder 2 Game Configuration" )
{
// Old configuration
errorlogger . Add ( ErrorType . Error , "Unable to load the game configuration file \"" + filename + "\". " +
"This configuration is not a Doom Builder 2 game configuration." ) ;
return null ;
}
else
{
// The following code was used to convert the linedef types of DB1 type
// configurations into proper categorized structures for DB2.
// I keep this code here in the repository because if it failed, I might
// need this again to convert from scratch.
/ *
GameConfiguration gcfg = new GameConfiguration ( cfg ) ;
Configuration newcfg = new Configuration ( ) ;
newcfg . NewConfiguration ( true ) ;
bool doommap = ( gcfg . FormatInterface = = "DoomMapSetIO" ) ;
foreach ( LinedefActionInfo a in gcfg . SortedLinedefActions )
{
string catkey = a . Category . ToLowerInvariant ( ) . Trim ( ) ;
string cattitle = a . Category ;
string linekey = a . Index . ToString ( CultureInfo . InvariantCulture ) ;
string linetitle = a . Name ;
string lineprefix = a . Prefix ;
if ( catkey . Length = = 0 ) { catkey = "misc" ; cattitle = "" ; }
if ( cattitle . Length > 0 ) newcfg . WriteSetting ( "linedeftypes." + catkey + ".title" , cattitle ) ;
newcfg . WriteSetting ( "linedeftypes." + catkey + "." + linekey + ".title" , linetitle ) ;
if ( doommap ) newcfg . WriteSetting ( "linedeftypes." + catkey + "." + linekey + ".prefix" , lineprefix ) ;
if ( ! doommap )
{
for ( int i = 0 ; i < 5 ; i + + )
{
if ( a . ArgUsed [ i ] )
{
newcfg . WriteSetting ( "linedeftypes." + catkey + "." + linekey + ".arg" + i . ToString ( CultureInfo . InvariantCulture ) + ".title" , a . ArgTitle [ i ] ) ;
if ( a . ArgTagType [ i ] ! = TagType . None ) newcfg . WriteSetting ( "linedeftypes." + catkey + "." + linekey + ".arg" + i . ToString ( CultureInfo . InvariantCulture ) + ".tag" , ( int ) a . ArgTagType [ i ] ) ;
}
}
}
}
newcfg . SaveConfiguration ( Path . Combine ( configspath , "_" + filename ) ) ;
* /
// Return config
return cfg ;
}
}
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catch ( Exception e )
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{
// Unable to load configuration
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errorlogger . Add ( ErrorType . Error , "Unable to load the game configuration file \"" + filename + "\". " + e . GetType ( ) . Name + ": " + e . Message ) ;
General . WriteLog ( e . StackTrace ) ;
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return null ;
}
}
// This loads all game configurations
private static void LoadAllGameConfigurations ( )
{
Configuration cfg ;
string [ ] filenames ;
string name , fullfilename ;
// Display status
mainwindow . DisplayStatus ( StatusType . Busy , "Loading game configurations..." ) ;
// Make array
configs = new List < ConfigurationInfo > ( ) ;
// Go for all cfg files in the configurations directory
filenames = Directory . GetFiles ( configspath , "*.cfg" , SearchOption . TopDirectoryOnly ) ;
foreach ( string filepath in filenames )
{
// Check if it can be loaded
cfg = LoadGameConfiguration ( Path . GetFileName ( filepath ) ) ;
if ( cfg ! = null )
{
fullfilename = Path . GetFileName ( filepath ) ;
ConfigurationInfo cfginfo = new ConfigurationInfo ( cfg , fullfilename ) ;
// Add to lists
General . WriteLogLine ( "Registered game configuration '" + cfginfo . Name + "' from '" + fullfilename + "'" ) ;
configs . Add ( cfginfo ) ;
}
}
// Sort the list
configs . Sort ( ) ;
}
// This loads all nodebuilder configurations
private static void LoadAllNodebuilderConfigurations ( )
{
Configuration cfg ;
IDictionary builderslist ;
string [ ] filenames ;
// Display status
mainwindow . DisplayStatus ( StatusType . Busy , "Loading nodebuilder configurations..." ) ;
// Make array
nodebuilders = new List < NodebuilderInfo > ( ) ;
// Go for all cfg files in the compilers directory
filenames = Directory . GetFiles ( compilerspath , "*.cfg" , SearchOption . AllDirectories ) ;
foreach ( string filepath in filenames )
{
try
{
// Try loading the configuration
cfg = new Configuration ( filepath , true ) ;
// Check for erors
if ( cfg . ErrorResult ! = 0 )
{
// Error in configuration
errorlogger . Add ( ErrorType . Error , "Unable to load the compiler configuration file \"" + Path . GetFileName ( filepath ) + "\". " +
"Error near line " + cfg . ErrorLine + ": " + cfg . ErrorDescription ) ;
}
else
{
// Get structures
builderslist = cfg . ReadSetting ( "nodebuilders" , new Hashtable ( ) ) ;
foreach ( DictionaryEntry de in builderslist )
{
// Check if this is a structure
if ( de . Value is IDictionary )
{
try
{
// Make nodebuilder info
nodebuilders . Add ( new NodebuilderInfo ( Path . GetFileName ( filepath ) , de . Key . ToString ( ) , cfg ) ) ;
