2008-10-23 05:53:34 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using System.Drawing;
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using CodeImp.DoomBuilder.Editing;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Map Analysis",
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SwitchAction = "errorcheckmode",
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2008-10-23 11:36:00 +00:00
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Volatile = true)]
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2008-10-23 05:53:34 +00:00
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public sealed class ErrorCheckMode : BaseClassicMode
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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#endregion
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#region ================== Events
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// Cancelled
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public override void OnCancel()
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{
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// Cancel base class
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base.OnCancel();
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// Return to base mode
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General.Map.ChangeMode(General.Map.PreviousStableMode.Name);
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}
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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renderer.SetPresentation(Presentation.Standard);
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// Show toolbox window
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BuilderPlug.Me.ErrorCheckForm.Show((Form)General.Interface);
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}
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// Disenagaging
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public override void OnDisengage()
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{
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base.OnDisengage();
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// Hide object info
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General.Interface.HideInfo();
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// Hide toolbox window
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BuilderPlug.Me.ErrorCheckForm.Hide();
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}
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// This applies the curves and returns to the base mode
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public override void OnAccept()
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{
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// Snap to map format accuracy
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General.Map.Map.SnapAllToAccuracy();
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// Update caches
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General.Map.Map.Update();
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General.Map.IsChanged = true;
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// Return to base mode
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General.Map.ChangeMode(General.Map.PreviousStableMode.Name);
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}
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// Redrawing display
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public override void OnRedrawDisplay()
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{
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}
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#endregion
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}
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}
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