<td>Accepts the changes in the current action and switches back to normal editing mode.</td>
</tr>
<tr>
<td>Cancel Action</td>
<td><divalign="center">Escape</div></td>
<td><divalign="center"></div></td>
<td>Cancels the current action and switches back to normal editing mode.</td>
</tr>
<tr>
<td>Copy Properties</td>
<td><divalign="center">Ctrl+Shift+C</div></td>
<td><divalign="center"></div></td>
<td>Copies the properties of the highlighted or selected object for pasting.</td>
</tr>
<tr>
<td>Edit</td>
<td><divalign="center">RButton</div></td>
<td><divalign="center">Ctrl, Shift</div></td>
<td>Edits the properties of the selected items or drags the selected items. Also initiates drawing or inserts new things when no selection is made. Can be used in combination with Control and Shift for the first drawn vertex.</td>
</tr>
<tr>
<td>Fit To Screen</td>
<td><divalign="center">Home</div></td>
<td><divalign="center"></div></td>
<td>Zooms out the map and centers it to make it completely fit in the screen, giving a high overview of the map.</td>
</tr>
<tr>
<td>Grid Setup</td>
<td><divalign="center"></div></td>
<td><divalign="center"></div></td>
<td>Shows the Custom Grid Setup dialog which allows you to set custom grid sizes and a background image.</td>
<td>Selects or deselects items by dragging the mouse. Hold shift while dragging to toggle additive selection. Hold Ctrl while dragging to enable subtractive selection</td>
</tr>
<tr>
<td>Pan View</td>
<td><divalign="center">Space</div></td>
<td><divalign="center"></div></td>
<td>Pans the map in the direction of the mouse while held down.</td>
</tr>
<tr>
<td>Paste Properties</td>
<td><divalign="center">Ctrl+Shift+V</div></td>
<td><divalign="center"></div></td>
<td>Pastes the copied properties onto the highlighted or selected objects.</td>
</tr>
<tr>
<td>Place Visual Mode Camera</td>
<td><divalign="center">Ctrl+W</div></td>
<td><divalign="center"></div></td>
<td>Places a new, or moves the existing, Visual Mode start thing to the mouse position. This thing will keep track where you left Visual Mode so that you return to Visual Mode in the same location.</td>
</tr>
<tr>
<td>Scroll East</td>
<td><divalign="center">Right</div></td>
<td><divalign="center"></div></td>
<td>Scrolls the 2D map view to the right.</td>
</tr>
<tr>
<td>Scroll North</td>
<td><divalign="center">Up</div></td>
<td><divalign="center"></div></td>
<td>Scrolls the 2D map view up.</td>
</tr>
<tr>
<td>Scroll South</td>
<td><divalign="center">Down</div></td>
<td><divalign="center"></div></td>
<td>Scrolls the 2D map view down.</td>
</tr>
<tr>
<td>Scroll West</td>
<td><divalign="center">Left</div></td>
<td><divalign="center"></div></td>
<td>Scrolls the 2D map view to the left.</td>
</tr>
<tr>
<td>Select</td>
<td><divalign="center">LButton</div></td>
<td><divalign="center">Ctrl, Shift</div></td>
<td>Selects the highlighted item. Also allows selection by dragging a rectangle. Hold shift while dragging a rectangle to toggle additive or normal selection. Hold Ctrl to enable subtractive selection. Hold Ctrl-Shift to intersect with current selection.</td>
</tr>
<tr>
<td>Tag Range</td>
<td><divalign="center"></div></td>
<td><divalign="center"></div></td>
<td>Allows giving a range of tags to a selection of sectors, linedefs or things.</td>
</tr>
<tr>
<td>Zoom In</td>
<td><divalign="center">ScrollUp</div></td>
<td><divalign="center"></div></td>
<td>Zooms in on the map at the current mouse location.</td>
</tr>
<tr>
<td>Zoom Out</td>
<td><divalign="center">ScrollDown</div></td>
<td><divalign="center"></div></td>
<td>Zooms out on the map from the current mouse location.</td>
<td>Reloads MODELDEF. Useful when resource files have been changed outside of Doom Builder.</td>
