UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.VisualModes;
using System.Drawing;
using CodeImp.DoomBuilder.GZBuilder.Tools;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
internal abstract class BaseVisualGeometrySidedef : VisualGeometry, IVisualEventReceiver
{
#region ================== Constants
private const float DRAG_ANGLE_TOLERANCE = 0.06f;
#endregion
#region ================== Variables
protected BaseVisualMode mode;
protected Plane top;
protected Plane bottom;
protected long setuponloadedtexture;
// UV dragging
private float dragstartanglexy;
private float dragstartanglez;
private Vector3D dragorigin;
private Vector3D deltaxy;
private Vector3D deltaz;
private int startoffsetx;
private int startoffsety;
protected bool uvdragging;
private int prevoffsetx; // We have to provide delta offsets, but I don't
private int prevoffsety; // want to calculate with delta offsets to prevent
// inaccuracy in the dragging.
private static List<BaseVisualSector> updateList; //mxd
// Undo/redo
private int undoticket;
#endregion
#region ================== Properties
public bool IsDraggingUV { get { return uvdragging; } }
new public BaseVisualSector Sector { get { return (BaseVisualSector)base.Sector; } }
#endregion
#region ================== Constructor / Destructor
// Constructor for sidedefs
public BaseVisualGeometrySidedef(BaseVisualMode mode, VisualSector vs, Sidedef sd) : base(vs, sd)
{
this.mode = mode;
this.deltaz = new Vector3D(0.0f, 0.0f, 1.0f);
this.deltaxy = (sd.Line.End.Position - sd.Line.Start.Position) * sd.Line.LengthInv;
if(!sd.IsFront) this.deltaxy = -this.deltaxy;
2013-03-18 13:52:27 +00:00
//mxd
if(mode.UseSelectionFromClassicMode && sd.Line.Selected) {
this.selected = true;
mode.AddSelectedObject(this);
}
}
#endregion
#region ================== Methods
// This sets the renderstyle from linedef information and returns the alpha value or the vertices
protected byte SetLinedefRenderstyle(bool solidasmask)
{
byte alpha;
// From TranslucentLine action
if(Sidedef.Line.Action == 208)
{
alpha = (byte)General.Clamp(Sidedef.Line.Args[1], 0, 255);
if(Sidedef.Line.Args[2] == 1)
this.RenderPass = RenderPass.Additive;
else if(alpha < 255)
this.RenderPass = RenderPass.Alpha;
else if(solidasmask)
this.RenderPass = RenderPass.Mask;
else
this.RenderPass = RenderPass.Solid;
}
else
{
// From UDMF field
string field = Sidedef.Line.Fields.GetValue("renderstyle", "translucent");
alpha = (byte)(Sidedef.Line.Fields.GetValue("alpha", 1.0f) * 255.0f);
if(alpha == 255 && Sidedef.Line.IsFlagSet("transparent")) { //mxd
alpha = 64;
}
if(field == "add")
this.RenderPass = RenderPass.Additive;
else if(alpha < 255)
this.RenderPass = RenderPass.Alpha;
else if(solidasmask)
this.RenderPass = RenderPass.Mask;
else
this.RenderPass = RenderPass.Solid;
}
return alpha;
}
// This performs a fast test in object picking
public override bool PickFastReject(Vector3D from, Vector3D to, Vector3D dir)
{
// Check if intersection point is between top and bottom
return (pickintersect.z >= bottom.GetZ(pickintersect)) && (pickintersect.z <= top.GetZ(pickintersect));
}
// This performs an accurate test for object picking
public override bool PickAccurate(Vector3D from, Vector3D to, Vector3D dir, ref float u_ray)
{
// The fast reject pass is already as accurate as it gets,
// so we just return the intersection distance here
u_ray = pickrayu;
return true;
}
// This creates vertices from a wall polygon and applies lighting
protected List<WorldVertex> CreatePolygonVertices(WallPolygon poly, TexturePlane tp, SectorData sd, int lightvalue, bool lightabsolute)
{
List<WallPolygon> polylist = new List<WallPolygon>(1);
polylist.Add(poly);
return CreatePolygonVertices(polylist, tp, sd, lightvalue, lightabsolute);
}
// This creates vertices from a wall polygon and applies lighting
protected List<WorldVertex> CreatePolygonVertices(List<WallPolygon> poly, TexturePlane tp, SectorData sd, int lightvalue, bool lightabsolute)
{
List<WallPolygon> polygons = new List<WallPolygon>(poly);
List<WorldVertex> verts = new List<WorldVertex>();
// Go for all levels to build geometry
for(int i = sd.LightLevels.Count - 1; i >= 0; i--)
{
SectorLevel l = sd.LightLevels[i];
if((l != sd.Floor) && (l != sd.Ceiling) && (l.type != SectorLevelType.Floor))
{
// Go for all polygons
int num = polygons.Count;
for(int pi = 0; pi < num; pi++)
{
// Split by plane
WallPolygon p = polygons[pi];
WallPolygon np = SplitPoly(ref p, l.plane, false);
if(np.Count > 0)
{
// Determine color
int lightlevel = lightabsolute ? lightvalue : l.brightnessbelow + lightvalue;
PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel, Sidedef)); //mxd
PixelColor wallcolor = PixelColor.Modulate(l.colorbelow, wallbrightness);
np.color = wallcolor.WithAlpha(255).ToInt();
if(p.Count == 0)
{
polygons[pi] = np;
}
else
{
polygons[pi] = p;
polygons.Add(np);
}
}
else
{
polygons[pi] = p;
}
}
}
}
// Go for all polygons to make geometry
foreach(WallPolygon p in polygons)
{
// Find texture coordinates for each vertex in the polygon
List<Vector2D> texc = new List<Vector2D>(p.Count);
foreach(Vector3D v in p)
texc.Add(tp.GetTextureCoordsAt(v));
// Now we create triangles from the polygon.
