UltimateZoneBuilder/Source/Data/DataLocation.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
#endregion
namespace CodeImp.DoomBuilder.Data
{
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internal struct DataLocation : IComparable<DataLocation>, IComparable, IEquatable<DataLocation>
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{
// Constants
public const int RESOURCE_WAD = 0;
public const int RESOURCE_DIRECTORY = 1;
// Members
public int type;
public string location;
public bool textures;
public bool flats;
// Constructor
public DataLocation(int type, string location, bool textures, bool flats)
{
// Initialize
this.type = type;
this.location = location;
this.textures = textures;
this.flats = flats;
}
// This displays the struct as string
public override string ToString()
{
// Simply show location
return location;
}
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// This compares two locations
public int CompareTo(DataLocation other)
{
return string.Compare(this.location, other.location, true);
}
// This compares two locations
public int CompareTo(object obj)
{
return string.Compare(this.location, ((DataLocation)obj).location, true);
}
// This compares two locations
public bool Equals(DataLocation other)
{
return (this.CompareTo(other) == 0);
}
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}
}