UltimateZoneBuilder/Source/Core/Windows/LinedefEditFormUDMF.cs

1864 lines
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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Config;
2016-04-27 09:13:07 +00:00
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Types;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
internal partial class LinedefEditFormUDMF : DelayedForm
{
#region ================== Events
public event EventHandler OnValuesChanged; //mxd
#endregion
#region ================== Variables
private ICollection<Linedef> lines;
private List<LinedefProperties> linedefprops; //mxd
private bool preventchanges;
private bool undocreated; //mxd
private readonly string[] renderstyles; //mxd
private readonly List<int> keynumbers; //mxd
private readonly List<PairedFieldsControl> frontUdmfControls; //mxd
private readonly List<PairedFieldsControl> backUdmfControls; //mxd
private struct LinedefProperties //mxd
{
public readonly Dictionary<string, bool> Flags;
public readonly float Alpha;
public readonly SidedefProperties Front;
public readonly SidedefProperties Back;
public LinedefProperties(Linedef line)
{
Front = (line.Front != null ? new SidedefProperties(line.Front) : null);
Back = (line.Back != null ? new SidedefProperties(line.Back) : null);
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
Alpha = UniFields.GetFloat(line.Fields, "alpha", 1.0f);
Flags = line.GetFlags();
}
}
private class SidedefProperties //mxd
{
public readonly Dictionary<string, bool> Flags;
public readonly float ScaleTopX;
public readonly float ScaleTopY;
public readonly float ScaleMidX;
public readonly float ScaleMidY;
public readonly float ScaleBottomX;
public readonly float ScaleBottomY;
public readonly int OffsetX;
public readonly int OffsetY;
public readonly float OffsetTopX;
public readonly float OffsetTopY;
public readonly float OffsetMidX;
public readonly float OffsetMidY;
public readonly float OffsetBottomX;
public readonly float OffsetBottomY;
public readonly int Brightness;
public readonly bool AbsoluteBrightness;
public readonly string HighTexture;
public readonly string MiddleTexture;
public readonly string LowTexture;
public SidedefProperties(Sidedef side)
{
Flags = side.GetFlags();
// Offset
OffsetX = side.OffsetX;
OffsetY = side.OffsetY;
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
Brightness = UniFields.GetInteger(side.Fields, "light", 0);
AbsoluteBrightness = side.Fields.GetValue("lightabsolute", false);
// Scale
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
ScaleTopX = UniFields.GetFloat(side.Fields, "scalex_top", 1.0f);
ScaleTopY = UniFields.GetFloat(side.Fields, "scaley_top", 1.0f);
ScaleMidX = UniFields.GetFloat(side.Fields, "scalex_mid", 1.0f);
ScaleMidY = UniFields.GetFloat(side.Fields, "scaley_mid", 1.0f);
ScaleBottomX = UniFields.GetFloat(side.Fields, "scalex_bottom", 1.0f);
ScaleBottomY = UniFields.GetFloat(side.Fields, "scaley_bottom", 1.0f);
// Local offsets
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
OffsetTopX = UniFields.GetFloat(side.Fields, "offsetx_top", 0f);
OffsetTopY = UniFields.GetFloat(side.Fields, "offsety_top", 0f);
OffsetMidX = UniFields.GetFloat(side.Fields, "offsetx_mid", 0f);
OffsetMidY = UniFields.GetFloat(side.Fields, "offsety_mid", 0f);
OffsetBottomX = UniFields.GetFloat(side.Fields, "offsetx_bottom", 0f);
OffsetBottomY = UniFields.GetFloat(side.Fields, "offsety_bottom", 0f);
// Textures
HighTexture = side.HighTexture;
MiddleTexture = side.MiddleTexture;
LowTexture = side.LowTexture;
}
}
#endregion
#region ================== Constructor
2017-02-07 04:53:00 +00:00
public LinedefEditFormUDMF()
{
// Initialize
InitializeComponent();
// Fill flags lists
foreach(KeyValuePair<string, string> lf in General.Map.Config.LinedefFlags)
flags.Add(lf.Value, lf.Key);
flags.Enabled = General.Map.Config.LinedefFlags.Count > 0;
// Fill sidedef flags lists
foreach(KeyValuePair<string, string> lf in General.Map.Config.SidedefFlags)
{
flagsFront.Add(lf.Value, lf.Key);
flagsBack.Add(lf.Value, lf.Key);
}
flagsFront.Enabled = General.Map.Config.SidedefFlags.Count > 0;
flagsBack.Enabled = General.Map.Config.SidedefFlags.Count > 0;
// Fill actions list
action.AddInfo(General.Map.Config.SortedLinedefActions.ToArray());
// Fill activations list
foreach(LinedefActivateInfo ai in General.Map.Config.LinedefActivates) udmfactivates.Add(ai.Title, ai);
// Fill keys list
keynumbers = new List<int>();
if(General.Map.Config.Enums.ContainsKey("keys"))