</tr>
<tr>
<td>Reload Resources</td>
<td><divalign="center">F8</div></td>
<td><divalign="center"></div></td>
<td>Reloads all data resources such as game configuration, textures and flats. Useful when resource files have been changed outside of Doom Builder.</td>
</tr>
<tr>
<td>Save Screenshot</td>
<td><divalign="center">F12</div></td>
<td><divalign="center"></div></td>
<td>Saves a screenshot of editor's window into 'Screenshots' folder.</td>
</tr>
<tr>
<td>Save Screenshot (editing area only)</td>
<td><divalign="center">Ctrl+F12</div></td>
<td><divalign="center"></div></td>
<td>Saves a screenshot of editing area into 'Screenshots' folder.</td>
</tr>
<tr>
<td>Show Errors and Warnings</td>
<td><divalign="center">F11</div></td>
<td><divalign="center"></div></td>
<td>Shows the errors and warnings that may have occurred during loading or editing operations.</td>
</tr>
<tr>
<td>Statistics</td>
<td><divalign="center"></div></td>
<td><divalign="center"></div></td>
<td>Switches to the map statistics display.</td>
</tr>
<tr>
<td>Test Map</td>
<td><divalign="center">F9</div></td>
<td><divalign="center"></div></td>
<td>Starts the game and loads this map for playing.</td>
</tr>
<tr>
<td><aname="testmap2"id="testmap2"></a>Test map from current position</td>
<td><divalign="center">Ctrl+F9</div></td>
<td><divalign="center"></div></td>
<td>Starts the game and loads this map for playing. Player start is placed either at cursor position (in Classic modes) or at camera position (in Visual Mode).</td>
</tr>
<tr>
<td><aname="togglefullbrightness"id="togglefullbrightness"></a>Toggle Full Brightness</td>
<td><divalign="center">B</div></td>
<td><divalign="center"></div></td>
<td>Toggles the use of sector brightness on and off. When sector brightness is off, the world is displayed fully bright, without lighting effects.</td>
<td>Automatically aligns the neighbouring textures X offsets until another texture is encountered.</td>
</tr>
<tr>
<td>Auto-align Textures X and Y</td>
<td><divalign="center">Ctrl+A</div></td>
<td><divalign="center"></div></td>
<td>Automatically aligns the neighbouring textures X and Y offsets until another texture is encountered.</td>
</tr>
<tr>
<td>Auto-align Textures Y</td>
<td><divalign="center">Shift+A</div></td>
<td><divalign="center"></div></td>
<td>Automatically aligns the neighbouring textures Y offsets until another texture is encountered. The Y alignment only takes the ceiling height for each sidedef into account.</td>
</tr>
<tr>
<td>Copy Offsets</td>
<td><divalign="center">Shift+C</div></td>
<td><divalign="center"></div></td>
<td>Copies the targeted texture offsets for pasting.</td>
</tr>
<tr>
<td>Copy Properties</td>
<td><divalign="center">Ctrl+Shift+C</div></td>
<td><divalign="center"></div></td>
<td>Copies the targeted object properties for pasting.</td>
</tr>
<tr>
<td>Copy Texture</td>
<td><divalign="center">Ctrl+C</div></td>
<td><divalign="center"></div></td>
<td>Copies the targeted texture or flat for pasting.</td>
</tr>
<tr>
<td>Decrease Brightness by 8</td>
<td><divalign="center">Ctrl+ScrollDown</div></td>
<td><divalign="center"></div></td>
<td>Decreases the targeted or selected sector brightness level by 8.</td>
</tr>
<tr>
<td>Edit</td>
<td><divalign="center">RButton</div></td>
<td><divalign="center"></div></td>
<td>Edits the properties of the selected items or drags the selected items.</td>
</tr>
<tr>
<td>Fit Texture</td>
<td><divalign="center">Ctrl+Alt+A</div></td>
<td><divalign="center"></div></td>
<td>Scales texture to match size of selected surface.</td>
</tr>
<tr>
<td>Fit Texture's Height</td>
<td><divalign="center">Alt+Shift+A</div></td>
<td><divalign="center"></div></td>
<td>Scales height of a texture to match height of selected surface.</td>