// The polygon is convex and clockwise, so this is a piece of cake.
if(p.Count >= 3)
{
for(int k = 1; k < (p.Count - 1); k++)
{
verts.Add(new WorldVertex(p[0], p.color, texc[0]));
verts.Add(new WorldVertex(p[k], p.color, texc[k]));
verts.Add(new WorldVertex(p[k + 1], p.color, texc[k + 1]));
}
}
}
return verts;
}
// This splits a polygon with a plane and returns the other part as a new polygon
// The polygon is expected to be convex and clockwise
protected WallPolygon SplitPoly(ref WallPolygon poly, Plane p, bool keepfront)
{
const float NEAR_ZERO = 0.01f;
WallPolygon front = new WallPolygon(poly.Count);
WallPolygon back = new WallPolygon(poly.Count);
poly.CopyProperties(front);
poly.CopyProperties(back);
if(poly.Count > 0)
{
// Go for all vertices to see which side they have to be on
Vector3D v1 = poly[poly.Count - 1];
float side1 = p.Distance(v1);
for(int i = 0; i < poly.Count; i++)
{
// Fetch vertex and determine side
Vector3D v2 = poly[i];
float side2 = p.Distance(v2);
// Front?
if(side2 > NEAR_ZERO)
{
if(side1 < -NEAR_ZERO)
{
// Split line with plane and insert the vertex
float u = 0.0f;
p.GetIntersection(v1, v2, ref u);
Vector3D v3 = v1 + (v2 - v1) * u;
front.Add(v3);
back.Add(v3);
}
front.Add(v2);
}
// Back?
else if(side2 < -NEAR_ZERO)
{
if(side1 > NEAR_ZERO)
{
// Split line with plane and insert the vertex
float u = 0.0f;
p.GetIntersection(v1, v2, ref u);
Vector3D v3 = v1 + (v2 - v1) * u;
front.Add(v3);
back.Add(v3);
}
back.Add(v2);
}
else
{
// On the plane, add to both polygons
front.Add(v2);
back.Add(v2);
}
// Next
v1 = v2;
side1 = side2;
}
}
if(keepfront)
{
poly = front;
return back;
}
else
{
poly = back;
return front;
}
}
// This crops a polygon with a plane and keeps only a certain part of the polygon
protected void CropPoly(ref WallPolygon poly, Plane p, bool keepfront)
{
const float NEAR_ZERO = 0.01f;
float sideswitch = keepfront ? 1 : -1;
WallPolygon newp = new WallPolygon(poly.Count);
poly.CopyProperties(newp);
if(poly.Count > 0)
{
// First split lines that cross the plane so that we have vertices on the plane where the lines cross
Vector3D v1 = poly[poly.Count - 1];
float side1 = p.Distance(v1) * sideswitch;
for(int i = 0; i < poly.Count; i++)
{
// Fetch vertex and determine side
Vector3D v2 = poly[i];
float side2 = p.Distance(v2) * sideswitch;
// Front?
if(side2 > NEAR_ZERO)
{
if(side1 < -NEAR_ZERO)
{
// Split line with plane and insert the vertex
float u = 0.0f;
p.GetIntersection(v1, v2, ref u);
Vector3D v3 = v1 + (v2 - v1) * u;
newp.Add(v3);
}
newp.Add(v2);
}
// Back?