}
catch ( Exception e )
{
// Unable to load configuration
errorlogger . Add ( ErrorType . Error , "Unable to load the nodebuilder configuration '" + de . Key . ToString ( ) + "' from \"" + Path . GetFileName ( filepath ) + "\". Error: " + e . Message ) ;
}
}
}
}
}
catch ( Exception )
{
// Unable to load configuration
errorlogger . Add ( ErrorType . Error , "Unable to load the compiler configuration file \"" + Path . GetFileName ( filepath ) + "\"." ) ;
}
}
// Sort the list
nodebuilders . Sort ( ) ;
}
// This loads all script configurations
private static void LoadAllScriptConfigurations ( )
{
Configuration cfg ;
string [ ] filenames ;
// Display status
mainwindow . DisplayStatus ( StatusType . Busy , "Loading script configurations..." ) ;
// Make collection
scriptconfigs = new Dictionary < string , ScriptConfiguration > ( ) ;
// Go for all cfg files in the scripts directory
filenames = Directory . GetFiles ( scriptspath , "*.cfg" , SearchOption . TopDirectoryOnly ) ;
foreach ( string filepath in filenames )
{
try
{
// Try loading the configuration
cfg = new Configuration ( filepath , true ) ;
// Check for erors
if ( cfg . ErrorResult ! = 0 )
{
// Error in configuration
errorlogger . Add ( ErrorType . Error , "Unable to load the script configuration file \"" + Path . GetFileName ( filepath ) + "\". " +
"Error near line " + cfg . ErrorLine + ": " + cfg . ErrorDescription ) ;
}
else
{
try
{
// Make script configuration
ScriptConfiguration scfg = new ScriptConfiguration ( cfg ) ;
string filename = Path . GetFileName ( filepath ) ;
scriptconfigs . Add ( filename . ToLowerInvariant ( ) , scfg ) ;
}
catch ( Exception e )
{
// Unable to load configuration
errorlogger . Add ( ErrorType . Error , "Unable to load the script configuration \"" + Path . GetFileName ( filepath ) + "\". Error: " + e . Message ) ;
}
}
}
catch ( Exception e )
{
// Unable to load configuration
errorlogger . Add ( ErrorType . Error , "Unable to load the script configuration file \"" + Path . GetFileName ( filepath ) + "\". Error: " + e . Message ) ;
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General . WriteLog ( e . StackTrace ) ;
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}
}
}
// This loads all compiler configurations
private static void LoadAllCompilerConfigurations ( )
{
Configuration cfg ;
Dictionary < string , CompilerInfo > addedcompilers = new Dictionary < string , CompilerInfo > ( ) ;
IDictionary compilerslist ;
string [ ] filenames ;
// Display status
mainwindow . DisplayStatus ( StatusType . Busy , "Loading compiler configurations..." ) ;
// Make array
compilers = new List < CompilerInfo > ( ) ;
// Go for all cfg files in the compilers directory
filenames = Directory . GetFiles ( compilerspath , "*.cfg" , SearchOption . AllDirectories ) ;
foreach ( string filepath in filenames )
{
try
{
// Try loading the configuration
cfg = new Configuration ( filepath , true ) ;
// Check for erors
if ( cfg . ErrorResult ! = 0 )
{
// Error in configuration
errorlogger . Add ( ErrorType . Error , "Unable to load the compiler configuration file \"" + Path . GetFileName ( filepath ) + "\". " +
"Error near line " + cfg . ErrorLine + ": " + cfg . ErrorDescription ) ;
}
else
{
// Get structures
compilerslist = cfg . ReadSetting ( "compilers" , new Hashtable ( ) ) ;
foreach ( DictionaryEntry de in compilerslist )
{
// Check if this is a structure
if ( de . Value is IDictionary )
{
// Make compiler info
CompilerInfo info = new CompilerInfo ( Path . GetFileName ( filepath ) , de . Key . ToString ( ) , Path . GetDirectoryName ( filepath ) , cfg ) ;
if ( ! addedcompilers . ContainsKey ( info . Name ) )
{
compilers . Add ( info ) ;
addedcompilers . Add ( info . Name , info ) ;
}
else
{
errorlogger . Add ( ErrorType . Error , "Compiler \"" + info . Name + "\" is defined more than once. The first definition in " + addedcompilers [ info . Name ] . FileName + " will be used." ) ;
}
}
}
}
}
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catch ( Exception e )
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{
// Unable to load configuration
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errorlogger . Add ( ErrorType . Error , "Unable to load the compiler configuration file \"" + Path . GetFileName ( filepath ) + "\". " + e . GetType ( ) . Name + ": " + e . Message ) ;
General . WriteLog ( e . StackTrace ) ;
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}
}
}
// This returns a nodebuilder by name
internal static NodebuilderInfo GetNodebuilderByName ( string name )
{
// Go for all nodebuilders
foreach ( NodebuilderInfo n in nodebuilders )
{
// Name matches?
