UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom/ModeldefParserSE.cs

65 lines
1.6 KiB
C#
Raw Normal View History

#region ================== Namespaces
using System.Collections.Generic;
using System.IO;
using CodeImp.DoomBuilder.GZBuilder.Data;
using CodeImp.DoomBuilder.ZDoom;
#endregion
//mxd. Modeldef parser used to create ScriptItems for use in script editor's navigator
//Should be parse model definitions even from invalid MODELDEF and should never fail parsing
namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
{
internal sealed class ModeldefParserSE : ZDTextParser
{
private readonly List<ScriptItem> models;
internal List<ScriptItem> Models { get { return models; } }
public ModeldefParserSE()
{
models = new List<ScriptItem>();
}
public override bool Parse(Stream stream, string sourcefilename)
{
base.Parse(stream, sourcefilename);
// Continue until at the end of the stream
while(SkipWhitespace(true))
{
string token = ReadToken();
if(string.IsNullOrEmpty(token) || token.ToUpperInvariant() != "MODEL") continue;
SkipWhitespace(true);
int startpos = (int)stream.Position;
string modelname = ReadToken();
SkipWhitespace(true);
token = ReadToken(); //this should be "{"
if(token == "{")
{
ScriptItem i = new ScriptItem(modelname, startpos, false);
models.Add(i);
}
while(SkipWhitespace(true))
{
token = ReadToken();
if(string.IsNullOrEmpty(token) || token == "}") break;
}
}
// Sort nodes
models.Sort(ScriptItem.SortByName);
return true;
}
protected override string GetLanguageType()
{
return "MODELDEF";
}
}
}