UltimateZoneBuilder/Source/Core/GZBuilder/Data/LinksCollector.cs

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C#
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using System.Collections.Generic;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.VisualModes;
using CodeImp.DoomBuilder.GZBuilder.Geometry;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Config;
namespace CodeImp.DoomBuilder.GZBuilder.Data {
public static class LinksCollector {
private struct ThingsCheckResult {
public bool ProcessPathNodes;
public bool ProcessInterpolationPoints;
public bool ProcessThingsWithGoal;
public bool ProcessCameras;
public bool ProcessActorMovers;
}
public static List<Line3D> GetThingLinks(ICollection<VisualThing> visualThings) {
List<Thing> things = new List<Thing>();
foreach (VisualThing vt in visualThings) things.Add(vt.Thing);
ThingsCheckResult result = checkThings(things);
if (result.ProcessPathNodes || result.ProcessInterpolationPoints || result.ProcessThingsWithGoal || result.ProcessCameras)
return getThingLinks(result, true);
return new List<Line3D>();
}
public static List<Line3D> GetThingLinks(ICollection<Thing> things) {
ThingsCheckResult result = checkThings(things);
if (result.ProcessPathNodes || result.ProcessInterpolationPoints || result.ProcessThingsWithGoal || result.ProcessCameras)
return getThingLinks(result, false);
return new List<Line3D>();
}
private static ThingsCheckResult checkThings(ICollection<Thing> things) {
ThingsCheckResult result = new ThingsCheckResult();
foreach (Thing t in things) {
if(t.Type == 9024) //zdoom path node
result.ProcessPathNodes = true;
else if(t.Type == 9070) //zdoom camera interpolation point
result.ProcessInterpolationPoints = true;
else if(t.Action == 229 && t.Args[1] != 0) //Thing_SetGoal
result.ProcessThingsWithGoal = true;
else if(t.Type == 9072 && (t.Args[0] != 0 || t.Args[1] != 0)) //camera with a path
result.ProcessCameras = true;
else if(t.Type == 9074 && (t.Args[0] != 0 || t.Args[1] != 0) && t.Args[3] != 0) //actor mover
result.ProcessActorMovers = true;
}
if(result.ProcessActorMovers || result.ProcessCameras)
result.ProcessInterpolationPoints = true;
if(result.ProcessThingsWithGoal)
result.ProcessPathNodes = true;
return result;
}
private static List<Line3D> getThingLinks(ThingsCheckResult result, bool correctHeight) {
List<Line3D> lines = new List<Line3D>();
Dictionary<int, List<Thing>> pathNodes = new Dictionary<int, List<Thing>>();
Dictionary<int, List<Thing>> interpolationPoints = new Dictionary<int, List<Thing>>();
List<Thing> thingsWithGoal = new List<Thing>();
List<Thing> cameras = new List<Thing>();
List<Thing> actorMovers = new List<Thing>();
Dictionary<int, List<Thing>> actorMoverTargets = new Dictionary<int, List<Thing>>();
//collect relevant things
foreach (Thing t in General.Map.Map.Things) {
if(result.ProcessPathNodes && t.Type == 9024) {
if(!pathNodes.ContainsKey(t.Tag))
pathNodes[t.Tag] = new List<Thing>();
pathNodes[t.Tag].Add(t);
}
if(result.ProcessInterpolationPoints && t.Type == 9070) {
if(!interpolationPoints.ContainsKey(t.Tag))
interpolationPoints[t.Tag] = new List<Thing>();
interpolationPoints[t.Tag].Add(t);
}
if (result.ProcessThingsWithGoal && t.Action == 229 && t.Args[1] != 0) {
thingsWithGoal.Add(t);
}
if (result.ProcessCameras && t.Type == 9072 && (t.Args[0] != 0 || t.Args[1] != 0)) {
cameras.Add(t);
}
if(result.ProcessActorMovers && t.Type == 9074 && (t.Args[0] != 0 || t.Args[1] != 0) && t.Args[3] != 0) {