{
foreach(EnumItem item in General.Map.Config.Enums["keys"])
{
keynumbers.Add(item.GetIntValue());
lockpick.Items.Add(item);
}
}
lockpick.Enabled = (keynumbers.Count > 0);
labellockpick.Enabled = (keynumbers.Count > 0);
// Initialize image selectors
fronthigh.Initialize();
frontmid.Initialize();
frontlow.Initialize();
backhigh.Initialize();
backmid.Initialize();
backlow.Initialize();
// Initialize custom fields editor
fieldslist.Setup("linedef");
// Fill universal fields list
fieldslist.ListFixedFields(General.Map.Config.LinedefFields);
// Initialize controls
frontUdmfControls = new List<PairedFieldsControl> { pfcFrontOffsetTop, pfcFrontOffsetMid, pfcFrontOffsetBottom, pfcFrontScaleTop, pfcFrontScaleMid, pfcFrontScaleBottom };
backUdmfControls = new List<PairedFieldsControl> { pfcBackOffsetTop, pfcBackOffsetMid, pfcBackOffsetBottom, pfcBackScaleTop, pfcBackScaleMid, pfcBackScaleBottom };
// Setup renderstyles
renderstyles = new string[General.Map.Config.LinedefRenderStyles.Count];
General.Map.Config.LinedefRenderStyles.Keys.CopyTo(renderstyles, 0);
renderStyle.Enabled = (General.Map.Config.LinedefRenderStyles.Count > 0);
labelrenderstyle.Enabled = (General.Map.Config.LinedefRenderStyles.Count > 0);
// Fill renderstyles
foreach(KeyValuePair<string, string> lf in General.Map.Config.LinedefRenderStyles)
renderStyle.Items.Add(lf.Value);
// Restore value linking
pfcFrontScaleTop.LinkValues = General.Settings.ReadSetting("windows." + configname + ".linkfronttopscale", false);
pfcFrontScaleMid.LinkValues = General.Settings.ReadSetting("windows." + configname + ".linkfrontmidscale", false);
pfcFrontScaleBottom.LinkValues = General.Settings.ReadSetting("windows." + configname + ".linkfrontbottomscale", false);
pfcBackScaleTop.LinkValues = General.Settings.ReadSetting("windows." + configname + ".linkbacktopscale", false);
pfcBackScaleMid.LinkValues = General.Settings.ReadSetting("windows." + configname + ".linkbackmidscale", false);
pfcBackScaleBottom.LinkValues = General.Settings.ReadSetting("windows." + configname + ".linkbackbottomscale", false);
// Disable top/mid/bottom texture offset controls?
if(!General.Map.Config.UseLocalSidedefTextureOffsets)
{
pfcFrontOffsetTop.Enabled = false;
pfcFrontOffsetMid.Enabled = false;
pfcFrontOffsetBottom.Enabled = false;
pfcBackOffsetTop.Enabled = false;
pfcBackOffsetMid.Enabled = false;
pfcBackOffsetBottom.Enabled = false;
labelFrontOffsetTop.Enabled = false;
labelFrontOffsetMid.Enabled = false;
labelFrontOffsetBottom.Enabled = false;
labelBackOffsetTop.Enabled = false;
labelBackOffsetMid.Enabled = false;
labelBackOffsetBottom.Enabled = false;
}
}
#endregion
#region ================== Methods
// This sets up the form to edit the given lines
2017-02-07 04:53:00 +00:00
public void Setup(ICollection<Linedef> lines, bool selectfront, bool selectback)
{
2017-02-07 04:53:00 +00:00
// Window setup
// ano - moved this here because we don't reinstantiate the thing every time anymore
if (General.Settings.StoreSelectedEditTab)
{
int activetab = General.Settings.ReadSetting("windows." + configname + ".activetab", 0);
// When front or back tab was previously selected, switch to appropriate side (selectfront/selectback are set in BaseVisualGeometrySidedef.OnEditEnd)
if ((selectfront || selectback) && (activetab == 1 || activetab == 2))
tabs.SelectTab(selectfront ? 1 : 2);
else
tabs.SelectTab(activetab);
}
preventchanges = true;
// Keep this list
this.lines = lines;
if(lines.Count > 1) this.Text = "Edit Linedefs (" + lines.Count + ")";
linedefprops = new List<LinedefProperties>();
////////////////////////////////////////////////////////////////////////
// Set all options to the first linedef properties
////////////////////////////////////////////////////////////////////////
// Get first line
Linedef fl = General.GetByIndex(lines, 0);
// Flags
foreach(CheckBox c in flags.Checkboxes)
if(fl.Flags.ContainsKey(c.Tag.ToString())) c.Checked = fl.Flags[c.Tag.ToString()];
// UDMF Activations
foreach(CheckBox c in udmfactivates.Checkboxes)
{
LinedefActivateInfo ai = (c.Tag as LinedefActivateInfo);
if(fl.Flags.ContainsKey(ai.Key)) c.Checked = fl.Flags[ai.Key];
}
fieldslist.SetValues(fl.Fields, true); // Custom fields
commenteditor.SetValues(fl.Fields, true); //mxd. Comments
renderStyle.SelectedIndex = Array.IndexOf(renderstyles, fl.Fields.GetValue("renderstyle", "translucent"));
alpha.Text = General.Clamp(fl.Fields.GetValue("alpha", 1.0f), 0f, 1f).ToString();