else if(side2 < -NEAR_ZERO)
{
if(side1 > NEAR_ZERO)
{
// Split line with plane and insert the vertex
float u = 0.0f;
p.GetIntersection(v1, v2, ref u);
Vector3D v3 = v1 + (v2 - v1) * u;
newp.Add(v3);
}
}
else
{
// On the plane
newp.Add(v2);
}
// Next
v1 = v2;
side1 = side2;
}
}
poly = newp;
}
//mxd
protected float getRoundedTextureOffset(float oldValue, float offset, float scale, float textureSize) {
if(offset == 0f) return oldValue;
float scaledOffset = offset * scale;
float result = (float)Math.Round(oldValue + scaledOffset);
if (textureSize > 0) result %= textureSize;
if(result == oldValue) result += (scaledOffset < 0 ? -1 : 1);
return result;
}
2013-03-18 13:52:27 +00:00
//mxd
protected void onTextureChanged() {
//check for 3d floors
if(Sidedef.Line.Action == 160) {
int sectortag = Sidedef.Line.Args[0] + (Sidedef.Line.Args[4] << 8);
if(sectortag == 0) return;
foreach(Sector sector in General.Map.Map.Sectors) {
if(sector.Tag == sectortag) {
BaseVisualSector vs = (BaseVisualSector)mode.GetVisualSector(sector);
vs.UpdateSectorGeometry(true);
}
}
}
}
//mxd
protected void selectNeighbours(string texture, bool select, bool withSameTexture, bool withSameHeight) {
if(Sidedef.Sector == null || (!withSameTexture && !withSameHeight)) return;
if(select && !selected) {
selected = true;
mode.AddSelectedObject(this);
} else if(!select && selected) {
selected = false;
mode.RemoveSelectedObject(this);
}
//select
List<Linedef> connectedLines = new List<Linedef>();
foreach(Linedef line in Sidedef.Line.Start.Linedefs) {
if(line.Index == Sidedef.Line.Index) continue;
connectedLines.Add(line);
}
foreach(Linedef line in Sidedef.Line.End.Linedefs) {
if(line.Index == Sidedef.Line.Index) continue;
if(!connectedLines.Contains(line)) connectedLines.Add(line);
}
int floorHeight = 0;
int ceilingHeight = 0;
if (withSameHeight) {
bool haveBackSector = Sidedef.Other != null && Sidedef.Other.Sector != null;
if(geoType == VisualGeometryType.WALL_LOWER) {
floorHeight = Sidedef.Sector.FloorHeight;
ceilingHeight = (haveBackSector ? Sidedef.Other.Sector.FloorHeight : Sidedef.Sector.CeilHeight);
} else if(geoType == VisualGeometryType.WALL_UPPER) {
floorHeight = (haveBackSector ? Sidedef.Other.Sector.CeilHeight : Sidedef.Sector.FloorHeight);
ceilingHeight = Sidedef.Sector.CeilHeight;
} else if(geoType == VisualGeometryType.WALL_MIDDLE) {
floorHeight = Sidedef.Sector.FloorHeight;
ceilingHeight = Sidedef.Sector.CeilHeight;
} else { //should be WALL_MIDDLE_3D
Linedef cl = GetControlLinedef();
if(cl.Front != null && cl.Front.Sector != null) {
floorHeight = cl.Front.Sector.FloorHeight;
ceilingHeight = cl.Front.Sector.CeilHeight;
} else {
floorHeight = Sidedef.Sector.FloorHeight;
ceilingHeight = Sidedef.Sector.CeilHeight;
}
}
}
foreach(Linedef line in connectedLines) {
bool addFrontTop = false;
bool addFrontMiddle = false;
bool addFrontBottom = false;
bool addBackTop = false;
bool addBackMiddle = false;
bool addBackBottom = false;
if(withSameTexture) {
if(line.Front != null) {
addFrontTop = (line.Front.HighTexture == texture && line.Front.HighRequired());
addFrontMiddle = (line.Front.MiddleTexture == texture && line.Front.Sector.CeilHeight > line.Front.Sector.FloorHeight);
addFrontBottom = (line.Front.LowTexture == texture && line.Front.LowRequired());
}
if(line.Back != null) {
addBackTop = (line.Back.HighTexture == texture && line.Back.HighRequired());
addBackMiddle = (line.Back.MiddleTexture == texture && line.Back.Sector.CeilHeight > line.Back.Sector.FloorHeight);
addBackBottom = (line.Back.LowTexture == texture && line.Back.LowRequired());
}
}
if(withSameHeight) {
bool lineHasFrontSector = line.Front != null && line.Front.Sector != null;
bool lineHasBackSector = line.Back != null && line.Back.Sector != null;
//upper parts match?
if((!withSameTexture || addFrontTop) && lineHasFrontSector && line.Front.HighRequired()) {
addFrontTop = (line.Front.Sector.CeilHeight == ceilingHeight && line.Back.Sector.CeilHeight == floorHeight);
}
if((!withSameTexture || addBackTop) && lineHasBackSector && line.Back.HighRequired()) {
addBackTop = (line.Back.Sector.CeilHeight == ceilingHeight && line.Front.Sector.CeilHeight == floorHeight);
}
//middle parts match?