if ( n . Name = = name ) return n ;
}
// Cannot find that nodebuilder
return null ;
}
#endregion
#region = = = = = = = = = = = = = = = = = = Startup
// Main program entry
[STAThread]
internal static void Main ( string [ ] args )
{
Uri localpath ;
Version thisversion ;
// Determine states
#if DEBUG
debugbuild = true ;
#else
debugbuild = false ;
#endif
// Enable OS visual styles
Application . EnableVisualStyles ( ) ;
Application . DoEvents ( ) ; // This must be here to work around a .NET bug
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ToolStripManager . Renderer = new ToolStripProfessionalRenderer ( new TanColorTable ( ) ) ;
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// Hook to DLL loading failure event
AppDomain . CurrentDomain . AssemblyResolve + = new ResolveEventHandler ( CurrentDomain_AssemblyResolve ) ;
// Set current thread name
Thread . CurrentThread . Name = "Main Application" ;
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// Application is running
appmutex = new Mutex ( false , "doombuilder2" ) ;
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// Get a reference to this assembly
thisasm = Assembly . GetExecutingAssembly ( ) ;
thisversion = thisasm . GetName ( ) . Version ;
// Find application path
localpath = new Uri ( Path . GetDirectoryName ( thisasm . GetName ( ) . CodeBase ) ) ;
apppath = Uri . UnescapeDataString ( localpath . AbsolutePath ) ;
// Setup directories
temppath = Path . GetTempPath ( ) ;
setuppath = Path . Combine ( apppath , SETUP_DIR ) ;
settingspath = Path . Combine ( Environment . GetFolderPath ( Environment . SpecialFolder . LocalApplicationData ) , SETTINGS_DIR ) ;
configspath = Path . Combine ( apppath , GAME_CONFIGS_DIR ) ;
compilerspath = Path . Combine ( apppath , COMPILERS_DIR ) ;
pluginspath = Path . Combine ( apppath , PLUGINS_DIR ) ;
scriptspath = Path . Combine ( apppath , SCRIPTS_DIR ) ;
spritespath = Path . Combine ( apppath , SPRITES_DIR ) ;
logfile = Path . Combine ( settingspath , LOG_FILE ) ;
// Make program settings directory if missing
if ( ! Directory . Exists ( settingspath ) ) Directory . CreateDirectory ( settingspath ) ;
// Remove the previous log file and start logging
if ( File . Exists ( logfile ) ) File . Delete ( logfile ) ;
General . WriteLogLine ( "Doom Builder " + thisversion . Major + "." + thisversion . Minor + " startup" ) ;
General . WriteLogLine ( "Application path: " + apppath ) ;
General . WriteLogLine ( "Temporary path: " + temppath ) ;
General . WriteLogLine ( "Local settings path: " + settingspath ) ;
General . WriteLogLine ( "Command-line arguments: " + args . Length ) ;
for ( int i = 0 ; i < args . Length ; i + + )
General . WriteLogLine ( "Argument " + i + ": \"" + args [ i ] + "\"" ) ;
// Parse command-line arguments
ParseCommandLineArgs ( args ) ;
// Load configuration
General . WriteLogLine ( "Loading program configuration..." ) ;
settings = new ProgramConfiguration ( ) ;
if ( settings . Load ( Path . Combine ( settingspath , SETTINGS_FILE ) ,
Path . Combine ( apppath , SETTINGS_FILE ) ) )
{
// Create error logger
errorlogger = new ErrorLogger ( ) ;
// Create action manager
actions = new ActionManager ( ) ;
// Bind static methods to actions
General . Actions . BindMethods ( typeof ( General ) ) ;
// Initialize static classes
MapSet . Initialize ( ) ;
// Create main window
General . WriteLogLine ( "Loading main interface window..." ) ;
mainwindow = new MainForm ( ) ;
mainwindow . UpdateInterface ( ) ;
if ( ! delaymainwindow )
{
// Show main window
General . WriteLogLine ( "Showing main interface window..." ) ;
mainwindow . Show ( ) ;
mainwindow . Update ( ) ;
}
// Start Direct3D
General . WriteLogLine ( "Starting Direct3D graphics driver..." ) ;
try { D3DDevice . Startup ( ) ; }
catch ( Direct3D9NotFoundException ) { AskDownloadDirectX ( ) ; return ; }
catch ( Direct3DX9NotFoundException ) { AskDownloadDirectX ( ) ; return ; }
// Load plugin manager
General . WriteLogLine ( "Loading plugins..." ) ;
plugins = new PluginManager ( ) ;
plugins . LoadAllPlugins ( ) ;
// Load game configurations
General . WriteLogLine ( "Loading game configurations..." ) ;
LoadAllGameConfigurations ( ) ;
// Create editing modes
General . WriteLogLine ( "Creating editing modes manager..." ) ;
editing = new EditingManager ( ) ;
// Now that all settings have been combined (core & plugins) apply the defaults
General . WriteLogLine ( "Applying configuration settings..." ) ;
actions . ApplyDefaultShortcutKeys ( ) ;
mainwindow . ApplyShortcutKeys ( ) ;
foreach ( ConfigurationInfo info in configs ) info . ApplyDefaults ( null ) ;
// Load compiler configurations
General . WriteLogLine ( "Loading compiler configurations..." ) ;
LoadAllCompilerConfigurations ( ) ;
// Load nodebuilder configurations
General . WriteLogLine ( "Loading nodebuilder configurations..." ) ;
LoadAllNodebuilderConfigurations ( ) ;
// Load script configurations
General . WriteLogLine ( "Loading script configurations..." ) ;
LoadAllScriptConfigurations ( ) ;
// Load color settings
General . WriteLogLine ( "Loading color settings..." ) ;
colors = new ColorCollection ( settings . Config ) ;
// Create application clock
General . WriteLogLine ( "Creating application clock..." ) ;
clock = new Clock ( ) ;
// Create types manager
General . WriteLogLine ( "Creating types manager..." ) ;
types = new TypesManager ( ) ;
// Do auto map loading when window is delayed
if ( delaymainwindow )
mainwindow . PerformAutoMapLoading ( ) ;
// All done
General . WriteLogLine ( "Startup done" ) ;
mainwindow . DisplayReady ( ) ;
// Show any errors if preferred
if ( errorlogger . IsErrorAdded )
{
mainwindow . DisplayStatus ( StatusType . Warning , "There were errors during program statup!" ) ;
if ( ! delaymainwindow & & General . Settings . ShowErrorsWindow ) mainwindow . ShowErrors ( ) ;
}
// Run application from the main window
Application . Run ( mainwindow ) ;
}
else
{
// Terminate
Terminate ( false ) ;
}
}
// This handles DLL linking errors
private static System . Reflection . Assembly CurrentDomain_AssemblyResolve ( object sender , ResolveEventArgs args )
{
// Check if SlimDX failed loading
if ( args . Name . Contains ( "SlimDX" ) ) AskDownloadDirectX ( ) ;
// Return null
return null ;
}
// This asks the user to download DirectX
private static void AskDownloadDirectX ( )
{
// Cancel loading map from command-line parameters, if any.