// Locknumber
int locknumber = fl.Fields.GetValue("locknumber", 0);
lockpick.SelectedIndex = keynumbers.IndexOf(locknumber);
if(lockpick.SelectedIndex == -1) lockpick.Text = locknumber.ToString();
// Action
action.Value = fl.Action;
//mxd. Args
argscontrol.SetValue(fl, true);
// Front side and back side checkboxes
frontside.Checked = (fl.Front != null);
backside.Checked = (fl.Back != null);
// Front settings
if(fl.Front != null)
{
fronthigh.TextureName = fl.Front.HighTexture;
frontmid.TextureName = fl.Front.MiddleTexture;
frontlow.TextureName = fl.Front.LowTexture;
fronthigh.Required = fl.Front.HighRequired();
frontmid.Required = fl.Front.MiddleRequired();
frontlow.Required = fl.Front.LowRequired();
frontsector.Text = fl.Front.Sector.Index.ToString();
// Flags
foreach(CheckBox c in flagsFront.Checkboxes)
if(fl.Front.Flags.ContainsKey(c.Tag.ToString())) c.Checked = fl.Front.Flags[c.Tag.ToString()];
// Front settings
foreach(PairedFieldsControl pfc in frontUdmfControls)
pfc.SetValuesFrom(fl.Front.Fields, true);
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
lightFront.Text = UniFields.GetInteger(fl.Front.Fields, "light", 0).ToString();
cbLightAbsoluteFront.Checked = fl.Front.Fields.GetValue("lightabsolute", false);
frontTextureOffset.SetValues(fl.Front.OffsetX, fl.Front.OffsetY, true); //mxd
}
// Back settings
if(fl.Back != null)
{
backhigh.TextureName = fl.Back.HighTexture;
backmid.TextureName = fl.Back.MiddleTexture;
backlow.TextureName = fl.Back.LowTexture;
backhigh.Required = fl.Back.HighRequired();
backmid.Required = fl.Back.MiddleRequired();
backlow.Required = fl.Back.LowRequired();
backsector.Text = fl.Back.Sector.Index.ToString();
// Flags
foreach(CheckBox c in flagsBack.Checkboxes)
if(fl.Back.Flags.ContainsKey(c.Tag.ToString())) c.Checked = fl.Back.Flags[c.Tag.ToString()];
// Back settings
foreach(PairedFieldsControl pfc in backUdmfControls)
pfc.SetValuesFrom(fl.Back.Fields, true);
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
lightBack.Text = UniFields.GetInteger(fl.Back.Fields, "light", 0).ToString();
cbLightAbsoluteBack.Checked = fl.Back.Fields.GetValue("lightabsolute", false);
backTextureOffset.SetValues(fl.Back.OffsetX, fl.Back.OffsetY, true); //mxd
}
////////////////////////////////////////////////////////////////////////
// Now go for all lines and change the options when a setting is different
////////////////////////////////////////////////////////////////////////
// Go for all lines
foreach(Linedef l in lines)
{
// Flags
foreach(CheckBox c in flags.Checkboxes)
{
if(c.CheckState == CheckState.Indeterminate) continue; //mxd
if(l.IsFlagSet(c.Tag.ToString()) != c.Checked)
{
c.ThreeState = true;
c.CheckState = CheckState.Indeterminate;
}
}
// UDMF Activations
foreach(CheckBox c in udmfactivates.Checkboxes)
{
if(c.CheckState == CheckState.Indeterminate) continue; //mxd
LinedefActivateInfo ai = (c.Tag as LinedefActivateInfo);
if(l.IsFlagSet(ai.Key) != c.Checked)
{
c.ThreeState = true;
c.CheckState = CheckState.Indeterminate;
}
}
//mxd. UDMF Settings
// Render style
if(renderStyle.SelectedIndex > -1 && renderStyle.SelectedIndex != Array.IndexOf(renderstyles, l.Fields.GetValue("renderstyle", "translucent")))
renderStyle.SelectedIndex = -1;
// Alpha
if(!string.IsNullOrEmpty(alpha.Text) && General.Clamp(alpha.GetResultFloat(1.0f), 0f, 1f) != l.Fields.GetValue("alpha", 1.0f))
alpha.Text = string.Empty;
// Locknumber
if(!string.IsNullOrEmpty(lockpick.Text))
{
if(lockpick.SelectedIndex == -1)
{
if(int.TryParse(lockpick.Text, out locknumber) && locknumber != l.Fields.GetValue("locknumber", 0))
{
lockpick.SelectedIndex = -1;
lockpick.Text = string.Empty;
}
}
else if(keynumbers[lockpick.SelectedIndex] != l.Fields.GetValue("locknumber", 0))
{
lockpick.SelectedIndex = -1;
lockpick.Text = string.Empty;
}
}
// Custom fields
fieldslist.SetValues(l.Fields, false);
//mxd. Comments
commenteditor.SetValues(l.Fields, false);
// Action
if(l.Action != action.Value) action.Empty = true;
//mxd. Arguments
argscontrol.SetValue(l, false);
// Front side checkbox
if((l.Front != null) != frontside.Checked)
{
frontside.ThreeState = true;
frontside.CheckState = CheckState.Indeterminate;
frontside.AutoCheck = false;
}
// Back side checkbox
if((l.Back != null) != backside.Checked)
{
backside.ThreeState = true;
backside.CheckState = CheckState.Indeterminate;
backside.AutoCheck = false;
}
// Front settings
if(l.Front != null)
{
//mxd
if(!string.IsNullOrEmpty(fronthigh.TextureName) && fronthigh.TextureName != l.Front.HighTexture)
