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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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121 lines
3.7 KiB
C#
121 lines
3.7 KiB
C#
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#region ================== Namespaces
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using System;
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using System.Drawing;
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using System.IO;
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using CodeImp.DoomBuilder.ZDoom;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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public class CameraTextureImage : ImageData
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{
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#region ================== Constructor / Disposer
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// Constructor
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public CameraTextureImage(CameraTextureData data)
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{
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// Initialize
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this.UseColorCorrection = false;
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this.worldpanning = data.WorldPanning;
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SetName(data.Name);
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// Get width and height from image
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this.width = data.Width;
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this.height = data.Height;
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scale.x = data.ScaleX;
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scale.y = data.ScaleY;
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Methods
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// This loads the image
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protected override void LocalLoadImage()
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{
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// Leave when already loaded
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if(this.IsImageLoaded) return;
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lock(this)
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{
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bitmap = new Bitmap(width, height);
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int w = Math.Max(2, Math.Min(width, height) / 24); // line width
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int o = w / 2; // line center offset
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int l = w * 3; // line length
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name = name.ToUpperInvariant();
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using(Graphics g = Graphics.FromImage(bitmap))
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{
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// Fill bg
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g.FillRectangle(Brushes.Black, 0, 0, width, height);
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// Draw corners
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Color color = General.Colors.BrightColors[General.Random(0, General.Colors.BrightColors.Length - 1)].ToColor();
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using(var pen = new Pen(color, w))
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{
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g.DrawLines(pen, new[] { new Point(l, o), new Point(o, o), new Point(o, l) }); // TL
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g.DrawLines(pen, new[] { new Point(width - l, o), new Point(width - o, o), new Point(width - o, l) }); // TR
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g.DrawLines(pen, new[] { new Point(l, height - o), new Point(o, height - o), new Point(o, height - l) }); // BL
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g.DrawLines(pen, new[] { new Point(width - l, height - o), new Point(width - o, height - o), new Point(width - o, height - l) }); // BR
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}
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// Calculate required font size
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const string rec = "\u25CFREC";
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float targetwidth = Math.Max(l * 2, 22);
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SizeF fontsize = g.MeasureString(rec, General.MainWindow.Font);
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float scaleratio = Math.Min(targetwidth / fontsize.Height, targetwidth / fontsize.Width);
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// Draw "REC" text
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using(Font font = new Font(General.MainWindow.Font.FontFamily, General.MainWindow.Font.Size * scaleratio))
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{
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using(var brush = new SolidBrush(Color.Red))
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{
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g.DrawString(rec, font, brush, new RectangleF(l / 2, l / 2 - w / 2, fontsize.Width * scaleratio, fontsize.Height * scaleratio));
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}
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}
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// Calculate required font size
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targetwidth = Math.Min(width, height);
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targetwidth -= targetwidth / 6;
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fontsize = g.MeasureString(name, General.MainWindow.Font);
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scaleratio = Math.Min(targetwidth / fontsize.Height, targetwidth / fontsize.Width);
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// Draw texture name
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using(Font font = new Font(General.MainWindow.Font.FontFamily, General.MainWindow.Font.Size * scaleratio))
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{
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using(var brush = new SolidBrush(color))
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{
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StringFormat sf = new StringFormat { Alignment = StringAlignment.Center, LineAlignment = StringAlignment.Center };
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g.DrawString(name, font, brush, new RectangleF(0, 0, width, height), sf);
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}
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}
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}
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// Pass on to base
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base.LocalLoadImage();
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}
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}
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//mxd
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protected override void SetName(string name)
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{
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if(!General.Map.Config.UseLongTextureNames)
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{
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if(name.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH) name = name.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
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name = name.ToUpperInvariant();
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}
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base.SetName(name);
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this.virtualname = "[CAMERA TEXTURES]" + Path.AltDirectorySeparatorChar + name;
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}
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#endregion
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}
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}
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