UltimateZoneBuilder/Source/Core/Controls/CommandPaletteControl.cs

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#region ================== Copyright (c) 2022 Boris Iwanski
/*
* This program is free software: you can redistribute it and/or modify
*
* it under the terms of the GNU General Public License as published by
*
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
*
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
*
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.If not, see<http://www.gnu.org/licenses/>.
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text.RegularExpressions;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
public partial class CommandPaletteControl : UserControl
{
#region ================== Constants
private const int MAX_ITEMS = 20;
private const int MAX_RECENT_ACTIONS = 5;
private const int GROUP_RECENT = 0;
private const int GROUP_USABLE = 1;
private const int GROUP_UNUSABLE = 2;
#endregion
#region ================== Variables
private readonly List<Actions.Action> recentactions;
#endregion
#region ================== Constructor
public CommandPaletteControl()
{
InitializeComponent();
recentactions = new List<Actions.Action>();
Enabled = false;
}
#endregion
#region ================== Methods
/// <summary>
/// Hides the palette. Disabled it and sends it to the background.
/// </summary>
/// <param name="sender">The sender</param>
/// <param name="e">The event args</param>
private void HidePalette(object sender, EventArgs e)
{
commandsearch.LostFocus -= HidePalette;
Enabled = false;
if (Parent is MainForm mf)
{
mf.Resize -= Reposition;
mf.Controls.SetChildIndex(this, 0xffff);
mf.ActiveControl = null;
mf.Focus();
}
}
/// <summary>
/// Sets the color of the currently selected item.
/// </summary>
private void HighlightSelectedItem()
{
if (commandlist.SelectedItems.Count > 0)
{
commandlist.SelectedItems[0].BackColor = SystemColors.Highlight;
commandlist.SelectedItems[0].ForeColor = SystemColors.HighlightText;
}
}
/// <summary>
/// Shows the palette
/// </summary>
public void MakeVisible()
{
if (Parent is MainForm mf)
{
// Reset everything to a blank slate
commandsearch.Text = string.Empty;
// commandsearch_TextChanged(this, EventArgs.Empty);
FillCommandList(withrecent: true);
HighlightSelectedItem();
// Set the width of each column to the max width of its fields
commandlist.Columns[0].Width = -1;
commandlist.Columns[1].Width = -1;
commandlist.Columns[2].Width = -1;
// Compute the new width. It's the width of the columns, the vertical scroll bar and some buffer
Width = commandlist.Columns[0].Width + commandlist.Columns[1].Width + commandlist.Columns[2].Width + SystemInformation.VerticalScrollBarWidth + commandlist.Location.X * 4;
// Center the control at the top middle
Location = new Point(mf.Display.Width / 2 - Width / 2, mf.Display.Location.Y + 5);
Enabled = true;
commandsearch.Focus();
// We want to hide the control when the focus is lost
commandsearch.LostFocus += HidePalette;
// Bring it to the foreground
mf.Controls.SetChildIndex(this, 0);
// Always keep the control in the center
mf.Resize += Reposition;
}
}
/// <summary>
/// Keeps the control positioned in the top middle of the window when it is rezied.
/// </summary>
/// <param name="sender">The sender</param>
/// <param name="e">The event args</param>
private void Reposition(object sender, EventArgs e)
{
// Center the control at the top middle
if (Parent is MainForm mf)
Location = new Point(mf.Display.Width / 2 - Width / 2, mf.Display.Location.Y + 5);
}
/// <summary>
/// Selects the item before or after the current item in the command list.
/// </summary>
/// <param name="changeindexby">By how much the index should be changed. Positive numbers mean that it will scroll up, negative numbers will scroll down.</param>
/// <param name="wraparound">If the selection should wrap around to the opposite side if the top or bottom of the list is reached</param>
private void SetSelectedItem(int changeindexby, bool wraparound)
{
if (commandlist.Items.Count > 1)
{
int newindex = commandlist.SelectedIndices[0] + changeindexby;
if (newindex >= commandlist.Items.Count)
{
if (wraparound)
newindex = 0;
else
newindex = commandlist.Items.Count - 1;
}
else if (newindex < 0)
{
if (wraparound)
newindex = commandlist.Items.Count - 1;
else
newindex = 0;
}
// Reset the colors of the currently selected item to the defaults
commandlist.SelectedItems[0].BackColor = SystemColors.Window;
commandlist.SelectedItems[0].ForeColor = SystemColors.WindowText;
// Set the new item, scroll the list to it, and set the highlight color
commandlist.Items[newindex].Selected = true;
commandlist.EnsureVisible(newindex);
HighlightSelectedItem();
}
}
/// <summary>
/// Checks if a search string matches a text. It replicates the behavior of Visual Stuido Code.
