UltimateZoneBuilder/Build/Configurations/Includes/Zandronum_common.cfg

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// New things available in all games
zandronum
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{
//dynamic lights
include("GZDoom_things.cfg", "gzdoom_lights")
// Team player starts
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players
{
color = 10; // Light Green
arrow = 1;
title = "Player Starts";
width = 16;
sort = 1;
height = 56;
hangs = 0;
blocking = 2;
error = 2;
5080
{
title = "Player Blue start (team start)";
sprite = "PLAYE2E8";
}
5081
{
title = "Player Red start (team start)";
sprite = "PLAYF2F8";
}
5082
{
title = "Player Temporary start (team start)";
sprite = "PLAYF1";
}
}
flags
{
color = 13; // Light Magenta
arrow = 0;
title = "Flags";
width = 20;
sort = 1;
height = 20;
hangs = 0;
blocking = 0;
5130
{
title = "Blue flag";
sprite = "internal:ZandFlagBlue";
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}
5131
{
title = "Red flag";
sprite = "internal:ZandFlagRed";
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}
5132
{
title = "White flag";
sprite = "internal:ZandFlagWhite";
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}
5133
{
title = "Green flag";
sprite = "internal:ZandFlagGreen";
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}
5134
{
title = "Gold flag";
sprite = "internal:ZandFlagGold";
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}
}
}
// New things available in Doom, Heretic, Hexen and Strife but not Chex Quest
doomheretichexenstrife
{
flags
{
color = 13; // Light Magenta
arrow = 0;
title = "Flags";
width = 20;
sort = 1;
height = 20;
hangs = 0;
blocking = 0;
5025
{
title = "Red skull";
sprite = "RSKUB0";
}
5026
{
title = "Blue skull";
sprite = "BSKUB0";
}
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}
}
// New things available in Doom, Heretic and Hexen; but not in Chex or Strife
doomheretichexen
{
// Zandronum runes
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runes
{
color = 17; // Light Orange
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arrow = 0;
title = "Runes";
width = 20;
sort = 1;
height = 45;
hangs = 0;
blocking = 0;
5100
{
title = "Strength";
sprite = "internal:ZandRuneStrength";
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}
5101
{
title = "Rage";
sprite = "internal:ZandRuneRage";
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}
5102
{
title = "Drain";
sprite = "internal:ZandRuneDrain";
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}
5103
{
title = "Spread";
sprite = "internal:ZandRuneSpread";
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}
5104
{
title = "Resistance";
sprite = "internal:ZandRuneResistance";
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}
5105
{
title = "Regeneration";
sprite = "internal:ZandRuneRegeneration";
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}
5106
{
title = "Prosperity";
sprite = "internal:ZandRuneProsperity";
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}
5107
{
title = "Reflection";
sprite = "internal:ZandRuneReflection";
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}
5108
{
title = "High Jumper";
sprite = "internal:ZandRuneHighJump";
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}
5109
{
title = "Haste";
sprite = "internal:ZandRuneHaste";
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}
}
}