2007-06-24 22:53:41 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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2007-06-25 06:55:30 +00:00
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using System.Windows.Forms;
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2007-06-24 22:53:41 +00:00
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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2007-10-24 17:25:03 +00:00
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public class Action
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2007-06-24 22:53:41 +00:00
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{
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#region ================== Constants
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public const string NEWMAP = "newmap";
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public const string OPENMAP = "openmap";
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2007-06-25 14:42:23 +00:00
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public const string CLOSEMAP = "closemap";
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2007-06-24 22:53:41 +00:00
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public const string SAVEMAP = "savemap";
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public const string SAVEMAPAS = "savemapas";
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public const string SHOWOVERVIEW = "showoverview";
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2007-06-26 06:01:52 +00:00
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public const string SCROLLNORTH = "scrollnorth";
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public const string SCROLLSOUTH = "scrollsouth";
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public const string SCROLLWEST = "scrollwest";
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public const string SCROLLEAST = "scrolleast";
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public const string ZOOMIN = "zoomin";
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public const string ZOOMOUT = "zoomout";
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2007-09-29 15:43:59 +00:00
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public const string CONFIGURATION = "configuration";
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2007-10-09 20:47:08 +00:00
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public const string PREFERENCES = "preferences";
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2007-10-14 21:31:45 +00:00
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public const string MAPOPTIONS = "mapoptions";
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public const string RELOADRESOURCES = "reloadresources";
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2007-10-20 19:50:03 +00:00
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public const string VERTICESMODE = "verticesmode";
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public const string LINEDEFSMODE = "linedefsmode";
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public const string SECTORSMODE = "sectorsmode";
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2007-10-21 22:41:46 +00:00
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public const string THINGSMODE = "thingsmode";
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2007-10-31 20:34:09 +00:00
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public const string TESTACTION = "testaction";
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2007-06-24 22:53:41 +00:00
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#endregion
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#region ================== Variables
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// Description
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private string name;
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private string title;
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private string description;
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// Shortcut key
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private int key;
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2007-06-25 19:28:03 +00:00
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// Shortcut options
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private bool allowkeys;
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private bool allowmouse;
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private bool allowscroll;
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2007-06-24 22:53:41 +00:00
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// Delegate
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private List<ActionDelegate> delegates;
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#endregion
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#region ================== Properties
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2007-09-29 15:43:59 +00:00
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public string Name { get { return name; } }
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public string Title { get { return title; } }
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public string Description { get { return description; } }
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public int ShortcutKey { get { return key; } }
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2007-06-25 19:28:03 +00:00
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public bool AllowKeys { get { return allowkeys; } }
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public bool AllowMouse { get { return allowmouse; } }
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public bool AllowScroll { get { return allowscroll; } }
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2007-06-24 22:53:41 +00:00
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public Action(string name, string title, string description, int key,
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bool allowkeys, bool allowmouse, bool allowscroll)
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{
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// Initialize
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this.name = name;
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this.title = title;
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this.description = description;
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this.delegates = new List<ActionDelegate>();
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2007-06-25 19:28:03 +00:00
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this.allowkeys = allowkeys;
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this.allowmouse = allowmouse;
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this.allowscroll = allowscroll;
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this.key = key;
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2007-06-24 22:53:41 +00:00
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}
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// Destructor
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~Action()
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{
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// Moo.
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}
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#endregion
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2007-06-25 06:55:30 +00:00
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#region ================== Static Methods
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// This returns the shortcut key description for a key
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public static string GetShortcutKeyDesc(int key)
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{
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KeysConverter conv = new KeysConverter();
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int ctrl, button;
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string ctrlprefix = "";
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// When key is 0, then return an empty string
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if(key == 0) return "";
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// Split the key in Control and Button
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ctrl = key & ((int)Keys.Control | (int)Keys.Shift | (int)Keys.Alt);
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button = key & ~((int)Keys.Control | (int)Keys.Shift | (int)Keys.Alt);
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2007-09-30 19:37:57 +00:00
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// When the button is a control key, then remove the control itsself
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if((button == (int)Keys.ControlKey) ||
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(button == (int)Keys.ShiftKey))
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{
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ctrl = 0;
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key = key & ~((int)Keys.Control | (int)Keys.Shift | (int)Keys.Alt);
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}
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2007-06-25 06:55:30 +00:00
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// Determine control prefix
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if(ctrl != 0) ctrlprefix = conv.ConvertToString(key);
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// Check if button is special
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switch(button)
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{
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// Scroll down
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case (int)SpecialKeys.MScrollDown:
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// Make string representation
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return ctrlprefix + "ScrollDown";
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// Scroll up
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case (int)SpecialKeys.MScrollUp:
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// Make string representation
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return ctrlprefix + "ScrollUp";
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default:
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// Use standard key-string conversion
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return conv.ConvertToString(key);
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}
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}
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#endregion
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2007-06-24 22:53:41 +00:00
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#region ================== Methods
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// This sets a new key for the action
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public void SetShortcutKey(int key)
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{
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// Make it so.
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this.key = key;
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}
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// This binds a delegate to this action
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public void Bind(ActionDelegate method)
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{
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delegates.Add(method);
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}
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// This removes a delegate from this action
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public void Unbind(ActionDelegate method)
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{
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delegates.Remove(method);
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}
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// This raises events for this action
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public void Invoke()
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{
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// No method bound?
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if(delegates.Count == 0)
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{
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General.WriteLogLine("Called action '" + name + "' has no methods bound");
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}
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else
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{
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// Invoke all the delegates
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foreach(ActionDelegate ad in delegates) ad.Invoke();
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}
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2007-06-24 22:53:41 +00:00
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}
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#endregion
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}
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}
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