mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 22:22:32 +00:00
63 lines
1 KiB
C#
63 lines
1 KiB
C#
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Globalization;
|
||
|
using System.Text;
|
||
|
|
||
|
namespace CodeImp.DoomBuilder.Rendering
|
||
|
{
|
||
|
internal abstract class Renderer : IDisposable
|
||
|
{
|
||
|
#region ================== Constants
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Variables
|
||
|
|
||
|
// Disposing
|
||
|
protected bool isdisposed = false;
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Properties
|
||
|
|
||
|
// Disposing
|
||
|
public bool IsDisposed { get { return isdisposed; } }
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Constructor / Disposer
|
||
|
|
||
|
// Constructor
|
||
|
public Renderer()
|
||
|
{
|
||
|
// Initialize
|
||
|
|
||
|
// We have no destructor
|
||
|
GC.SuppressFinalize(this);
|
||
|
}
|
||
|
|
||
|
// Diposer
|
||
|
public virtual void Dispose()
|
||
|
{
|
||
|
// Not already disposed?
|
||
|
if(!isdisposed)
|
||
|
{
|
||
|
// Clean up
|
||
|
|
||
|
// Done
|
||
|
isdisposed = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Methods
|
||
|
|
||
|
// This is called when the graphics need to be reset
|
||
|
public virtual void Reset() { }
|
||
|
|
||
|
#endregion
|
||
|
}
|
||
|
}
|