/// At first it tries to match the whole search string. If that didn't produce a result it'll try to match as much of the search
/// string at the *beginning* of a word in the text. If that worked the matching characters are removed from the search text and
/// all words in the text up to (including) the found word are removed. This is repeated until all characters in the search string
/// are gone. This means:
/// "le cl" matches "Toggle classic rendering"
/// ^^^^^
/// "tore" matches "Toggle classic rendering"
/// ^^ ^^
/// "tcl" matches "Toggle classic rendering"
/// ^ ^ ^
/// "tof" matches "Toggle Full Brightness"
/// ^^ ^
/// "Align Floor Textures to Front Side"
/// ^^ ^
/// "Reset Texture Offsets"
/// ^ ^^
/// (and a couple other)
/// </summary>
/// <param name="text">The string to search in</param>
/// <param name="search">The string to search for</param>
/// <returns></returns>
private bool MatchText(string text, string search)
{
text = text.ToLowerInvariant().Trim();
text = Regex.Replace(text, @"\s+", " ");
search = search.ToLowerInvariant().Trim();
search = Regex.Replace(search, @"\s+", " ");
// Check if the search string is empty or the whole search string is in the text to search
if (string.IsNullOrWhiteSpace(search) || text.Contains(search))
return true;
// No match yet, so let's check if all search tokens are at the beginning of a text token. This is the same(ish?) behavior as Visual Studio Code.
// This means that searching for "op ma" will match "Open Map", but not "Open Command Palette", because the "ma" in "Command" is not in the beginning.
List<string> textitems = text.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries).ToList();
string[] searchitems = search.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
for(int i=0; i < searchitems.Length; i++)
{
string si = searchitems[i];
// If the search item is empty it means we processed all its characters, so go to the next search item
if (string.IsNullOrEmpty(si))
continue;
string result = null;
// Search token not found, so try to match parts of the search token
while (si.Length > 0)
{
// Try to find the first text token that starts with the search token
result = textitems.FirstOrDefault(ti => ti.StartsWith(si));
// We found something, so remove the matching part of the search token and prepare processing this search token again
if (result != null)
{
searchitems[i] = searchitems[i].Remove(0, si.Length);
i--;
break;
}
// Nothing found, so remove the last character and keep going
si = si.Remove(si.Length - 1);
}
// Nothing found, so abort
if (result == null)
return false;
// We found a search token (or part of it), so remove all text tokens up to including the found text token
int index = textitems.IndexOf(result);
textitems.RemoveRange(0, index + 1);
}
// We didn't return yet, so we must have found everything
return true;
}
/// <summary>
/// Adds an action to the command list, either in the "usable" or "unsuable" group.
/// </summary>
/// <param name="action">The action to add</param>
private void AddActionToList(Actions.Action action, bool isrecent = false)
{
string actiontitle = action.Title;
string catname = string.Empty;
bool isbound = action.BeginBound || action.EndBound;
if (General.Actions.Categories.ContainsKey(action.Category))
catname = General.Actions.Categories[action.Category];
ListViewItem item = commandlist.Items.Add(action.Name, actiontitle, 0);
// Store the action in the tag, so we can invoke the action later
item.Tag = action;
// Add the item to the appropriate group, either the "usable" (0) or "unusable" (1) one
if (isrecent)
item.Group = commandlist.Groups[GROUP_RECENT];
else
item.Group = commandlist.Groups[isbound ? GROUP_USABLE : GROUP_UNUSABLE];
item.SubItems.Add(catname);
item.SubItems.Add(Actions.Action.GetShortcutKeyDesc(action.ShortcutKey));
}
/// <summary>
/// Runs an action and adds it to the list of recent actions
/// </summary>
/// <param name="action"></param>
private void RunAction(Actions.Action action)
{
// Remove the action (if it's in the list) and then insert it at the beginning
recentactions.Remove(action);
recentactions.Insert(0, action);
// Remove all actions that exceed the limit of the max number of recent actions
if (recentactions.Count > MAX_RECENT_ACTIONS)
recentactions.RemoveRange(4, recentactions.Count - MAX_RECENT_ACTIONS);
General.Actions.InvokeAction(action.Name);
}
/// <summary>
/// Fills the control, filtering it so that only the actions that match the search string are shown.