// This causes problems, because when the window is shown, the map will
// be loaded and DirectX is initialized (which we seem to be missing)
CancelAutoMapLoad ( ) ;
// Ask the user to download DirectX
if ( MessageBox . Show ( "This application requires the latest version of Microsoft DirectX installed on your computer." + Environment . NewLine +
"Do you want to install and/or update Microsoft DirectX now?" , "DirectX Error" , System . Windows . Forms . MessageBoxButtons . YesNo ,
System . Windows . Forms . MessageBoxIcon . Exclamation ) = = System . Windows . Forms . DialogResult . Yes )
{
// Open DX web setup
//System.Diagnostics.Process.Start("http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3").WaitForExit(1000);
System . Diagnostics . Process . Start ( Path . Combine ( setuppath , "dxwebsetup.exe" ) ) . WaitForExit ( 1000 ) ;
}
// End program here
Terminate ( false ) ;
}
// This parses the command line arguments
private static void ParseCommandLineArgs ( string [ ] args )
{
// Keep a copy
cmdargs = args ;
// Make a queue so we can parse the values from left to right
Queue < string > argslist = new Queue < string > ( args ) ;
// Parse list
while ( argslist . Count > 0 )
{
// Get next arg
string curarg = argslist . Dequeue ( ) ;
// Delay window?
if ( string . Compare ( curarg , "-DELAYWINDOW" , true ) = = 0 )
{
// Delay showing the main window
delaymainwindow = true ;
}
// Map name info?
else if ( string . Compare ( curarg , "-MAP" , true ) = = 0 )
{
// Store next arg as map name information
autoloadmap = argslist . Dequeue ( ) ;
}
// Config name info?
else if ( ( string . Compare ( curarg , "-CFG" , true ) = = 0 ) | |
( string . Compare ( curarg , "-CONFIG" , true ) = = 0 ) )
{
// Store next arg as config filename information
autoloadconfig = argslist . Dequeue ( ) ;
}
// Every other arg
else
{
// No command to load file yet?
if ( autoloadfile = = null )
{
// Check if this is a file we can load
if ( File . Exists ( curarg ) )
{
// Load this file!
autoloadfile = curarg . Trim ( ) ;
}
else
{
// Note in the log that we cannot find this file
General . ErrorLogger . Add ( ErrorType . Warning , "Cannot find the specified file \"" + curarg + "\"" ) ;
}
}
}
}
}
// This cancels automatic map loading
internal static void CancelAutoMapLoad ( )
{
autoloadfile = null ;
}
#endregion
#region = = = = = = = = = = = = = = = = = = Terminate
// This is for plugins to use
public static void Exit ( bool properexit )
{
// Plugin wants to exit nicely?
if ( properexit )
{
// Close dialog forms first
while ( ( Form . ActiveForm ! = mainwindow ) & & ( Form . ActiveForm ! = null ) )
Form . ActiveForm . Close ( ) ;
// Close main window
mainwindow . Close ( ) ;
}
else
{
// Terminate, no questions asked
Terminate ( true ) ;
}
}
// This terminates the program
internal static void Terminate ( bool properexit )
{
// Terminate properly?
if ( properexit )
{
General . WriteLogLine ( "Termination requested" ) ;
// Unbind static methods from actions
General . Actions . UnbindMethods ( typeof ( General ) ) ;
// Save colors
colors . SaveColors ( settings . Config ) ;
// Save action controls
actions . SaveSettings ( ) ;
// Save game configuration settings
foreach ( ConfigurationInfo ci in configs ) ci . SaveSettings ( ) ;
// Save settings configuration
General . WriteLogLine ( "Saving program configuration..." ) ;
settings . Save ( Path . Combine ( settingspath , SETTINGS_FILE ) ) ;
// Clean up
if ( map ! = null ) map . Dispose ( ) ; map = null ;
if ( editing ! = null ) editing . Dispose ( ) ; editing = null ;
if ( mainwindow ! = null ) mainwindow . Dispose ( ) ;
if ( actions ! = null ) actions . Dispose ( ) ;
if ( clock ! = null ) clock . Dispose ( ) ;
if ( plugins ! = null ) plugins . Dispose ( ) ;
if ( types ! = null ) types . Dispose ( ) ;
try { D3DDevice . Terminate ( ) ; } catch ( Exception ) { }
// Application ends here and now
General . WriteLogLine ( "Termination done" ) ;
Application . Exit ( ) ;
}
else
{
// Just end now
General . WriteLogLine ( "Immediate program termination" ) ;
Application . Exit ( ) ;
}
// Die.
