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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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102 lines
3 KiB
C#
102 lines
3 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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namespace CodeImp.DoomBuilder.ThreeDFloorMode
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{
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class SectorLabelInfo
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{
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public bool Floor { get { return (planetypes & PlaneType.Floor) == PlaneType.Floor; } }
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public bool Ceiling { get { return (planetypes & PlaneType.Ceiling) == PlaneType.Ceiling; } }
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public bool Bottom { get { return (planetypes & PlaneType.Bottom) == PlaneType.Bottom; } }
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public bool Top { get { return (planetypes & PlaneType.Top) == PlaneType.Top; } }
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private PlaneType planetypes;
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private Dictionary<PlaneType, List<SlopeVertexGroup>> slopevertexgroups;
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public SectorLabelInfo()
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{
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planetypes = 0;
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slopevertexgroups = new Dictionary<PlaneType, List<SlopeVertexGroup>>();
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foreach (PlaneType pt in Enum.GetValues(typeof(PlaneType)))
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slopevertexgroups.Add(pt, new List<SlopeVertexGroup>());
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}
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public void AddSlopeVertexGroup(PlaneType pt, SlopeVertexGroup svg)
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{
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if (!slopevertexgroups[pt].Contains(svg))
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slopevertexgroups[pt].Add(svg);
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planetypes |= pt;
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}
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public TextLabel[] CreateLabels(Sector sector, SlopeVertex slopevertex, float scale)
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{
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int numlabels = 0;
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int loopcounter = 0;
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PixelColor white = new PixelColor(255, 255, 255, 255);
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// Count how many actual labels we have to create at each label position
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foreach (PlaneType pt in Enum.GetValues(typeof(PlaneType)))
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if ((planetypes & pt) == pt)
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numlabels++;
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// Split sectors can have multiple label positions, so we have to create
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// numlabels labels for each position
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TextLabel[] labels = new TextLabel[sector.Labels.Count * numlabels];
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foreach (PlaneType pt in Enum.GetValues(typeof(PlaneType)))
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{
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if ((planetypes & pt) != pt)
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continue;
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bool highlighted = false;
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foreach (SlopeVertexGroup svg in slopevertexgroups[pt])
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if (svg.Vertices.Contains(slopevertex))
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highlighted = true;
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for (int i = 0; i < sector.Labels.Count; i++)
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{
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int apos = sector.Labels.Count * loopcounter + i;
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Vector2D location = sector.Labels[i].position;
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location.x += ((-6 * (numlabels-1)) + (loopcounter * 12)) * (1/scale);
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labels[apos] = new TextLabel();
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labels[apos].TransformCoords = true;
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labels[apos].AlignX = TextAlignmentX.Center;
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labels[apos].AlignY = TextAlignmentY.Middle;
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labels[apos].BackColor = General.Colors.Background.WithAlpha(128);
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labels[apos].Location = location;
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if (highlighted)
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labels[apos].Color = General.Colors.Highlight.WithAlpha(255);
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else
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labels[apos].Color = white;
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if (pt == PlaneType.Floor)
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labels[apos].Text = "F";
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else if (pt == PlaneType.Ceiling)
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labels[apos].Text = "C";
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else if (pt == PlaneType.Bottom)
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labels[apos].Text = "B";
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else if (pt == PlaneType.Top)
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labels[apos].Text = "T";
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}
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loopcounter++;
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}
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return labels;
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}
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}
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}
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