{
if(!fronthigh.Required && l.Front.HighRequired()) fronthigh.Required = true;
fronthigh.MultipleTextures = true;
fronthigh.TextureName = string.Empty;
}
if(!string.IsNullOrEmpty(frontmid.TextureName) && frontmid.TextureName != l.Front.MiddleTexture)
{
if(!frontmid.Required && l.Front.MiddleRequired()) frontmid.Required = true;
frontmid.MultipleTextures = true;
frontmid.TextureName = string.Empty;
}
if(!string.IsNullOrEmpty(frontlow.TextureName) && frontlow.TextureName != l.Front.LowTexture)
{
if(!frontlow.Required && l.Front.LowRequired()) frontlow.Required = true;
frontlow.MultipleTextures = true; //mxd
frontlow.TextureName = string.Empty;
}
if(frontsector.Text != l.Front.Sector.Index.ToString()) frontsector.Text = string.Empty;
//flags
foreach(CheckBox c in flagsFront.Checkboxes)
{
if(c.CheckState == CheckState.Indeterminate) continue;
if(l.Front.IsFlagSet(c.Tag.ToString()) != c.Checked)
{
c.ThreeState = true;
c.CheckState = CheckState.Indeterminate;
}
}
//mxd
foreach(PairedFieldsControl pfc in frontUdmfControls)
pfc.SetValuesFrom(l.Front.Fields, false);
if(!string.IsNullOrEmpty(lightFront.Text))
{
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
int light = UniFields.GetInteger(l.Front.Fields, "light", 0);
if(light != lightFront.GetResult(light)) lightFront.Text = string.Empty;
}
if(l.Front.Fields.GetValue("lightabsolute", false) != cbLightAbsoluteFront.Checked)
{
cbLightAbsoluteFront.ThreeState = true;
cbLightAbsoluteFront.CheckState = CheckState.Indeterminate;
}
frontTextureOffset.SetValues(l.Front.OffsetX, l.Front.OffsetY, false); //mxd
}
// Back settings
if(l.Back != null)
{
//mxd
if(!string.IsNullOrEmpty(backhigh.TextureName) && backhigh.TextureName != l.Back.HighTexture)
{
if(!backhigh.Required && l.Back.HighRequired()) backhigh.Required = true;
backhigh.MultipleTextures = true;
backhigh.TextureName = string.Empty;
}
if(!string.IsNullOrEmpty(backmid.TextureName) && backmid.TextureName != l.Back.MiddleTexture)
{
if(!backmid.Required && l.Back.MiddleRequired()) backmid.Required = true;
backmid.MultipleTextures = true;
backmid.TextureName = string.Empty;
}
if(!string.IsNullOrEmpty(backlow.TextureName) && backlow.TextureName != l.Back.LowTexture)
{
if(!backlow.Required && l.Back.LowRequired()) backlow.Required = true;
backlow.MultipleTextures = true;
backlow.TextureName = string.Empty;
}
if(backsector.Text != l.Back.Sector.Index.ToString()) backsector.Text = string.Empty;
//flags
foreach(CheckBox c in flagsBack.Checkboxes)
{
if(c.CheckState == CheckState.Indeterminate) continue;
if(l.Back.IsFlagSet(c.Tag.ToString()) != c.Checked)
{
c.ThreeState = true;
c.CheckState = CheckState.Indeterminate;
}
}
//mxd
foreach(PairedFieldsControl pfc in backUdmfControls)
pfc.SetValuesFrom(l.Back.Fields, false);
if(!string.IsNullOrEmpty(lightBack.Text))
{
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
int light = UniFields.GetInteger(l.Back.Fields, "light", 0);
if(light != lightBack.GetResult(light))
lightBack.Text = string.Empty;
}
if(l.Back.Fields.GetValue("lightabsolute", false) != cbLightAbsoluteBack.Checked)
{
cbLightAbsoluteBack.ThreeState = true;
cbLightAbsoluteBack.CheckState = CheckState.Indeterminate;
}
backTextureOffset.SetValues(l.Back.OffsetX, l.Back.OffsetY, false); //mxd
}
//mxd
linedefprops.Add(new LinedefProperties(l));
}
//mxd. Set tags
tagsselector.SetValues(lines);
// Refresh controls so that they show their image
backhigh.Refresh();
backmid.Refresh();
backlow.Refresh();
fronthigh.Refresh();
frontmid.Refresh();
frontlow.Refresh();
preventchanges = false;
CheckActivationFlagsRequired(); //mxd
argscontrol.UpdateScriptControls(); //mxd
actionhelp.UpdateAction(action.GetValue()); //mxd
commenteditor.FinishSetup(); //mxd
//mxd. Update "Reset" buttons
resetfrontlight.Visible = (cbLightAbsoluteFront.CheckState != CheckState.Unchecked || lightFront.GetResult(0) != 0);
resetbacklight.Visible = (cbLightAbsoluteBack.CheckState != CheckState.Unchecked || lightBack.GetResult(0) != 0);
if(alpha.Text == "1") resetalpha.Visible = false;
}
//mxd
private void MakeUndo()
{
if(undocreated) return;
undocreated = true;
//mxd. Make undo
General.Map.UndoRedo.CreateUndo("Edit " + (lines.Count > 1 ? lines.Count + " linedefs" : "linedef"));
if(General.Map.FormatInterface.HasCustomFields)
{
foreach(Linedef l in lines)
{
l.Fields.BeforeFieldsChange();
if(l.Front != null) l.Front.Fields.BeforeFieldsChange();
if(l.Back != null) l.Back.Fields.BeforeFieldsChange();