Process . GetCurrentProcess ( ) . Kill ( ) ;
}
#endregion
#region = = = = = = = = = = = = = = = = = = Management
// This cancels a volatile mode, as if the user presses cancel
public static bool CancelVolatileMode ( )
{
// Volatile mode?
if ( ( map ! = null ) & ( editing . Mode ! = null ) & & editing . Mode . Attributes . Volatile )
{
// Cancel
editing . Mode . OnCancel ( ) ;
return true ;
}
else
{
// Mode is not volatile
return false ;
}
}
// This disengages a volatile mode, leaving the choice to cancel or accept to the editing mode
public static bool DisengageVolatileMode ( )
{
// Volatile mode?
if ( ( map ! = null ) & & ( editing . Mode ! = null ) & & editing . Mode . Attributes . Volatile )
{
// Change back to normal mode
editing . ChangeMode ( editing . PreviousStableMode . Name ) ;
return true ;
}
else
{
// Mode is not volatile
return false ;
}
}
// This creates a new map
[BeginAction("newmap")]
internal static void NewMap ( )
{
MapOptions newoptions = new MapOptions ( ) ;
MapOptionsForm optionswindow ;
// Cancel volatile mode, if any
General . DisengageVolatileMode ( ) ;
// Ask the user to save changes (if any)
if ( General . AskSaveMap ( ) )
{
// Open map options dialog
optionswindow = new MapOptionsForm ( newoptions ) ;
optionswindow . IsForNewMap = true ;
if ( optionswindow . ShowDialog ( mainwindow ) = = DialogResult . OK )
{
// Display status
mainwindow . DisplayStatus ( StatusType . Busy , "Creating new map..." ) ;
Cursor . Current = Cursors . WaitCursor ;
// Let the plugins know
plugins . OnMapNewBegin ( ) ;
// Clear the display
mainwindow . ClearDisplay ( ) ;
// Trash the current map, if any
if ( map ! = null ) map . Dispose ( ) ;
// Set this to false so we can see if errors are added
General . ErrorLogger . IsErrorAdded = false ;
// Create map manager with given options
map = new MapManager ( ) ;
if ( map . InitializeNewMap ( newoptions ) )
{
// Done
}
else
{
// Unable to create map manager
map . Dispose ( ) ;
map = null ;
// Show splash logo on display
mainwindow . ShowSplashDisplay ( ) ;
}
// Let the plugins know
plugins . OnMapNewEnd ( ) ;
// All done
mainwindow . RedrawDisplay ( ) ;
mainwindow . UpdateInterface ( ) ;
mainwindow . HideInfo ( ) ;
if ( errorlogger . IsErrorAdded )
{
// Show any errors if preferred
mainwindow . DisplayStatus ( StatusType . Warning , "There were errors during loading!" ) ;
if ( ! delaymainwindow & & General . Settings . ShowErrorsWindow ) mainwindow . ShowErrors ( ) ;
}
else
mainwindow . DisplayReady ( ) ;
Cursor . Current = Cursors . Default ;
}
}
}
// This closes the current map
[BeginAction("closemap")]
internal static void ActionCloseMap ( ) { CloseMap ( ) ; }
internal static bool CloseMap ( )
{
// Cancel volatile mode, if any
General . DisengageVolatileMode ( ) ;
// Ask the user to save changes (if any)
if ( General . AskSaveMap ( ) )
{
// Display status
mainwindow . DisplayStatus ( StatusType . Busy , "Closing map..." ) ;
General . WriteLogLine ( "Unloading map..." ) ;
Cursor . Current = Cursors . WaitCursor ;
// Trash the current map
if ( map ! = null ) map . Dispose ( ) ;
map = null ;
// Clear errors
General . ErrorLogger . Clear ( ) ;
// Show splash logo on display
mainwindow . ShowSplashDisplay ( ) ;
// Done
Cursor . Current = Cursors . Default ;
editing . UpdateCurrentEditModes ( ) ;
mainwindow . RedrawDisplay ( ) ;
mainwindow . HideInfo ( ) ;
mainwindow . UpdateInterface ( ) ;
mainwindow . DisplayReady ( ) ;
General . WriteLogLine ( "Map unload done" ) ;
return true ;
}
else
{
// User cancelled
return false ;
}
}
// This loads a map from file
[BeginAction("openmap")]
internal static void OpenMap ( )
{
OpenFileDialog openfile ;
// Cancel volatile mode, if any
General . DisengageVolatileMode ( ) ;
// Open map file dialog
openfile = new OpenFileDialog ( ) ;
openfile . Filter = "Doom WAD Files (*.wad)|*.wad" ;
openfile . Title = "Open Map" ;
openfile . AddExtension = false ;
openfile . CheckFileExists = true ;
openfile . Multiselect = false ;
openfile . ValidateNames = true ;
if ( openfile . ShowDialog ( mainwindow ) = = DialogResult . OK )
{
// Update main window
mainwindow . Update ( ) ;
// Open map file
OpenMapFile ( openfile . FileName ) ;
}
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openfile . Dispose ( ) ;
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}
// This opens the specified file
internal static void OpenMapFile ( string filename )
{
OpenMapOptionsForm openmapwindow ;
// Cancel volatile mode, if any
General . DisengageVolatileMode ( ) ;
// Ask the user to save changes (if any)
if ( General . AskSaveMap ( ) )
{
// Open map options dialog
openmapwindow = new OpenMapOptionsForm ( filename ) ;
if ( openmapwindow . ShowDialog ( mainwindow ) = = DialogResult . OK )
OpenMapFileWithOptions ( filename , openmapwindow . Options ) ;
}
}
// This opens the specified file without dialog
internal static void OpenMapFileWithOptions ( string filename , MapOptions options )
{
// Display status
mainwindow . DisplayStatus ( StatusType . Busy , "Opening map file..." ) ;
Cursor . Current = Cursors . WaitCursor ;
// Let the plugins know
plugins . OnMapOpenBegin ( ) ;
// Clear the display
mainwindow . ClearDisplay ( ) ;
// Trash the current map, if any
if ( map ! = null ) map . Dispose ( ) ;
// Set this to false so we can see if errors are added
General . ErrorLogger . IsErrorAdded = false ;
// Create map manager with given options
map = new MapManager ( ) ;
if ( map . InitializeOpenMap ( filename , options ) )
{
// Add recent file
mainwindow . AddRecentFile ( filename ) ;
}
else
{
// Unable to create map manager