actorMovers.Add(t);
}
}
if(actorMovers.Count > 0) {
List<int> targetedTags = new List<int>();
foreach(Thing t in actorMovers) {
targetedTags.Add(t.Args[3]);
}
foreach(Thing t in General.Map.Map.Things) {
if(targetedTags.Contains(t.Tag)) {
if(!actorMoverTargets.ContainsKey(t.Tag))
actorMoverTargets[t.Tag] = new List<Thing>();
actorMoverTargets[t.Tag].Add(t);
}
}
}
Vector3D start = new Vector3D();
Vector3D end = new Vector3D();
//process path nodes
if (result.ProcessPathNodes) {
foreach (KeyValuePair<int, List<Thing>> group in pathNodes) {
foreach(Thing t in group.Value) {
if(t.Args[0] == 0) continue; //no goal
if(pathNodes.ContainsKey(t.Args[0])) {
start = t.Position;
if(correctHeight) start.z += getCorrectHeight(t);
foreach(Thing tt in pathNodes[t.Args[0]]) {
end = tt.Position;
if(correctHeight) end.z += getCorrectHeight(tt);
lines.Add(new Line3D(start, end));
}
}
}
}
}
//process things with Thing_SetGoal
if (result.ProcessThingsWithGoal) {
foreach (Thing t in thingsWithGoal) {
if (pathNodes.ContainsKey(t.Args[1])) {
if (t.Args[0] == 0 || t.Args[0] == t.Tag) {
start = t.Position;
if (correctHeight) start.z += getCorrectHeight(t);
foreach(Thing tt in pathNodes[t.Args[1]]) {
end = tt.Position;
if(correctHeight) end.z += getCorrectHeight(tt);
lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
}
}
}
}
}
//process interpolation points
if (result.ProcessInterpolationPoints) {
foreach (KeyValuePair<int, List<Thing>> group in interpolationPoints) {
foreach(Thing t in group.Value) {
int targetTag = t.Args[3] + (t.Args[4] << 8);
if(targetTag == 0) continue; //no goal
if(interpolationPoints.ContainsKey(targetTag)) {
start = t.Position;
if(correctHeight) start.z += getCorrectHeight(t);
foreach(Thing tt in interpolationPoints[targetTag]) {
end = tt.Position;
if(correctHeight) end.z += getCorrectHeight(tt);
lines.Add(new Line3D(start, end));
}
}
}
}
}
//process cameras
if (result.ProcessCameras) {
foreach (Thing t in cameras) {
int targetTag = t.Args[0] + (t.Args[1] << 8);
if (targetTag == 0) continue; //no goal
if(interpolationPoints.ContainsKey(targetTag)) {
start = t.Position;
if(correctHeight) start.z += getCorrectHeight(t);
foreach(Thing tt in interpolationPoints[targetTag]) {
end = tt.Position;
if(correctHeight) end.z += getCorrectHeight(tt);
lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
}
}
}
}
//process actor movers
if(result.ProcessActorMovers) {
foreach(Thing t in actorMovers) {
int targetTag = t.Args[0] + (t.Args[1] << 8);
if(targetTag == 0) continue; //no goal
//add interpolation point target
if(interpolationPoints.ContainsKey(targetTag)) {
start = t.Position;
if(correctHeight) start.z += getCorrectHeight(t);
foreach(Thing tt in interpolationPoints[targetTag]) {
end = tt.Position;
if(correctHeight) end.z += getCorrectHeight(tt);
lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
}
}
//add thing-to-move target
if(actorMoverTargets.ContainsKey(t.Args[3])) {
start = t.Position;
if(correctHeight) start.z += getCorrectHeight(t);
foreach(Thing tt in actorMoverTargets[t.Args[3]]) {
end = tt.Position;
if(correctHeight) end.z += getCorrectHeight(tt);
lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
}
}
}
}
return lines;
}
private static float getCorrectHeight(Thing thing) {
ThingTypeInfo tti = General.Map.Data.GetThingInfo(thing.Type);
float height = tti.Height / 2f;
if (thing.Sector != null) height += thing.Sector.FloorHeight;
return height;
}
}
}