if((!withSameTexture || addFrontMiddle) && lineHasFrontSector && line.Front.Sector.CeilHeight > line.Front.Sector.FloorHeight) {
addFrontMiddle = (line.Front.Sector.CeilHeight == ceilingHeight && line.Front.Sector.FloorHeight == floorHeight);
}
if((!withSameTexture || addBackMiddle) && lineHasBackSector && line.Back.Sector.CeilHeight > line.Back.Sector.FloorHeight) {
addBackMiddle = (line.Back.Sector.CeilHeight == ceilingHeight && line.Back.Sector.FloorHeight == floorHeight);
}
//lower parts match?
if((!withSameTexture || addFrontBottom) && lineHasFrontSector && line.Front.LowRequired()) {
addFrontBottom = (line.Back.Sector.FloorHeight == ceilingHeight && line.Front.Sector.FloorHeight == floorHeight);
}
if((!withSameTexture || addBackBottom) && lineHasBackSector && line.Back.LowRequired()) {
addBackBottom = (line.Front.Sector.FloorHeight == ceilingHeight && line.Back.Sector.FloorHeight == floorHeight);
}
}
//select front?
if(addFrontTop || addFrontMiddle || addFrontBottom)
mode.SelectSideParts(line.Front, addFrontTop, addFrontMiddle, addFrontBottom, select, withSameTexture, withSameHeight);
//select back?
if(addBackTop || addBackMiddle || addBackBottom)
mode.SelectSideParts(line.Back, addBackTop, addBackMiddle, addBackBottom, select, withSameTexture, withSameHeight);
}
}
//mxd
public virtual bool IsSelected() {
return selected;
}
#endregion
#region ================== Events
// Unused
public virtual void OnEditBegin() { }
protected virtual void SetTexture(string texturename) { }
public abstract bool Setup();
protected abstract void SetTextureOffsetX(int x);
protected abstract void SetTextureOffsetY(int y);
protected virtual void ResetTextureScale() { } //mxd
protected abstract void MoveTextureOffset(Point xy);
protected abstract Point GetTextureOffset();
public virtual void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight) { } //mxd
public virtual void OnTextureFit(bool fitWidth, bool fitHeight) { } //mxd
// Insert middle texture
public virtual void OnInsert()
{
// No middle texture yet?
if(!Sidedef.MiddleRequired() && (string.IsNullOrEmpty(Sidedef.MiddleTexture) || (Sidedef.MiddleTexture == "-")))
{
// Make it now
mode.CreateUndo("Create middle texture");
mode.SetActionResult("Created middle texture.");
General.Settings.FindDefaultDrawSettings();
Sidedef.SetTextureMid(General.Map.Options.DefaultWallTexture);
// Update
Sector.Changed = true;
// Other side as well
if(string.IsNullOrEmpty(Sidedef.Other.MiddleTexture) || (Sidedef.Other.MiddleTexture == "-"))
{
Sidedef.Other.SetTextureMid(General.Map.Options.DefaultWallTexture);
// Update
VisualSector othersector = mode.GetVisualSector(Sidedef.Other.Sector);
if(othersector is BaseVisualSector) (othersector as BaseVisualSector).Changed = true;
}
}
}
// Delete texture
public virtual void OnDelete()
{
// Remove texture
mode.CreateUndo("Delete texture");
mode.SetActionResult("Deleted a texture.");
SetTexture("-");
// Update
Sector.Changed = true;
}
// Processing
public virtual void OnProcess(float deltatime)
{
// If the texture was not loaded, but is loaded now, then re-setup geometry
if(setuponloadedtexture != 0)
{
ImageData t = General.Map.Data.GetTextureImage(setuponloadedtexture);
if(t != null)
{
if(t.IsImageLoaded)
{
setuponloadedtexture = 0;
Setup();
}
}
}
}
// Change target height
public virtual void OnChangeTargetHeight(int amount)
{
switch(BuilderPlug.Me.ChangeHeightBySidedef)
{
// Change ceiling
case 1:
if(!this.Sector.Ceiling.Changed)
this.Sector.Ceiling.OnChangeTargetHeight(amount);
break;
// Change floor
case 2:
if(!this.Sector.Floor.Changed)
this.Sector.Floor.OnChangeTargetHeight(amount);
break;
// Change both
case 3:
if(!this.Sector.Floor.Changed)
this.Sector.Floor.OnChangeTargetHeight(amount);
if(!this.Sector.Ceiling.Changed)
this.Sector.Ceiling.OnChangeTargetHeight(amount);
break;
}
}
// Reset texture offsets
public virtual void OnResetTextureOffset()
{
mode.CreateUndo("Reset texture offsets");