map . Dispose ( ) ;
map = null ;
// Show splash logo on display
mainwindow . ShowSplashDisplay ( ) ;
}
// Let the plugins know
plugins . OnMapOpenEnd ( ) ;
// All done
mainwindow . RedrawDisplay ( ) ;
mainwindow . UpdateInterface ( ) ;
mainwindow . HideInfo ( ) ;
if ( errorlogger . IsErrorAdded )
{
// Show any errors if preferred
mainwindow . DisplayStatus ( StatusType . Warning , "There were errors during loading!" ) ;
if ( ! delaymainwindow & & General . Settings . ShowErrorsWindow ) mainwindow . ShowErrors ( ) ;
}
else
mainwindow . DisplayReady ( ) ;
Cursor . Current = Cursors . Default ;
}
// This saves the current map
// Returns tre when saved, false when cancelled or failed
[BeginAction("savemap")]
internal static void ActionSaveMap ( ) { SaveMap ( ) ; }
internal static bool SaveMap ( )
{
bool result = false ;
// Cancel volatile mode, if any
General . DisengageVolatileMode ( ) ;
// Check if a wad file is known
if ( map . FilePathName = = "" )
{
// Call to SaveMapAs
result = SaveMapAs ( ) ;
}
else
{
// Display status
mainwindow . DisplayStatus ( StatusType . Busy , "Saving map file..." ) ;
Cursor . Current = Cursors . WaitCursor ;
// Set this to false so we can see if errors are added
General . ErrorLogger . IsErrorAdded = false ;
// Save the map
if ( map . SaveMap ( map . FilePathName , MapManager . SAVE_NORMAL ) )
{
// Add recent file
mainwindow . AddRecentFile ( map . FilePathName ) ;
result = true ;
}
// All done
mainwindow . UpdateInterface ( ) ;
if ( errorlogger . IsErrorAdded )
{
// Show any errors if preferred
mainwindow . DisplayStatus ( StatusType . Warning , "There were errors during saving!" ) ;
if ( ! delaymainwindow & & General . Settings . ShowErrorsWindow ) mainwindow . ShowErrors ( ) ;
}
else
mainwindow . DisplayStatus ( StatusType . Info , "Map saved in " + map . FileTitle + "." ) ;
Cursor . Current = Cursors . Default ;
}
return result ;
}
// This saves the current map as a different file
// Returns tre when saved, false when cancelled or failed
[BeginAction("savemapas")]
internal static void ActionSaveMapAs ( ) { SaveMapAs ( ) ; }
internal static bool SaveMapAs ( )
{
SaveFileDialog savefile ;
bool result = false ;
// Cancel volatile mode, if any
General . DisengageVolatileMode ( ) ;
// Show save as dialog
savefile = new SaveFileDialog ( ) ;
savefile . Filter = "Doom WAD Files (*.wad)|*.wad" ;
savefile . Title = "Save Map As" ;
savefile . AddExtension = true ;
savefile . CheckPathExists = true ;
savefile . OverwritePrompt = true ;
savefile . ValidateNames = true ;
if ( savefile . ShowDialog ( mainwindow ) = = DialogResult . OK )
{
// Display status
mainwindow . DisplayStatus ( StatusType . Busy , "Saving map file..." ) ;
Cursor . Current = Cursors . WaitCursor ;
// Set this to false so we can see if errors are added
General . ErrorLogger . IsErrorAdded = false ;
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// Save the map
if ( map . SaveMap ( savefile . FileName , MapManager . SAVE_AS ) )
{
// Add recent file
mainwindow . AddRecentFile ( map . FilePathName ) ;
result = true ;
}
// All done
mainwindow . UpdateInterface ( ) ;
if ( errorlogger . IsErrorAdded )
{
// Show any errors if preferred
mainwindow . DisplayStatus ( StatusType . Warning , "There were errors during saving!" ) ;
if ( ! delaymainwindow & & General . Settings . ShowErrorsWindow ) mainwindow . ShowErrors ( ) ;
}
else
mainwindow . DisplayStatus ( StatusType . Info , "Map saved in " + map . FileTitle + "." ) ;
Cursor . Current = Cursors . Default ;
}
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savefile . Dispose ( ) ;
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return result ;
}
// This saves the current map as a different file
// Returns tre when saved, false when cancelled or failed
[BeginAction("savemapinto")]
internal static void ActionSaveMapInto ( ) { SaveMapInto ( ) ; }
internal static bool SaveMapInto ( )
{
SaveFileDialog savefile ;
bool result = false ;
// Cancel volatile mode, if any
General . DisengageVolatileMode ( ) ;
// Show save as dialog
savefile = new SaveFileDialog ( ) ;
savefile . Filter = "Doom WAD Files (*.wad)|*.wad" ;
savefile . Title = "Save Map Into" ;
savefile . AddExtension = true ;
savefile . CheckPathExists = true ;
savefile . OverwritePrompt = false ;
savefile . ValidateNames = true ;
if ( savefile . ShowDialog ( mainwindow ) = = DialogResult . OK )
{
// Display status
mainwindow . DisplayStatus ( StatusType . Busy , "Saving map file..." ) ;
Cursor . Current = Cursors . WaitCursor ;
// Set this to false so we can see if errors are added
General . ErrorLogger . IsErrorAdded = false ;
// Save the map
if ( map . SaveMap ( savefile . FileName , MapManager . SAVE_INTO ) )
{
// Add recent file
mainwindow . AddRecentFile ( map . FilePathName ) ;
result = true ;
}
// All done
mainwindow . UpdateInterface ( ) ;
if ( errorlogger . IsErrorAdded )
{
// Show any errors if preferred
mainwindow . DisplayStatus ( StatusType . Warning , "There were errors during saving!" ) ;
if ( ! delaymainwindow & & General . Settings . ShowErrorsWindow ) mainwindow . ShowErrors ( ) ;
}
else
mainwindow . DisplayStatus ( StatusType . Info , "Map saved into " + map . FileTitle + "." ) ;
Cursor . Current = Cursors . Default ;
}
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savefile . Dispose ( ) ;
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return result ;
}
// This asks to save the map if needed
// Returns false when action was cancelled
internal static bool AskSaveMap ( )
{
DialogResult result ;
// Map open and not saved?