}
}
}
//mxd
private void CheckActivationFlagsRequired()
{
// Display a warning if we have an action and no activation flags
if(action.Value != 0
&& General.Map.Config.LinedefActions.ContainsKey(action.Value)
&& General.Map.Config.LinedefActions[action.Value].RequiresActivation)
{
bool haveactivationflag = false;
foreach(CheckBox c in udmfactivates.Checkboxes)
{
if(c.CheckState != CheckState.Unchecked)
{
haveactivationflag = true;
break;
}
}
missingactivation.Visible = !haveactivationflag;
activationGroup.ForeColor = (!haveactivationflag ? Color.DarkRed : SystemColors.ControlText);
}
else
{
missingactivation.Visible = false;
activationGroup.ForeColor = SystemColors.ControlText;
}
}
#endregion
#region ================== Events
// Apply clicked
private void apply_Click(object sender, EventArgs e)
{
// Verify the action
if((action.Value < General.Map.FormatInterface.MinAction) || (action.Value > General.Map.FormatInterface.MaxAction))
{
General.ShowWarningMessage("Linedef action must be between " + General.Map.FormatInterface.MinAction + " and " + General.Map.FormatInterface.MaxAction + ".", MessageBoxButtons.OK);
return;
}
MakeUndo();
//mxd
int locknumber = 0;
bool setlocknumber = false;
if(!string.IsNullOrEmpty(lockpick.Text))
{
if(lockpick.SelectedIndex == -1)
{
setlocknumber = int.TryParse(lockpick.Text, out locknumber);
}
else
{
locknumber = keynumbers[lockpick.SelectedIndex];
setlocknumber = true;
}
}
// Go for all the lines
int offset = 0; //mxd
foreach(Linedef l in lines)
{
// UDMF activations
foreach(CheckBox c in udmfactivates.Checkboxes)
{
LinedefActivateInfo ai = (c.Tag as LinedefActivateInfo);
switch(c.CheckState)
{
case CheckState.Checked: l.SetFlag(ai.Key, true); break;
case CheckState.Unchecked: l.SetFlag(ai.Key, false); break;
}
}
// Action
if(!action.Empty) l.Action = action.Value;
//mxd. Apply args
argscontrol.Apply(l, offset++);
// Remove front side?
if((l.Front != null) && (frontside.CheckState == CheckState.Unchecked))
{
l.Front.Dispose();
}
// Create or modify front side?
else if(frontside.CheckState == CheckState.Checked)
{
// Make sure we have a valid sector (make a new one if needed)
int index = (l.Front != null ? l.Front.Sector.Index : -1);
index = frontsector.GetResult(index);
if((index > -1) && (index < General.Map.Map.Sectors.Count))
{
Sector s = (General.Map.Map.GetSectorByIndex(index) ?? General.Map.Map.CreateSector());
if(s != null)
{
// Create new sidedef?
if(l.Front == null) General.Map.Map.CreateSidedef(l, true, s);
// Change sector?
if(l.Front != null && l.Front.Sector != s) l.Front.SetSector(s);
}
}
}
// Remove back side?
if((l.Back != null) && (backside.CheckState == CheckState.Unchecked))
{
l.Back.Dispose();
}
// Create or modify back side?
else if(backside.CheckState == CheckState.Checked)
{
// Make sure we have a valid sector (make a new one if needed)
int index = (l.Back != null ? l.Back.Sector.Index : -1);
index = backsector.GetResult(index);
if((index > -1) && (index < General.Map.Map.Sectors.Count))
{
Sector s = (General.Map.Map.GetSectorByIndex(index) ?? General.Map.Map.CreateSector());
if(s != null)
{
// Create new sidedef?
if(l.Back == null) General.Map.Map.CreateSidedef(l, false, s);
// Change sector?
if(l.Back != null && l.Back.Sector != s) l.Back.SetSector(s);
}
}
}
//mxd. UDMF Settings
fieldslist.Apply(l.Fields);
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
if(setlocknumber) UniFields.SetInteger(l.Fields, "locknumber", locknumber, 0);
commenteditor.Apply(l.Fields);
}
//mxd. Apply tags
tagsselector.ApplyTo(lines);
// Update the used textures
General.Map.Data.UpdateUsedTextures();
// Done
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); //mxd
this.DialogResult = DialogResult.OK;
this.Close();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
//mxd. Let's pretend nothing of this really happened...
if(undocreated) General.Map.UndoRedo.WithdrawUndo();
// Be gone
this.DialogResult = DialogResult.Cancel;
this.Close();
}
// Front side (un)checked
private void frontside_CheckStateChanged(object sender, EventArgs e)
{
// Enable/disable panel
// NOTE: Also enabled when checkbox is grayed!
frontgroup.Enabled = (frontside.CheckState != CheckState.Unchecked);
tabfront.ImageIndex = (frontside.CheckState == CheckState.Unchecked ? 1 : 0);
}
// Back side (un)checked
private void backside_CheckStateChanged(object sender, EventArgs e)
{
// Enable/disable panel
// NOTE: Also enabled when checkbox is grayed!
