UltimateZoneBuilder/Help/gzdb/features/classic_modes/mode_soundpropagation.html

43 lines
1.7 KiB
HTML
Raw Normal View History

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Sound Propagation Mode</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Template">
</object>
<div id="gz_title">
<h1>Sound Propagation Mode</h1>
</div>
<div id="contents">
<p>
<span class="fat">This mode is based on <a href="http://forum.zdoom.org/viewtopic.php?f=3&amp;t=47464">Sound Propagation Mode Plugin</a> by Boris Iwanski (<a href="https://github.com/biwa/soundpropagationmode">https://github.com/biwa/soundpropagationmode</a>).</span><br>
<br>
<b>Action category:</b> Modes.<br>
<b>Default key:</b> none.<br><br>
This mode shows how sound propagates from the currently highlighted sector
through the map.<br><br>
<span class="bold">User interaction:</span>
<ul>
<li>Click on double-sided linedefs to toggle &quot;Block Sound&quot; flag.</li>
</ul>
<span class="bold">Following colors are used:</span>
<ul>
<li>dark green: the currently highlighted sector;</li>
<li>light green: sounds can travel unhindered to these sectors;</li>
<li>yellow: these sectors are behind a sound blocking line, but sound will still travel to this sector from the highlighted sector;</li>
<li>gray: sounds from the highlighted sector will not travel to these sectors;</li>
<li>red: these lines have the block sound flag set;</li></ul>
</div>
</body>