UltimateZoneBuilder/Source/Data/ResourceImage.cs

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2007-10-21 04:07:36 +00:00
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.IO;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.Data
{
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public class ResourceImage : ImageData
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{
#region ================== Constructor / Disposer
// Constructor
public ResourceImage(string resourcename)
{
// Initialize
SetName(resourcename);
// Temporarily load resource from memory
Stream bitmapdata = General.ThisAssembly.GetManifestResourceStream("CodeImp.DoomBuilder.Resources." + Name);
Bitmap bmp = (Bitmap)Image.FromStream(bitmapdata);
// Get width and height from image
width = bmp.Size.Width;
height = bmp.Size.Height;
scaledwidth = (float)bmp.Size.Width;
scaledheight = (float)bmp.Size.Height;
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// Done
bmp.Dispose();
bitmapdata.Dispose();
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// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This loads the image
protected override void LocalLoadImage()
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{
Stream bitmapdata;
lock(this)
{
// No failure checking here. I anything fails here, it is not the user's fault,
// because the resources this loads are in the assembly.
// Get resource from memory
bitmapdata = General.ThisAssembly.GetManifestResourceStream("CodeImp.DoomBuilder.Resources." + Name);
if(bitmap != null) bitmap.Dispose();
bitmap = (Bitmap)Image.FromStream(bitmapdata);
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bitmapdata.Dispose();
// Pass on to base
base.LocalLoadImage();
}
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}
#endregion
}
}