</tr>
<tr>
<td>Fit Texture's Width</td>
<td><divalign="center">Alt+A</div></td>
<td><divalign="center"></div></td>
<td>Scales width of a texture to match width of selected surface.</td>
</tr>
<tr>
<td>Increase Brightness by 8</td>
<td><divalign="center">Ctrl+ScrollUp</div></td>
<td><divalign="center"></div></td>
<td>Increases the targeted or selected sector brightness level by 8.</td>
</tr>
<tr>
<td><aname="lookthroughthing"id="lookthroughthing"></a>Look Through Selection</td>
<td><divalign="center">Y</div></td>
<td><divalign="center"></div></td>
<td>Places visual camera at the same position as selected thing and rotates it to match thing's angle.</td>
<td>Lowers the targeted or selected floors/ceilings by 1 mp. This also lowers selected or targeted things.</td>
</tr>
<tr>
<td>Lower Floor/Ceiling by 8 mp</td>
<td><divalign="center">ScrollDown</div></td>
<td><divalign="center"></div></td>
<td>Lowers the targeted or selected floors/ceilings by 8 mp. This also lowers selected or targeted things.</td>
</tr>
<tr>
<td>Lower Floor/Ceiling to adjacent sector</td>
<td><divalign="center">PgDn</div></td>
<td><divalign="center">Ctrl</div></td>
<td>Lowers the targeted or selected floors/ceilings to match the height of adjacent sector. Hold Ctrl to lower to lowest surface in selection. Also drops selected things to floor.</td>
</tr>
<tr>
<td>Move Backward</td>
<td><divalign="center">D</div></td>
<td><divalign="center">Shift</div></td>
<td>Moves the camera backward in 3D Visual Mode. Use in combination with Shift for double the speed.</td>
</tr>
<tr>
<td>Move Down</td>
<td><divalign="center"></div></td>
<td><divalign="center">Shift</div></td>
<td>Moves the camera down in 3D Visual Mode. Use in combination with Shift for double the speed.</td>
</tr>
<tr>
<td>Move Forward</td>
<td><divalign="center">E</div></td>
<td><divalign="center">Shift</div></td>
<td>Moves the camera forward in 3D Visual Mode. Use in combination with Shift for double the speed.</td>
</tr>
<tr>
<td>Move Left (strafe)</td>
<td><divalign="center">S</div></td>
<td><divalign="center">Shift</div></td>
<td>Strafes the camera left in 3D Visual Mode. Use in combination with Shift for double the speed.</td>
</tr>
<tr>
<td>Move Right (strafe)</td>
<td><divalign="center">F</div></td>
<td><divalign="center">Shift</div></td>
<td>Strafes the camera right in 3D Visual Mode. Use in combination with Shift for double the speed.</td>
</tr>
<tr>
<td>Move Texture Down by 1</td>
<td><divalign="center">Down</div></td>
<td><divalign="center"></div></td>
<td>Moves the offset of the targeted or selected textures down by 1 pixel.</td>
</tr>
<tr>
<td>Move Texture Down by 8</td>
<td><divalign="center">Shift+Down</div></td>
<td><divalign="center"></div></td>
<td>Moves the offset of the targeted or selected textures down by 8 pixels.</td>
</tr>
<tr>
<td>Move Texture Left by 1</td>
<td><divalign="center">Left</div></td>
<td><divalign="center"></div></td>
<td>Moves the offset of the targeted or selected textures to the left by 1 pixel.</td>
</tr>
<tr>
<td>Move Texture Left by 8</td>
<td><divalign="center">Shift+Left</div></td>
<td><divalign="center"></div></td>
<td>Moves the offset of the targeted or selected textures to the left by 8 pixels.</td>
</tr>
<tr>
<td>Move Texture Right by 1</td>
<td><divalign="center">Right</div></td>
<td><divalign="center"></div></td>
<td>Moves the offset of the targeted or selected textures to the right by 1 pixel.</td>
</tr>
<tr>
<td>Move Texture Right by 8</td>
<td><divalign="center">Shift+Right</div></td>
<td><divalign="center"></div></td>
<td>Moves the offset of the targeted or selected textures to the right by 8 pixels.</td>
</tr>
<tr>
<td>Move Texture Up by 1</td>