/// </summary>
/// <param name="searchtext">Text to search for in the action name</param>
/// <param name="withrecent">If recently shown actions should be shown or not</param>
private void FillCommandList(string searchtext = "", bool withrecent = false)
{
List<Actions.Action> usableactions = new List<Actions.Action>();
List<Actions.Action> unusableactions = new List<Actions.Action>();
commandlist.BeginUpdate();
commandlist.Items.Clear();
Actions.Action[] actions = General.Actions.GetAllActions();
// Crawl through all actions and check if they are usable or not in the current context
foreach (Actions.Action a in actions)
{
if (MatchText(a.Title, searchtext))
{
if (a.BeginBound || a.EndBound)
usableactions.Add(a);
else
unusableactions.Add(a);
}
}
// If there are matching actions we have to change the control's height and set the default selection
if (usableactions.Count + unusableactions.Count > 0)
{
noresults.Visible = false;
commandlist.Visible = true;
if (withrecent)
foreach (Actions.Action a in recentactions) if (a != null) AddActionToList(a, true);
// We have to do the sorting on our own, because otherwise the groups will screw with the selection logic when pressing the up/down keys
foreach (Actions.Action a in usableactions.OrderBy(o => o.Title)) AddActionToList(a);
foreach (Actions.Action a in unusableactions.OrderBy(o => o.Title)) AddActionToList(a);
// We want to show at most MAX_ITEMS items before having a scroll bar
int numitems = commandlist.Items.Count > MAX_ITEMS ? MAX_ITEMS : commandlist.Items.Count;
// Get the height of a row
int itemheight = commandlist.Items[0].GetBounds(ItemBoundsPortion.Entire).Height;
// Get the number of shown groups
int numgroups = (usableactions.Count == 0 ? 0 : 1) + (unusableactions.Count == 0 ? 0 : 1);
// Set the new height, which is the number of items times the row height, the groups, the search textbox and some buffer
Height = itemheight * numitems + commandsearch.Height + numgroups * (int)(itemheight * 1.4) + commandlist.Location.X * 5;
// Select the topmost item and highlight it
commandlist.Items[0].Selected = true;
HighlightSelectedItem();
noresults.Visible = false;
}
else // No matching actions, hide line command list and tell the user that there are no matches
{
commandlist.Visible = false;
noresults.Visible = true;
Height = noresults.Location.Y + noresults.Height + noresults.Margin.Left * 2;
}
commandlist.EndUpdate();
}
#endregion
#region ================== Events
private void commandsearch_TextChanged(object sender, EventArgs e)
{
string searchtext = commandsearch.Text.Trim();
if (string.IsNullOrWhiteSpace(searchtext))
FillCommandList(withrecent: true);
else
FillCommandList(searchtext);
}
/// <summary>
/// Handles certain special keys. Esc will close the palette, the Up and Down keys will change the selection, and Enter will start the command.
/// </summary>
/// <param name="sender">The sender</param>
/// <param name="e">The event args</param>
private void commandsearch_KeyDown(object sender, KeyEventArgs e)
{
switch(e.KeyCode)
{
case Keys.Escape:
case Keys.Down:
case Keys.Up:
case Keys.PageDown:
case Keys.PageUp:
//case Keys.End:
//case Keys.Home:
case Keys.Enter:
e.Handled = true;
e.SuppressKeyPress = true;
break;
}
if (e.KeyCode == Keys.Escape)
HidePalette(this, EventArgs.Empty);
else if (e.KeyCode == Keys.Down)
SetSelectedItem(1, true);
else if (e.KeyCode == Keys.Up)
SetSelectedItem(-1, true);
else if (e.KeyCode == Keys.PageDown)
SetSelectedItem(MAX_ITEMS - 1, false);
else if (e.KeyCode == Keys.PageUp)
SetSelectedItem(-MAX_ITEMS + 1, false);
//else if (e.KeyCode == Keys.End)
// SetSelectedItem(commandlist.Items.Count, false);
//else if (e.KeyCode == Keys.Home)
// SetSelectedItem(0, false);
else if (e.KeyCode == Keys.Enter)
{
if (commandlist.Items.Count > 0)
{
HidePalette(this, EventArgs.Empty);
RunAction((Actions.Action)commandlist.SelectedItems[0].Tag);
}
}
}
/// <summary>
/// Run the command that was clicked on
/// </summary>
/// <param name="sender">The sender</param>
/// <param name="e">The event args</param>
private void commandlist_ItemActivate(object sender, EventArgs e)
{
HidePalette(this, EventArgs.Empty);
RunAction((Actions.Action)commandlist.SelectedItems[0].Tag);
}
#endregion
}
}