mode.SetActionResult("Texture offsets reset.");
// Apply offsets
Sidedef.OffsetX = 0;
Sidedef.OffsetY = 0;
// Update sidedef geometry
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
parts.SetupAllParts();
}
//mxd
public virtual void OnResetLocalTextureOffset() {
if (!General.Map.UDMF) {
OnResetTextureOffset();
return;
}
mode.CreateUndo("Reset local texture offsets");
mode.SetActionResult("Local texture offsets reset.");
// Apply offsets
SetTextureOffsetX(0);
SetTextureOffsetY(0);
ResetTextureScale();
// Update sidedef geometry
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
parts.SetupAllParts();
}
// Toggle upper-unpegged
public virtual void OnToggleUpperUnpegged()
{
if(this.Sidedef.Line.IsFlagSet(General.Map.Config.UpperUnpeggedFlag))
{
// Remove flag
mode.ApplyUpperUnpegged(false);
}
else
{
// Add flag
mode.ApplyUpperUnpegged(true);
}
}
// Toggle lower-unpegged
public virtual void OnToggleLowerUnpegged()
{
if(this.Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag))
{
// Remove flag
mode.ApplyLowerUnpegged(false);
}
else
{
// Add flag
mode.ApplyLowerUnpegged(true);
}
}
// This sets the Upper Unpegged flag
public virtual void ApplyUpperUnpegged(bool set)
{
if(!set)
{
// Remove flag
mode.CreateUndo("Remove upper-unpegged setting");
mode.SetActionResult("Removed upper-unpegged setting.");
this.Sidedef.Line.SetFlag(General.Map.Config.UpperUnpeggedFlag, false);
}
else
{
// Add flag
mode.CreateUndo("Set upper-unpegged setting");
mode.SetActionResult("Set upper-unpegged setting.");
this.Sidedef.Line.SetFlag(General.Map.Config.UpperUnpeggedFlag, true);
}
// Update sidedef geometry
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
parts.SetupAllParts();
// Update other sidedef geometry
if(Sidedef.Other != null)
{
BaseVisualSector othersector = (BaseVisualSector)mode.GetVisualSector(Sidedef.Other.Sector);
parts = othersector.GetSidedefParts(Sidedef.Other);
parts.SetupAllParts();
}
}
// This sets the Lower Unpegged flag
public virtual void ApplyLowerUnpegged(bool set)
{
if(!set)
{
// Remove flag
mode.CreateUndo("Remove lower-unpegged setting");
mode.SetActionResult("Removed lower-unpegged setting.");
this.Sidedef.Line.SetFlag(General.Map.Config.LowerUnpeggedFlag, false);
}
else
{
// Add flag
mode.CreateUndo("Set lower-unpegged setting");
mode.SetActionResult("Set lower-unpegged setting.");
this.Sidedef.Line.SetFlag(General.Map.Config.LowerUnpeggedFlag, true);
}
// Update sidedef geometry
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
parts.SetupAllParts();
// Update other sidedef geometry
if(Sidedef.Other != null)
{
BaseVisualSector othersector = (BaseVisualSector)mode.GetVisualSector(Sidedef.Other.Sector);
parts = othersector.GetSidedefParts(Sidedef.Other);
parts.SetupAllParts();
}
}
// Flood-fill textures
public virtual void OnTextureFloodfill()
{
if(BuilderPlug.Me.CopiedTexture != null)
{
string oldtexture = GetTextureName();
long oldtexturelong = Lump.MakeLongName(oldtexture);
string newtexture = BuilderPlug.Me.CopiedTexture;
if(newtexture != oldtexture)
{
mode.CreateUndo("Flood-fill textures with " + newtexture);
mode.SetActionResult("Flood-filled textures with " + newtexture + ".");
mode.Renderer.SetCrosshairBusy(true);
General.Interface.RedrawDisplay();
// Get the texture
ImageData newtextureimage = General.Map.Data.GetTextureImage(newtexture);
if(newtextureimage != null)
{
if(mode.IsSingleSelection)
{
// Clear all marks, this will align everything it can
General.Map.Map.ClearMarkedSidedefs(false);
}
else
{
// Limit the alignment to selection only
General.Map.Map.ClearMarkedSidedefs(true);
List<Sidedef> sides = mode.GetSelectedSidedefs();
foreach(Sidedef sd in sides) sd.Marked = false;
}
// Do the alignment
Tools.FloodfillTextures(this.Sidedef, oldtexturelong, newtextureimage, false);
// Get the changed sidedefs
List<Sidedef> changes = General.Map.Map.GetMarkedSidedefs(true);
foreach(Sidedef sd in changes)
{
// Update the parts for this sidedef!