<td><divalign="center">Up</div></td>
<td><divalign="center"></div></td>
<td>Moves the offset of the targeted or selected textures up by 1 pixel.</td>
</tr>
<tr>
<td>Move Texture Up by 8</td>
<td><divalign="center">Shift+Up</div></td>
<td><divalign="center"></div></td>
<td>Moves the offset of the targeted or selected textures up by 8 pixels.</td>
<td>Moves selected Things closer to camera in Visual Modes.</td>
</tr>
<tr>
<td>Move Thing Forward</td>
<td><divalign="center">Up</div></td>
<td><divalign="center"></div></td>
<td>Moves selected Things away from camera in Visual Modes.</td>
</tr>
<tr>
<td>Move Thing Left</td>
<td><divalign="center">Left</div></td>
<td><divalign="center"></div></td>
<td>Moves selected Things left in Visual Modes.</td>
</tr>
<tr>
<td>Move Thing Right</td>
<td><divalign="center">Right</div></td>
<td><divalign="center"></div></td>
<td>Moves selected Things right in Visual Modes.</td>
</tr>
<tr>
<td>Move Thing To Cursor Location</td>
<td><divalign="center">Ctrl+MButton</div></td>
<td><divalign="center"></div></td>
<td>Moves selected Things to cursor location preserving relative offsets in Visual Modes.</td>
</tr>
<tr>
<td>Move Up</td>
<td><divalign="center"></div></td>
<td><divalign="center">Shift</div></td>
<td>Moves the camera up in 3D Visual Mode. Use in combination with Shift for double the speed.</td>
</tr>
<tr>
<td>Paste Offsets</td>
<td><divalign="center">Shift+V</div></td>
<td><divalign="center"></div></td>
<td>Pastes the copied texture offsets onto the targeted or selected walls.</td>
</tr>
<tr>
<td>Paste Properties</td>
<td><divalign="center">Ctrl+Shift+V</div></td>
<td><divalign="center"></div></td>
<td>Pastes the copied properties onto the targeted or selected object.</td>
</tr>
<tr>
<td>Paste Texture</td>
<td><divalign="center">MButton</div></td>
<td><divalign="center"></div></td>
<td>Pastes the copied texture onto the targeted or selected walls, floors or ceilings.</td>
</tr>
<tr>
<td>Paste Texture Flood-Fill</td>
<td><divalign="center">Shift+MButton</div></td>
<td><divalign="center"></div></td>
<td>This allows you to flood-fill all adjacent textures or flats that are identical to the original with the copied texture.</td>
</tr>
<tr>
<td>Raise Floor/Ceiling by 1 mp</td>
<td><divalign="center">Shift+ScrollUp</div></td>
<td><divalign="center"></div></td>
<td>Raises the targeted or selected floors/ceilings by 1 mp. This also raises selected or targeted things.</td>
</tr>
<tr>
<td>Raise Floor/Ceiling by 8 mp</td>
<td><divalign="center">ScrollUp</div></td>
<td><divalign="center"></div></td>
<td>Raises the targeted or selected floors/ceilings by 8 mp. This also raises selected or targeted things.</td>
</tr>
<tr>
<td>Raise Floor/Ceiling to adjacent sector</td>
<td><divalign="center">PgUp</div></td>
<td><divalign="center">Ctrl</div></td>
<td>Raises the targeted or selected floors/ceilings to match the height of adjacent sector. Hold Ctrl to raise to highest surface in selection. Also aligns selected things to ceiling.</td>
<td>Resets the texture offsets on the targeted or selected sidedef to 0, 0. Also resets sidedef's scale and floor/ceiling's scale and rotation in UDMF map format.</td>
<td>Rotates selected things counterclockwise. Also rotates floor/ceiling textures in UDMF map format.</td>
</tr>
<tr>
<td><aname="scaledownx"id="scaledownx"></a>Scale Texture Down (X)</td>
<td><divalign="center">NumPad4</div></td>
<td><divalign="center"></div></td>
<td>Decreases horizontal scale of targeted or selected textures by 0.25 (UDMF only).</td>
</tr>
<tr>
<td><aname="scaledowny"id="scaledowny"></a>Scale Texture Down (Y)</td>
<td><divalign="center">NumPad5</div></td>
<td><divalign="center"></div></td>