if ( map ! = null )
{
if ( map . IsChanged )
{
// Ask to save changes
result = MessageBox . Show ( mainwindow , "Do you want to save changes to " + map . FileTitle + " (" + map . Options . CurrentName + ")?" , Application . ProductName , MessageBoxButtons . YesNoCancel , MessageBoxIcon . Question ) ;
if ( result = = DialogResult . Yes )
{
// Save map
if ( SaveMap ( ) )
{
// Ask to save changes to scripts
return map . AskSaveScriptChanges ( ) ;
}
else
{
// Failed to save map
return false ;
}
}
else if ( result = = DialogResult . Cancel )
{
// Abort
return false ;
}
else
{
// Ask to save changes to scripts
return map . AskSaveScriptChanges ( ) ;
}
}
else
{
// Ask to save changes to scripts
return map . AskSaveScriptChanges ( ) ;
}
}
else
{
return true ;
}
}
#endregion
#region = = = = = = = = = = = = = = = = = = Debug
// This shows a major failure
public static void Fail ( string message )
{
General . WriteLogLine ( "FAIL: " + message ) ;
Debug . Fail ( message ) ;
Terminate ( false ) ;
}
// This outputs log information
public static void WriteLogLine ( string line )
{
// Output to console
Console . WriteLine ( line ) ;
// Write to log file
try { File . AppendAllText ( logfile , line + Environment . NewLine ) ; }
catch ( Exception ) { }
}
// This outputs log information
public static void WriteLog ( string text )
{
// Output to console
Console . Write ( text ) ;
// Write to log file
try { File . AppendAllText ( logfile , text ) ; }
catch ( Exception ) { }
}
#endregion
#region = = = = = = = = = = = = = = = = = = Tools
// This swaps two pointers
public static void Swap < T > ( ref T a , ref T b )
{
T t = a ;
a = b ;
b = t ;
}
// This clamps a value
public static float Clamp ( float value , float min , float max )
{
return Math . Min ( Math . Max ( min , value ) , max ) ;
}
// This clamps a value
public static int Clamp ( int value , int min , int max )
{
return Math . Min ( Math . Max ( min , value ) , max ) ;
}
// This clamps a value
public static byte Clamp ( byte value , byte min , byte max )
{
return Math . Min ( Math . Max ( min , value ) , max ) ;
}
// This returns an element from a collection by index
public static T GetByIndex < T > ( ICollection < T > collection , int index )
{
IEnumerator < T > e = collection . GetEnumerator ( ) ;
for ( int i = - 1 ; i < index ; i + + ) e . MoveNext ( ) ;
return e . Current ;
}
// This returns the next power of 2
public static int NextPowerOf2 ( int v )
{
int p = 0 ;
// Continue increasing until higher than v
while ( Math . Pow ( 2 , p ) < v ) p + + ;
// Return power
return ( int ) Math . Pow ( 2 , p ) ;
}
// Convert bool to integer
internal static int Bool2Int ( bool v )
{
return v ? 1 : 0 ;
}
// Convert integer to bool
internal static bool Int2Bool ( int v )
{
return ( v ! = 0 ) ;
}
// This shows a message and logs the message
public static DialogResult ShowErrorMessage ( string message , MessageBoxButtons buttons )
{
Cursor oldcursor ;
DialogResult result ;
// Log the message
WriteLogLine ( message ) ;
// Use normal cursor
oldcursor = Cursor . Current ;
Cursor . Current = Cursors . Default ;
// Show message
IWin32Window window = null ;
if ( ( Form . ActiveForm ! = null ) & & Form . ActiveForm . Visible ) window = Form . ActiveForm ;
result = MessageBox . Show ( window , message , Application . ProductName , buttons , MessageBoxIcon . Error ) ;
// Restore old cursor
Cursor . Current = oldcursor ;
// Return result
return result ;
}
// This shows a message and logs the message
public static DialogResult ShowWarningMessage ( string message , MessageBoxButtons buttons )
{
return ShowWarningMessage ( message , buttons , MessageBoxDefaultButton . Button1 ) ;
}
// This shows a message and logs the message
public static DialogResult ShowWarningMessage ( string message , MessageBoxButtons buttons , MessageBoxDefaultButton defaultbutton )
{
Cursor oldcursor ;
DialogResult result ;
// Log the message
WriteLogLine ( message ) ;
// Use normal cursor
oldcursor = Cursor . Current ;
Cursor . Current = Cursors . Default ;
// Show message
IWin32Window window = null ;
if ( ( Form . ActiveForm ! = null ) & & Form . ActiveForm . Visible ) window = Form . ActiveForm ;
result = MessageBox . Show ( window , message , Application . ProductName , buttons , MessageBoxIcon . Warning , defaultbutton ) ;
// Restore old cursor
Cursor . Current = oldcursor ;
// Return result
return result ;
}
// This shows the reference manual
public static void ShowHelp ( string pagefile )
{
ShowHelp ( pagefile , HELP_FILE ) ;
}
// This shows the reference manual
public static void ShowHelp ( string pagefile , string chmfile )
{
// Check if the file can be found in the root
string filepathname = Path . Combine ( apppath , chmfile ) ;
if ( ! File . Exists ( filepathname ) )
{
// Check if the file exists in the plugins directory
filepathname = Path . Combine ( pluginspath , chmfile ) ;