backgroup.Enabled = (backside.CheckState != CheckState.Unchecked);
tabback.ImageIndex = (backside.CheckState == CheckState.Unchecked ? 1 : 0);
}
// Action changes
private void action_ValueChanges(object sender, EventArgs e)
{
int showaction = 0;
// Only when line type is known
if(General.Map.Config.LinedefActions.ContainsKey(action.Value)) showaction = action.Value;
//mxd. Change the argument descriptions
argscontrol.UpdateAction(showaction, preventchanges);
if(!preventchanges)
{
MakeUndo(); //mxd
//mxd. Update what must be updated
CheckActivationFlagsRequired();
argscontrol.UpdateScriptControls();
actionhelp.UpdateAction(showaction);
}
}
// Browse Action clicked
private void browseaction_Click(object sender, EventArgs e)
{
action.Value = ActionBrowserForm.BrowseAction(this, action.Value);
}
//mxd
private void tabcustom_MouseEnter(object sender, EventArgs e)
{
fieldslist.Focus();
}
//mxd. Store window settings
private void LinedefEditForm_FormClosing(object sender, FormClosingEventArgs e)
{
// Save settings
General.Settings.WriteSetting("windows." + configname + ".activetab", tabs.SelectedIndex);
General.Settings.WriteSetting("windows." + configname + ".linkfronttopscale", pfcFrontScaleTop.LinkValues);
General.Settings.WriteSetting("windows." + configname + ".linkfrontmidscale", pfcFrontScaleMid.LinkValues);
General.Settings.WriteSetting("windows." + configname + ".linkfrontbottomscale", pfcFrontScaleBottom.LinkValues);
General.Settings.WriteSetting("windows." + configname + ".linkbacktopscale", pfcBackScaleTop.LinkValues);
General.Settings.WriteSetting("windows." + configname + ".linkbackmidscale", pfcBackScaleMid.LinkValues);
General.Settings.WriteSetting("windows." + configname + ".linkbackbottomscale", pfcBackScaleBottom.LinkValues);
}
// Help!
private void LinedefEditForm_HelpRequested(object sender, HelpEventArgs hlpevent)
{
General.ShowHelp("w_linedefedit.html");
hlpevent.Handled = true;
}
#endregion
#region ================== mxd. Realtime events (linedef)
private void cbRenderStyle_SelectedIndexChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
//update values
foreach(Linedef l in lines)
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
UniFields.SetString(l.Fields, "renderstyle", renderstyles[renderStyle.SelectedIndex], "translucent");
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void alpha_WhenTextChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
//restore values
if(string.IsNullOrEmpty(alpha.Text))
{
foreach(Linedef l in lines)
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
UniFields.SetFloat(l.Fields, "alpha", linedefprops[i++].Alpha, 1.0f);
}
else //update values
{
foreach(Linedef l in lines)
{
float value = General.Clamp(alpha.GetResultFloat(l.Fields.GetValue("alpha", 1.0f)), 0f, 1.0f);
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
UniFields.SetFloat(l.Fields, "alpha", value, 1.0f);
}
}
resetalpha.Visible = (alpha.GetResultFloat(1.0f) != 1.0f);
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void resetalpha_Click(object sender, EventArgs e)
{
alpha.Focus();
alpha.Text = "1";
}
private void flags_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
// Apply all flags
foreach(CheckBox c in flags.Checkboxes)
{
if(c.CheckState == CheckState.Checked)
l.SetFlag(c.Tag.ToString(), true);
else if(c.CheckState == CheckState.Unchecked)
l.SetFlag(c.Tag.ToString(), false);
else if(linedefprops[i].Flags.ContainsKey(c.Tag.ToString()))
l.SetFlag(c.Tag.ToString(), linedefprops[i].Flags[c.Tag.ToString()]);
else //linedefs created in the editor have empty Flags by default
l.SetFlag(c.Tag.ToString(), false);
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
//mxd
private void udmfactivates_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
CheckActivationFlagsRequired();
}
#endregion
#region ================== mxd. Realtime events (sides)
#region Custom fields changed
// Custom fields on front sides
private void customfrontbutton_Click(object sender, EventArgs e)
{
// Make collection of front sides
List<MapElement> sides = new List<MapElement>(lines.Count);
foreach(Linedef l in lines) if(l.Front != null) sides.Add(l.Front);
if(!CustomFieldsForm.ShowDialog(this, "Front side custom fields", "sidedef", sides, General.Map.Config.SidedefFields)) return;
//Apply values
Sidedef fs = General.GetByIndex(sides, 0) as Sidedef;
//..to the first side
foreach(PairedFieldsControl pfc in frontUdmfControls)
pfc.SetValuesFrom(fs.Fields, true);
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
lightFront.Text = UniFields.GetInteger(fs.Fields, "light", 0).ToString();
cbLightAbsoluteFront.ThreeState = false;
cbLightAbsoluteFront.Checked = fs.Fields.GetValue("lightabsolute", false);
//flags
foreach(CheckBox c in flagsFront.Checkboxes)
if(fs.Flags.ContainsKey(c.Tag.ToString())) c.Checked = fs.Flags[c.Tag.ToString()];
//..then to all of them
foreach(Sidedef s in sides)
{
foreach(PairedFieldsControl pfc in frontUdmfControls)
pfc.SetValuesFrom(s.Fields, false);
if(!string.IsNullOrEmpty(lightFront.Text))
{
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
int light = UniFields.GetInteger(s.Fields, "light", 0);
if(light != lightFront.GetResult(light)) lightFront.Text = string.Empty;