if(mode.VisualSectorExists(sd.Sector))
{
BaseVisualSector vs = (mode.GetVisualSector(sd.Sector) as BaseVisualSector);
VisualSidedefParts parts = vs.GetSidedefParts(sd);
parts.SetupAllParts();
}
}
General.Map.Data.UpdateUsedTextures();
mode.Renderer.SetCrosshairBusy(false);
mode.ShowTargetInfo();
}
}
}
}
// Auto-align texture offsets
public virtual void OnTextureAlign(bool alignx, bool aligny)
{
//mxd
string rest;
if(alignx && aligny) rest = "(X and Y)";
else if(alignx) rest = "(X)";
else rest = "(Y)";
mode.CreateUndo("Auto-align textures " + rest);
mode.SetActionResult("Auto-aligned textures " + rest + ".");
// Make sure the texture is loaded (we need the texture size)
if(!base.Texture.IsImageLoaded) base.Texture.LoadImage();
if(mode.IsSingleSelection)
{
// Clear all marks, this will align everything it can
General.Map.Map.ClearMarkedSidedefs(false);
}
else
{
// Limit the alignment to selection only
General.Map.Map.ClearMarkedSidedefs(true);
List<Sidedef> sides = mode.GetSelectedSidedefs();
foreach(Sidedef sd in sides) sd.Marked = false;
}
// Do the alignment
mode.AutoAlignTextures(this, base.Texture, alignx, aligny, false, true);
// Get the changed sidedefs
List<Sidedef> changes = General.Map.Map.GetMarkedSidedefs(true);
foreach(Sidedef sd in changes)
{
// Update the parts for this sidedef!
if(mode.VisualSectorExists(sd.Sector))
{
BaseVisualSector vs = (mode.GetVisualSector(sd.Sector) as BaseVisualSector);
VisualSidedefParts parts = vs.GetSidedefParts(sd);
parts.SetupAllParts();
}
}
}
// Select texture
public virtual void OnSelectTexture()
{
if(General.Interface.IsActiveWindow)
{
string oldtexture = GetTextureName();
string newtexture = General.Interface.BrowseTexture(General.Interface, oldtexture);
if(newtexture != oldtexture)
{
mode.ApplySelectTexture(newtexture, false);
}
}
}
// Apply Texture
public virtual void ApplyTexture(string texture)
{
mode.CreateUndo("Change texture " + texture);
SetTexture(texture);
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onTextureChanged();//mxd
}
// Paste texture
public virtual void OnPasteTexture()
{
if(BuilderPlug.Me.CopiedTexture != null)
{
mode.CreateUndo("Paste texture '" + BuilderPlug.Me.CopiedTexture + "'");
mode.SetActionResult("Pasted texture '" + BuilderPlug.Me.CopiedTexture + "'.");
SetTexture(BuilderPlug.Me.CopiedTexture);
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onTextureChanged();//mxd
}
}
// Paste texture offsets
public virtual void OnPasteTextureOffsets()
{
mode.CreateUndo("Paste texture offsets");
if (General.Map.UDMF) {
SetTextureOffsetX(BuilderPlug.Me.CopiedOffsets.X);
SetTextureOffsetY(BuilderPlug.Me.CopiedOffsets.Y);
} else {
Sidedef.OffsetX = BuilderPlug.Me.CopiedOffsets.X;
Sidedef.OffsetY = BuilderPlug.Me.CopiedOffsets.Y;
}
mode.SetActionResult("Pasted texture offsets " + BuilderPlug.Me.CopiedOffsets.X + ", " + BuilderPlug.Me.CopiedOffsets.Y + ".");
// Update sidedef geometry
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
parts.SetupAllParts();
}
// Copy texture
public virtual void OnCopyTexture()
{
BuilderPlug.Me.CopiedTexture = GetTextureName();
if(General.Map.Config.MixTexturesFlats) BuilderPlug.Me.CopiedFlat = GetTextureName();
mode.SetActionResult("Copied texture '" + GetTextureName() + "'.");
}
// Copy texture offsets
public virtual void OnCopyTextureOffsets()
{
//mxd
BuilderPlug.Me.CopiedOffsets = General.Map.UDMF ? GetTextureOffset() : new Point(Sidedef.OffsetX, Sidedef.OffsetY);
mode.SetActionResult("Copied texture offsets " + BuilderPlug.Me.CopiedOffsets.X + ", " + BuilderPlug.Me.CopiedOffsets.Y + ".");
}
// Copy properties
public virtual void OnCopyProperties()
{
BuilderPlug.Me.CopiedSidedefProps = new SidedefProperties(Sidedef);
mode.SetActionResult("Copied sidedef properties.");
}
// Paste properties
public virtual void OnPasteProperties()
{
if(BuilderPlug.Me.CopiedSidedefProps != null)
{
mode.CreateUndo("Paste sidedef properties");
mode.SetActionResult("Pasted sidedef properties.");
BuilderPlug.Me.CopiedSidedefProps.Apply(Sidedef);
// Update sectors on both sides
BaseVisualSector front = (BaseVisualSector)mode.GetVisualSector(Sidedef.Sector);
if(front != null) front.Changed = true;
if(Sidedef.Other != null)
{
BaseVisualSector back = (BaseVisualSector)mode.GetVisualSector(Sidedef.Other.Sector);
if(back != null) back.Changed = true;
}
mode.ShowTargetInfo();
}
}
// Return texture name
public virtual string GetTextureName() { return ""; }
// Select button pressed
public virtual void OnSelectBegin()
{
mode.LockTarget();
dragstartanglexy = General.Map.VisualCamera.AngleXY;
dragstartanglez = General.Map.VisualCamera.AngleZ;
dragorigin = pickintersect;
startoffsetx = GetTextureOffset().X;
startoffsety = GetTextureOffset().Y;
prevoffsetx = GetTextureOffset().X;
prevoffsety = GetTextureOffset().Y;
}
// Select button released
public virtual void OnSelectEnd()
{
mode.UnlockTarget();
// Was dragging?
