UltimateZoneBuilder/Build/Scripting/GZDoom_GLDEFS.cfg

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/*******************************************************************\
GZDoom Builder Script highlighting definitions for GLDEFS
\*******************************************************************/
// Editor settings
description = "GZDoom GLDEFS";
codepage = 0;
extensions = "txt";
casesensitive = false;
codeblockopen = "{";
codeblockclose = "}";
insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase
lexer = 35; // CPP-style, case-insensitive
keywordhelp = "http://zdoom.org/wiki/GLDEFS";
scripttype = "GLDEFS";
keywords
{
#include = "#include";
pointlight = "pointlight NAME";
pulselight = "pulselight NAME";
flickerlight = "flickerlight NAME";
flickerlight2 = "flickerlight2 NAME";
sectorlight = "sectorlight NAME";
color = "color <RED> <GREEN> <BLUE>";
size = "size <SIZE>";
secondarysize = "secondarysize <SECSIZE>";
offset = "offset <X> <Y> <Z>";
scale = "scale <SCALE>";
interval = "interval <INTERVAL>";
chance = "chance <CHANCE>";
subtractive = "subtractive <SUB>";
dontlightself = "dontlightself <DLS>";
object = "object [CLASSNAME]";
frame = "frame [SPRITENAME]";
light = "light [LIGHTNAME]";
skybox = "skybox NAME [fliptop]";
brightmap = "brightmap <flat|sprite|texture> <IMAGE>";
map = "map <BRIGHTMAP>";
Glow = "Glow";
Flats = "Flats";
Walls = "Walls";
Texture = "Texture \"flat name\", color[, glow height] [, fullbright]";
HardwareShader = "HardwareShader [Type] <LumpName>";
Shader = "Shader \"<File>\"";
Speed = "Speed <Value>";
}
properties
{
fliptop;
flat;
sprite;
texture;
iwad;
thiswad;
disablefullbright;
fullbright;
}