}
if(s.Fields.GetValue("lightabsolute", false) != cbLightAbsoluteFront.Checked)
{
cbLightAbsoluteFront.ThreeState = true;
cbLightAbsoluteFront.CheckState = CheckState.Indeterminate;
}
//flags
foreach(CheckBox c in flagsFront.Checkboxes)
{
if(c.CheckState == CheckState.Indeterminate) continue;
if(s.Flags.ContainsKey(c.Tag.ToString()))
{
if(s.Flags[c.Tag.ToString()] != c.Checked)
{
c.ThreeState = true;
c.CheckState = CheckState.Indeterminate;
}
}
}
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
// Custom fields on back sides
private void custombackbutton_Click(object sender, EventArgs e)
{
// Make collection of back sides
List<MapElement> sides = new List<MapElement>(lines.Count);
foreach(Linedef l in lines) if(l.Back != null) sides.Add(l.Back);
// Edit these
if(!CustomFieldsForm.ShowDialog(this, "Back side custom fields", "sidedef", sides, General.Map.Config.SidedefFields)) return;
//Apply values
Sidedef fs = General.GetByIndex(sides, 0) as Sidedef;
//..to the first side
foreach(PairedFieldsControl pfc in backUdmfControls)
pfc.SetValuesFrom(fs.Fields, true);
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
lightBack.Text = UniFields.GetInteger(fs.Fields, "light", 0).ToString();
cbLightAbsoluteBack.ThreeState = false;
cbLightAbsoluteBack.Checked = fs.Fields.GetValue("lightabsolute", false);
//flags
foreach(CheckBox c in flagsBack.Checkboxes)
if(fs.Flags.ContainsKey(c.Tag.ToString())) c.Checked = fs.Flags[c.Tag.ToString()];
//..then to all of them
foreach(Sidedef s in sides)
{
foreach(PairedFieldsControl pfc in backUdmfControls)
pfc.SetValuesFrom(s.Fields, false);
if(!string.IsNullOrEmpty(lightBack.Text))
{
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
int light = UniFields.GetInteger(s.Fields, "light", 0);
if(light != lightBack.GetResult(light)) lightBack.Text = string.Empty;
}
if(s.Fields.GetValue("lightabsolute", false) != cbLightAbsoluteBack.Checked)
{
cbLightAbsoluteBack.ThreeState = true;
cbLightAbsoluteBack.CheckState = CheckState.Indeterminate;
}
//flags
foreach(CheckBox c in flagsBack.Checkboxes)
{
if(c.CheckState == CheckState.Indeterminate) continue;
if(s.Flags.ContainsKey(c.Tag.ToString()) && s.Flags[c.Tag.ToString()] != c.Checked)
{
c.ThreeState = true;
c.CheckState = CheckState.Indeterminate;
}
}
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
#endregion
#region Texture changed
private void fronthigh_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo();
// Restore values
if(string.IsNullOrEmpty(fronthigh.TextureName))
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front != null) l.Front.SetTextureHigh(linedefprops[i].Front != null ? linedefprops[i].Front.HighTexture : "-");
i++;
}
}
// Update values
else
{
foreach(Linedef l in lines)
{
if(l.Front != null) l.Front.SetTextureHigh(fronthigh.GetResult(l.Front.HighTexture));
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void frontmid_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo();
// Restore values
if(string.IsNullOrEmpty(frontmid.TextureName))
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front != null) l.Front.SetTextureMid(linedefprops[i].Front != null ? linedefprops[i].Front.MiddleTexture : "-");
i++;
}
}
// Update values
else
{
foreach(Linedef l in lines)
{
if(l.Front != null) l.Front.SetTextureMid(frontmid.GetResult(l.Front.MiddleTexture));
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void frontlow_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo();
// Restore values
if(string.IsNullOrEmpty(frontlow.TextureName))
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front != null) l.Front.SetTextureLow(linedefprops[i].Front != null ? linedefprops[i].Front.LowTexture : "-");
i++;
}
}
// Update values
else
{
foreach(Linedef l in lines)
{
if(l.Front != null) l.Front.SetTextureLow(frontlow.GetResult(l.Front.LowTexture));
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void backhigh_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo();
// Restore values
if(string.IsNullOrEmpty(backhigh.TextureName))
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back != null) l.Back.SetTextureHigh(linedefprops[i].Back != null ? linedefprops[i].Back.HighTexture : "-");
i++;
}
}
// Update values
else
{
foreach(Linedef l in lines)
{
if(l.Back != null) l.Back.SetTextureHigh(backhigh.GetResult(l.Back.HighTexture));
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void backmid_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo();
// Restore values
if(string.IsNullOrEmpty(backmid.TextureName))
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back != null) l.Back.SetTextureMid(linedefprops[i].Back != null ? linedefprops[i].Back.MiddleTexture : "-");
i++;
}
}
// Update values
else
{
foreach(Linedef l in lines)
{
if(l.Back != null) l.Back.SetTextureMid(backmid.GetResult(l.Back.MiddleTexture));
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void backlow_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo();
// Restore values
if(string.IsNullOrEmpty(backlow.TextureName))
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back != null) l.Back.SetTextureLow(linedefprops[i].Back != null ? linedefprops[i].Back.LowTexture : "-");