if(uvdragging)
{
// Dragging stops now
uvdragging = false;
}
else
{
// Add/remove selection
if(this.selected)
{
this.selected = false;
mode.RemoveSelectedObject(this);
}
else
{
this.selected = true;
mode.AddSelectedObject(this);
}
}
}
// Edit button released
public virtual void OnEditEnd()
{
if(General.Interface.IsActiveWindow)
{
List<Linedef> linedefs = mode.GetSelectedLinedefs();
updateList = new List<BaseVisualSector>(); //mxd
foreach(Linedef l in linedefs) {
if(l.Front != null && mode.VisualSectorExists(l.Front.Sector))
updateList.Add((BaseVisualSector)mode.GetVisualSector(l.Front.Sector));
if(l.Back != null && mode.VisualSectorExists(l.Back.Sector))
updateList.Add((BaseVisualSector)mode.GetVisualSector(l.Back.Sector));
}
General.Interface.OnEditFormValuesChanged += Interface_OnEditFormValuesChanged;
mode.StartRealtimeInterfaceUpdate(SelectionType.Linedefs);
DialogResult result = General.Interface.ShowEditLinedefs(linedefs);
mode.StopRealtimeInterfaceUpdate(SelectionType.Linedefs);
General.Interface.OnEditFormValuesChanged -= Interface_OnEditFormValuesChanged;
updateList.Clear();
updateList = null;
if(result == DialogResult.OK)
{
foreach(Linedef l in linedefs)
{
if(l.Front != null && mode.VisualSectorExists(l.Front.Sector))
{
BaseVisualSector vs = (BaseVisualSector)mode.GetVisualSector(l.Front.Sector);
vs.UpdateSectorGeometry(false);
}
if(l.Back != null && mode.VisualSectorExists(l.Back.Sector))
{
BaseVisualSector vs = (BaseVisualSector)mode.GetVisualSector(l.Back.Sector);
vs.UpdateSectorGeometry(false);
}
}
mode.RebuildElementData();
}
}
}
//mxd
private void Interface_OnEditFormValuesChanged(object sender, EventArgs e) {
foreach(BaseVisualSector vs in updateList)
vs.UpdateSectorGeometry(false);
}
// Mouse moves
public virtual void OnMouseMove(MouseEventArgs e)
{
// Dragging UV?
if(uvdragging)
{
UpdateDragUV();
}
else
{
// Select button pressed?
if(General.Actions.CheckActionActive(General.ThisAssembly, "visualselect"))
{
// Check if tolerance is exceeded to start UV dragging
float deltaxy = General.Map.VisualCamera.AngleXY - dragstartanglexy;
float deltaz = General.Map.VisualCamera.AngleZ - dragstartanglez;
if((Math.Abs(deltaxy) + Math.Abs(deltaz)) > DRAG_ANGLE_TOLERANCE)
{
mode.PreAction(UndoGroup.TextureOffsetChange);
mode.CreateUndo("Change texture offsets");
// Start drag now
uvdragging = true;
mode.Renderer.ShowSelection = false;
mode.Renderer.ShowHighlight = false;
UpdateDragUV();
}
}
}
}
// This is called to update UV dragging
protected virtual void UpdateDragUV()
{
float u_ray;
// Calculate intersection position
Line2D ray = new Line2D(General.Map.VisualCamera.Position, General.Map.VisualCamera.Target);
Sidedef.Line.Line.GetIntersection(ray, out u_ray);
Vector3D intersect = General.Map.VisualCamera.Position + (General.Map.VisualCamera.Target - General.Map.VisualCamera.Position) * u_ray;
// Calculate offsets
Vector3D dragdelta = intersect - dragorigin;
Vector3D dragdeltaxy = dragdelta * deltaxy;
Vector3D dragdeltaz = dragdelta * deltaz;
float offsetx = dragdeltaxy.GetLength();
float offsety = dragdeltaz.GetLength();
if((Math.Sign(dragdeltaxy.x) < 0) || (Math.Sign(dragdeltaxy.y) < 0) || (Math.Sign(dragdeltaxy.z) < 0)) offsetx = -offsetx;
if((Math.Sign(dragdeltaz.x) < 0) || (Math.Sign(dragdeltaz.y) < 0) || (Math.Sign(dragdeltaz.z) < 0)) offsety = -offsety;
// Apply offsets
if(General.Interface.CtrlState && General.Interface.ShiftState) { //mxd. Clamp to grid size?
