<p><strong>2. Max. recent files:</strong> controls how many recent files to show in File menu.</p>
<p><strong><aname="synch_camera"id="synch_camera"></a>3.<ahref="features/all_modes/synch_camera.html"> Sync camera position between 2D and 3D modes</a>:</strong> when enabled, GZDoom Builder will center 2D-mode on Visual Camera position when you leave Visual mode, and will place Visual Camera at cursor position when you toggle from 2D-mode to Visual Mode (unless you have Visual Mode camera thing in your map).</p>
<p><strong>4. Rendering toolbar:</strong> if enabled, <ahref="features/general/rendering_toolbar.html">Rendering toolbar</a> will be shown in the main editing window.</p></td>
<p><strong>4. Maximum dynamic lights to render:</strong> lets you choose how many dynamic lights to render in Visual mode. Decrease this to improve performance when Dynamic Lights Rendering is on. Possible values are [1..32].</p>
<p><strong>7. Load GZDoom light definitions:</strong> if enabled, GZDoom's built-in GLDEFS dynamic light definitions will be loaded. <spanclass="style1">Warning:</span> if a map is loaded, you'll need to reload resources after changing this option to apply the changes.</p>
<p><strong>8. Scale models in visual modes:</strong> if enabled, height of models will be scaled down by 15% in Visual mode to mimick GZDoom's way of rendering.</p>
<p><strong>9. Always show selection in visual modes:</strong> if enabled, selected surfaces will be highlighted in Visual mode
even if "Show highlight" mode is disabled Doom Builder 2 behaviour).</p>
<p><strong><aname="markextrafloors"id="markextrafloors"></a>10. Mark 3D floors in classic modes:</strong> when enabled, linedefs of sectors with 3d floors will be marked using "3D Floors" color.</p></td>
<p><strong>4. Auto-align textures on newly created linedefs.</strong> When enabled, auto texture alignment will be applied to sidedefs created after drawing deometry.</p>
<p><strong>5. Don't move selection if any part of it is outside of map boundary.</strong> When enabled, geometry outisde of map boundaries can not be dragged. When disabled, geometry will be moved inside of map boundary, most likely destroying sector shapes in process (DB2 behaviour).</p>
<p><strong><aname="synch_selection"id="synch_selection"></a>6. <ahref="features/all_modes/synch_selection.html">Synchronise selection between Visual and Classic modes</a>.</strong></p></td>