<td>Decreases vertical scale of targeted or selected textures by 0.25 (UDMF only).</td>
</tr>
<tr>
<td><aname="scaleupx"id="scaleupx"></a>Scale Texture Up (X)</td>
<td><divalign="center">NumPad6</div></td>
<td><divalign="center"></div></td>
<td>Increases horizontal scale of targeted or selected textures by 0.25 (UDMF only).</td>
</tr>
<tr>
<td><aname="scaleupy"id="scaleupy"></a>Scale Texture Up (Y)</td>
<td><divalign="center">NumPad8</div></td>
<td><divalign="center"></div></td>
<td>Increases vertical scale of targeted or selected textures by 0.25 (UDMF only).</td>
</tr>
<tr>
<td>Select</td>
<td><divalign="center">LButton</div></td>
<td><divalign="center">Ctrl, Shift</div></td>
<td>Selects the highlighted item. Hold Shift to select adjacent surfaces with the same texture. Hold Ctrl to adjacent surfaces with the same height</td>
</tr>
<tr>
<td>Select Texture</td>
<td><divalign="center">Ctrl+RButton</div></td>
<td><divalign="center"></div></td>
<td>Opens the texture browser to select a texture for the targeted or selected walls, floors or ceilings.</td>
</tr>
<tr>
<td>Show Things</td>
<td><divalign="center">T</div></td>
<td><divalign="center"></div></td>
<td>Cycles through the different ways the things are shown in Visual Mode.</td>
</tr>
<tr>
<td>Toggle Gravity</td>
<td><divalign="center">G</div></td>
<td><divalign="center"></div></td>
<td>Toggles the use of gravity while moving around in visual mode. Turn gravity off to fly around, turn gravity on to walk on the sector floors.</td>
</tr>
<tr>
<td>Toggle Geometry Effects</td>
<td><divalign="center">Tab</div></td>
<td><divalign="center"></div></td>
<td>Toggles rendering of (G)ZDoom geometry effects (slopes, 3D-floors etc.) in Visual mode.</td>
</tr>
<tr>
<td>Toggle Highlight</td>
<td><divalign="center">H</div></td>
<td><divalign="center"></div></td>
<td>Toggles the highlight of the targeted object in visual mode.</td>
</tr>
<tr>
<td>Toggle Lower Unpegged</td>
<td><divalign="center">L</div></td>
<td><divalign="center"></div></td>
<td>Toggles the Lower Unpegged setting on the selected or targeted linedef.</td>
<td>Toggles Slope for selected surfaces. Select or highlight upper/lower walls to add a slope. Select or highlight floors or ceilings to remove slope.</td>
</tr>
<tr>
<td>Toggle Upper Unpegged</td>
<td><divalign="center">U</div></td>
<td><divalign="center"></div></td>
<td>Toggles the Upper Unpegged setting on the selected or targeted linedef.</td>
<td>When enabled, shows order, in which patrol points and interpolation points are connected. Also shows action target for currently highlighted item in 2D modes.</td>
</tr>
<tr>
<td>Toggle Info Panel</td>
<td><divalign="center">~</div></td>
<td><divalign="center"></div></td>
<td>Toggles the info panel between expanded and collapsed.</td>
</tr>
<tr>
<td>View Brightness Levels</td>
<td><divalign="center"></div></td>
<td><divalign="center"></div></td>
<td>This sets the view mode to Brightness Levels. This fills all sectors with their brightness levels.</td>
</tr>
<tr>
<td>View Ceiling Textures</td>
<td><divalign="center"></div></td>
<td><divalign="center"></div></td>
<td>This sets the view mode to Ceiling Textures. In this view mode the sectors are filled with their ceiling texture and with their brightness level applied.</td>
</tr>
<tr>
<td>View Floor Textures</td>
<td><divalign="center"></div></td>
<td><divalign="center"></div></td>
<td>This sets the view mode to Floor Textures. In this view mode the sectors are filled with their floor texture and with their brightness level applied.</td>
</tr>
<tr>
<td>View Wireframe</td>
<td><divalign="center"></div></td>
<td><divalign="center"></div></td>
<td>This sets the view mode to Wireframe. This shows only the map elements without any sector filling.</td>