int newoffsetx = startoffsetx - (int)Math.Round(offsetx);
int newoffsety = startoffsety + (int)Math.Round(offsety);
int dx = prevoffsetx - newoffsetx;
int dy = prevoffsety - newoffsety;
if(Math.Abs(dx) >= General.Map.Grid.GridSize) {
dx = General.Map.Grid.GridSize * Math.Sign(dx);
prevoffsetx = newoffsetx;
} else {
dx = 0;
}
if(Math.Abs(dy) >= General.Map.Grid.GridSize) {
dy = General.Map.Grid.GridSize * Math.Sign(dy);
prevoffsety = newoffsety;
} else {
dy = 0;
}
if(dx != 0 || dy != 0) mode.ApplyTextureOffsetChange(dx, dy);
} else { //mxd. Constraint to axis?
int newoffsetx = (General.Interface.CtrlState ? startoffsetx : startoffsetx - (int)Math.Round(offsetx)); //mxd
int newoffsety = (General.Interface.ShiftState ? startoffsety : startoffsety + (int)Math.Round(offsety)); //mxd
mode.ApplyTextureOffsetChange(prevoffsetx - newoffsetx, prevoffsety - newoffsety);
prevoffsetx = newoffsetx;
prevoffsety = newoffsety;
}
mode.ShowTargetInfo();
}
// Sector brightness change
public virtual void OnChangeTargetBrightness(bool up)
{
if(!Sector.Changed)
{
// Change brightness
mode.CreateUndo("Change sector brightness", UndoGroup.SectorBrightnessChange, Sector.Sector.FixedIndex);
if(up)
Sector.Sector.Brightness = General.Map.Config.BrightnessLevels.GetNextHigher(Sector.Sector.Brightness);
else
Sector.Sector.Brightness = General.Map.Config.BrightnessLevels.GetNextLower(Sector.Sector.Brightness);
mode.SetActionResult("Changed sector brightness to " + Sector.Sector.Brightness + ".");
Sector.Sector.UpdateCache();
// Rebuild sector
Sector.UpdateSectorGeometry(false);
// Go for all things in this sector
foreach(Thing t in General.Map.Map.Things)
{
if(t.Sector == Sector.Sector)
{
if(mode.VisualThingExists(t))
{
// Update thing
BaseVisualThing vt = (mode.GetVisualThing(t) as BaseVisualThing);
vt.Changed = true;
}
}
}
}
}
// Texture offset change
public virtual void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection)
{
if((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
undoticket = mode.CreateUndo("Change texture offsets");
//mxd
if (General.Map.UDMF) {
// Apply UDMF offsets
MoveTextureOffset(new Point(-horizontal, -vertical));
Point p = GetTextureOffset();
mode.SetActionResult("Changed texture offsets to " + p.X + ", " + p.Y + ".");
} else {
//mxd. Apply classic offsets
Sidedef.OffsetX = (Sidedef.OffsetX - horizontal);
if (Texture != null) Sidedef.OffsetX %= Texture.Width;
Sidedef.OffsetY = (Sidedef.OffsetY - vertical);
if(geoType != VisualGeometryType.WALL_MIDDLE && Texture != null) Sidedef.OffsetY %= Texture.Height;
mode.SetActionResult("Changed texture offsets to " + Sidedef.OffsetX + ", " + Sidedef.OffsetY + ".");
}
// Update sidedef geometry
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
parts.SetupAllParts();
}
//mxd
public virtual void OnChangeTextureScale(float incrementX, float incrementY) {
if(!General.Map.UDMF) return;
if((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
undoticket = mode.CreateUndo("Change wall scale");
string keyX;
string keyY;
switch(GeometryType) {
case VisualGeometryType.WALL_UPPER:
keyX = "scalex_top";
keyY = "scaley_top";
break;
case VisualGeometryType.WALL_MIDDLE:
case VisualGeometryType.WALL_MIDDLE_3D:
keyX = "scalex_mid";
keyY = "scaley_mid";
break;
case VisualGeometryType.WALL_LOWER:
keyX = "scalex_bottom";
keyY = "scaley_bottom";
break;
default:
throw new Exception("OnChangeTextureScale(): Got unknown GeometryType: " + GeometryType);
}
float scaleX = Sidedef.Fields.GetValue(keyX, 1.0f);
float scaleY = Sidedef.Fields.GetValue(keyY, 1.0f);
Sidedef.Fields.BeforeFieldsChange();
if(incrementX != 0) {
if(scaleX + incrementX == 0)
scaleX *= -1;
else
scaleX += incrementX;
UDMFTools.SetFloat(Sidedef.Fields, keyX, scaleX, 1.0f);
}
if(incrementY != 0) {
if(scaleY + incrementY == 0)
scaleY *= -1;
else
scaleY += incrementY;
UDMFTools.SetFloat(Sidedef.Fields, keyY, scaleY, 1.0f);
}
//update geometry
Setup();
mode.SetActionResult("Wall scale changed to " + scaleX + ", " + scaleY);
}
#endregion
}
}