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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
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using System;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks {
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public class ResultUnknownThing : ErrorResult {
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public override int Buttons { get { return 1; } }
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public override string Button1Text { get { return "Delete Thing"; } }
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private Thing thing;
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// Constructor
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public ResultUnknownThing(Thing t) {
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// Initialize
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this.thing = t;
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this.viewobjects.Add(t);
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this.description = "This thing has unknown type (eg. it's not defined in DECORATE or current game configuration).";
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}
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// This must return the string that is displayed in the listbox
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public override string ToString() {
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return "Thing " + General.Map.Data.GetThingInfo(thing.Type).Index + " at " + thing.Position.x + ", " + thing.Position.y + " has unknown type.";
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}
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// Rendering
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public override void RenderOverlaySelection(IRenderer2D renderer) {
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renderer.RenderThing(thing, renderer.DetermineThingColor(thing), 1.0f);
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}
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// This removes the thing
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public override bool Button1Click() {
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General.Map.UndoRedo.CreateUndo("Delete thing");
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thing.Dispose();
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General.Map.IsChanged = true;
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General.Map.ThingsFilter.Update();
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return true;
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}
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}
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}
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