UltimateZoneBuilder/Build/Configurations/Configs for other games/ZDoomFamily_template.txt

134 lines
5 KiB
Text
Raw Normal View History

2012-04-17 19:13:47 +00:00
/*************************************************************\
Doom Builder 2 Game Configuration for ZDoom-compatible port
\*************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "ZDoom: Game (map format)";
// This is the simplified game engine/sourceport name
engine = "zdoom";
// *******************************************************
// * *
// * Note: all the elements that could be factorized *
// * because they were common to ZDoom, GZDoom and *
// * Skulltag have been moved to ZDoom_common.cfg. *
// * *
// *******************************************************
// STANDARD ZDOOM SETTINGS
// Settings common to all games and all map formats
include("Includes\\ZDoom_common.cfg", "common");
!!!!!!!!!! MAP FORMAT STUFF !!!!!!!!!!
!Keep only the one that's appropriate!
// Settings common to Doom map format
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
// Settings common to Hexen map format
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to text map format
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
!!!!!!!!!! MAP FORMAT STUFF !!!!!!!!!!
!!!!!!!!!!!!! GAME STUFF !!!!!!!!!!!!!
!Keep only the one that's appropriate!
// Settings common to Doom games
include("Includes\\ZDoom_common.cfg", "game_doom");
// Settings common to Heretic games
include("Includes\\ZDoom_common.cfg", "game_heretic");
// Settings common to Hexen games
include("Includes\\ZDoom_common.cfg", "game_hexen");
// Settings common to Strife games
include("Includes\\ZDoom_common.cfg", "game_strife");
// Settings common to Chex Quest games
include("Includes\\ZDoom_common.cfg", "game_chex");
// Settings common to Chex Quest 3 games
include("Includes\\ZDoom_common.cfg", "game_chex3");
// Settings common to Harmony games
include("Includes\\ZDoom_common.cfg", "game_harmony");
!!!!!!!!!!!!! GAME STUFF !!!!!!!!!!!!!
!!!!Keep only one of each category!!!!
// Depends on both game and map format
gamedetect
{
// Map format
include("Includes\\ZDoom_misc.cfg", "gamedetect_doom");
include("Includes\\ZDoom_misc.cfg", "gamedetect_hexen");
include("Includes\\ZDoom_misc.cfg", "gamedetect_udmf");
// Game scheme
include("Includes\\Doom_misc.cfg", "gamedetect_exmx");
include("Includes\\Doom_misc.cfg", "gamedetect_mapxx");
include("Includes\\Doom_misc.cfg", "gamedetect_either");
include("Includes\\Heretic_misc.cfg", "gamedetect");
include("Includes\\Hexen_misc.cfg", "gamedetect");
include("Includes\\Strife_misc.cfg", "gamedetect");
include("Includes\\Chex_misc.cfg", "gamedetect_chex1");
include("Includes\\Chex_misc.cfg", "gamedetect_chex3");
include("Includes\\Harmony_misc.cfg", "gamedetect");
}
// THING TYPES
// Each engine has its own additional thing types
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
thingtypes
{
// Basic game actors
include("Includes\\Doom_things.cfg");
include("Includes\\Doom2_things.cfg");
include("Includes\\Heretic_things.cfg");
include("Includes\\Hexen_things.cfg");
include("Includes\\Strife_things.cfg");
include("Includes\\Chex_things.cfg");
include("Includes\\Chex3_things.cfg");
include("Includes\\Harmony_things.cfg");
// Additional ZDoom actors for that game
include("Includes\\ZDoom_things.cfg", "doom");
include("Includes\\ZDoom_things.cfg", "heretic");
include("Includes\\ZDoom_things.cfg", "hexen");
include("Includes\\ZDoom_things.cfg", "strife");
include("Includes\\ZDoom_things.cfg", "default");
// Standard ZDoom actors
include("Includes\\ZDoom_things.cfg", "zdoom");
// Additional actors from the engine
include("Includes\\GZDoom_things.cfg", "gzdoom");
include("Includes\\Skulltag_things.cfg", "doom");
include("Includes\\Skulltag_things.cfg", "heretic");
include("Includes\\Skulltag_things.cfg", "hexen");
include("Includes\\Skulltag_things.cfg", "strife");
include("Includes\\Skulltag_things.cfg", "default");
}
// ENUMERATIONS
// Each engine has its own additional thing types
// These are enumerated lists for linedef types and UDMF fields.
enums
{
// Basic game enums
include("Includes\\Doom_misc.cfg", "enums");
// Standard ZDoom enums
include("Includes\\ZDoom_misc.cfg", "enums");
// Additional ZDoom enums for that game
include("Includes\\ZDoom_misc.cfg", "enums_doom");
include("Includes\\ZDoom_misc.cfg", "enums_heretic");
include("Includes\\ZDoom_misc.cfg", "enums_hexen");
include("Includes\\ZDoom_misc.cfg", "enums_strife");
include("Includes\\ZDoom_misc.cfg", "enums_chex");
include("Includes\\ZDoom_misc.cfg", "enums_chex3");
include("Includes\\ZDoom_misc.cfg", "enums_harmony");
// Additional enums from the engine
include("Includes\\Skulltag_misc.cfg", "enums_doom");
include("Includes\\Skulltag_misc.cfg", "enums_notdoom");
}