if ( ! File . Exists ( filepathname ) )
{
// Fail
WriteLogLine ( "ERROR: Can't find the help file \"" + chmfile + "\"" ) ;
return ;
}
}
// Show help file
Help . ShowHelp ( mainwindow , filepathname , HelpNavigator . Topic , pagefile ) ;
}
// This returns a unique temp filename
internal static string MakeTempFilename ( string tempdir )
{
return MakeTempFilename ( tempdir , "tmp" ) ;
}
// This returns a unique temp filename
internal static string MakeTempFilename ( string tempdir , string extension )
{
string filename ;
string chars = "abcdefghijklmnopqrstuvwxyz1234567890" ;
Random rnd = new Random ( ) ;
int i ;
do
{
// Generate a filename
filename = "" ;
for ( i = 0 ; i < 8 ; i + + ) filename + = chars [ rnd . Next ( chars . Length ) ] ;
filename = Path . Combine ( tempdir , filename + "." + extension ) ;
}
// Continue while file is not unique
while ( File . Exists ( filename ) | | Directory . Exists ( filename ) ) ;
// Return the filename
return filename ;
}
// This returns a unique temp directory name
internal static string MakeTempDirname ( )
{
string dirname ;
const string chars = "abcdefghijklmnopqrstuvwxyz1234567890" ;
Random rnd = new Random ( ) ;
int i ;
do
{
// Generate a filename
dirname = "" ;
for ( i = 0 ; i < 8 ; i + + ) dirname + = chars [ rnd . Next ( chars . Length ) ] ;
dirname = Path . Combine ( temppath , dirname ) ;
}
// Continue while file is not unique
while ( File . Exists ( dirname ) | | Directory . Exists ( dirname ) ) ;
// Return the filename
return dirname ;
}
// This shows an image in a panel either zoomed or centered depending on size
public static void DisplayZoomedImage ( Panel panel , Image image )
{
// Set the image
panel . BackgroundImage = image ;
// Image not null?
if ( image ! = null )
{
// Small enough to fit in panel?
if ( ( image . Size . Width < panel . ClientRectangle . Width ) & &
( image . Size . Height < panel . ClientRectangle . Height ) )
{
// Display centered
panel . BackgroundImageLayout = ImageLayout . Center ;
}
else
{
// Display zoomed
panel . BackgroundImageLayout = ImageLayout . Zoom ;
}
}
}
// This calculates the new rectangle when one is scaled into another keeping aspect ratio
public static RectangleF MakeZoomedRect ( Size source , RectangleF target )
{
return MakeZoomedRect ( new SizeF ( ( int ) source . Width , ( int ) source . Height ) , target ) ;
}
// This calculates the new rectangle when one is scaled into another keeping aspect ratio
public static RectangleF MakeZoomedRect ( Size source , Rectangle target )
{
return MakeZoomedRect ( new SizeF ( ( int ) source . Width , ( int ) source . Height ) ,
new RectangleF ( ( int ) target . Left , ( int ) target . Top , ( int ) target . Width , ( int ) target . Height ) ) ;
}
// This calculates the new rectangle when one is scaled into another keeping aspect ratio
public static RectangleF MakeZoomedRect ( SizeF source , RectangleF target )
{
float scale ;
// Image fits?
if ( ( source . Width < = target . Width ) & &
( source . Height < = target . Height ) )
{
// Just center
scale = 1.0f ;
}
// Image is wider than tall?
else if ( ( source . Width - target . Width ) > ( source . Height - target . Height ) )
{
// Scale down by width
scale = target . Width / source . Width ;
}
else
{
// Scale down by height
scale = target . Height / source . Height ;
}
// Return centered and scaled
return new RectangleF ( target . Left + ( target . Width - source . Width * scale ) * 0.5f ,
target . Top + ( target . Height - source . Height * scale ) * 0.5f ,
source . Width * scale , source . Height * scale ) ;
}
// This opens a URL in the default browser
public static void OpenWebsite ( string url )
{
RegistryKey key = null ;
Process p = null ;
string browser ;
try
{
// Get the registry key where default browser is stored
key = Registry . ClassesRoot . OpenSubKey ( @"HTTP\shell\open\command" , false ) ;
// Trim off quotes
browser = key . GetValue ( null ) . ToString ( ) . ToLower ( ) . Replace ( "\"" , "" ) ;
// String doesnt end in EXE?
if ( ! browser . EndsWith ( "exe" ) )
{
// Get rid of everything after the ".exe"
browser = browser . Substring ( 0 , browser . LastIndexOf ( ".exe" ) + 4 ) ;
}
}
finally
{
// Clean up
if ( key ! = null ) key . Close ( ) ;
}
try
{
// Fork a process
p = new Process ( ) ;
p . StartInfo . FileName = browser ;
p . StartInfo . Arguments = url ;
p . Start ( ) ;
}
catch ( Exception ) { }
// Clean up
if ( p ! = null ) p . Dispose ( ) ;
}
// This returns the short path name for a file
public static string GetShortFilePath ( string longpath )
{
int maxlen = 256 ;
StringBuilder shortname = new StringBuilder ( maxlen ) ;
uint len = GetShortPathName ( longpath , shortname , ( uint ) maxlen ) ;
return shortname . ToString ( ) ;
}
#endregion
/ *
[BeginAction("testaction")]
internal static void TestAction ( )
{
ScriptEditorForm t = new ScriptEditorForm ( ) ;
t . ShowDialog ( mainwindow ) ;
t . Dispose ( ) ;
}
* /
}
}