i++;
}
}
// Update values
else
{
foreach(Linedef l in lines)
{
if(l.Back != null) l.Back.SetTextureLow(backlow.GetResult(l.Back.LowTexture));
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
#endregion
#region Brightness changed
private void lightFront_WhenTextChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
//restore values
if(string.IsNullOrEmpty(lightFront.Text))
{
foreach(Linedef l in lines)
{
if(l.Front != null)
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
UniFields.SetInteger(l.Front.Fields, "light", (linedefprops[i].Front != null ? linedefprops[i].Front.Brightness : 0), 0);
i++;
}
}
else //update values
{
foreach(Linedef l in lines)
{
if(l.Front != null)
{
bool absolute = false;
switch(cbLightAbsoluteFront.CheckState)
{
case CheckState.Indeterminate:
absolute = l.Front.Fields.GetValue("lightabsolute", false);
break;
case CheckState.Checked:
absolute = true;
break;
}
int value = General.Clamp(lightFront.GetResult((linedefprops[i].Front != null ? linedefprops[i].Front.Brightness : 0)), (absolute ? 0 : -255), 255);
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
UniFields.SetInteger(l.Front.Fields, "light", value, 0);
}
i++;
}
}
resetfrontlight.Visible = (cbLightAbsoluteFront.CheckState != CheckState.Unchecked || lightFront.Text != "0");
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void lightBack_WhenTextChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
//restore values
if(string.IsNullOrEmpty(lightBack.Text))
{
foreach(Linedef l in lines)
{
if(l.Back != null)
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
UniFields.SetInteger(l.Back.Fields, "light", (linedefprops[i].Back != null ? linedefprops[i].Back.Brightness : 0), 0);
i++;
}
}
else //update values
{
foreach(Linedef l in lines)
{
if(l.Back != null)
{
bool absolute = false;
switch(cbLightAbsoluteBack.CheckState)
{
case CheckState.Indeterminate:
absolute = l.Back.Fields.GetValue("lightabsolute", false);
break;
case CheckState.Checked:
absolute = true;
break;
}
int value = General.Clamp(lightBack.GetResult((linedefprops[i].Back != null ? linedefprops[i].Back.Brightness : 0)), (absolute ? 0 : -255), 255);
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
UniFields.SetInteger(l.Back.Fields, "light", value, 0);
}
i++;
}
}
resetbacklight.Visible = (cbLightAbsoluteBack.CheckState != CheckState.Unchecked || lightBack.Text != "0");
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void cbLightAbsoluteFront_CheckedChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
if(cbLightAbsoluteFront.Checked)
{
foreach(Linedef l in lines)
{
if(l.Front == null) continue;
l.Front.Fields["lightabsolute"] = new UniValue(UniversalType.Boolean, true);
}
}
else if(cbLightAbsoluteFront.CheckState == CheckState.Indeterminate)
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front != null)
{
if(linedefprops[i].Front != null && linedefprops[i].Front.AbsoluteBrightness)
{
l.Front.Fields["lightabsolute"] = new UniValue(UniversalType.Boolean, true);
}
else if(l.Front.Fields.ContainsKey("lightabsolute"))
{
l.Front.Fields.Remove("lightabsolute");
}
}
i++;
}
}
else
{
foreach(Linedef l in lines)
{
if(l.Front == null) continue;
if(l.Front.Fields.ContainsKey("lightabsolute")) l.Front.Fields.Remove("lightabsolute");
}
}
resetfrontlight.Visible = (cbLightAbsoluteFront.CheckState != CheckState.Unchecked || lightFront.Text != "0");
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void cbLightAbsoluteBack_CheckedChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
if(cbLightAbsoluteBack.Checked)
{
foreach(Linedef l in lines)
{
if(l.Back == null) continue;
l.Back.Fields["lightabsolute"] = new UniValue(UniversalType.Boolean, true);
}
}
else if(cbLightAbsoluteBack.CheckState == CheckState.Indeterminate)
{
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back != null)
{
if(linedefprops[i].Back != null && linedefprops[i].Back.AbsoluteBrightness)
{
l.Back.Fields["lightabsolute"] = new UniValue(UniversalType.Boolean, true);
}
else if(l.Back.Fields.ContainsKey("lightabsolute"))
{
l.Back.Fields.Remove("lightabsolute");
}
}
i++;
}
}
else
{
foreach(Linedef l in lines)
{
if(l.Back == null) continue;
if(l.Back.Fields.ContainsKey("lightabsolute")) l.Back.Fields.Remove("lightabsolute");
}
}
resetbacklight.Visible = (cbLightAbsoluteBack.CheckState != CheckState.Unchecked || lightBack.Text != "0");
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void resetfrontlight_Click(object sender, EventArgs e)
{
MakeUndo(); //mxd
preventchanges = true;
cbLightAbsoluteFront.Checked = false;
lightFront.Text = "0";
foreach(Linedef l in lines)
{
if(l.Front == null) continue;
if(l.Front.Fields.ContainsKey("lightabsolute")) l.Front.Fields.Remove("lightabsolute");
if(l.Front.Fields.ContainsKey("light")) l.Front.Fields.Remove("light");
}
preventchanges = false;
resetfrontlight.Visible = false;
lightFront.Focus();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void resetbacklight_Click(object sender, EventArgs e)
{
MakeUndo(); //mxd
preventchanges = true;
cbLightAbsoluteBack.Checked = false;
lightBack.Text = "0";
foreach(Linedef l in lines)
{
if(l.Back == null) continue;
if(l.Back.Fields.ContainsKey("lightabsolute")) l.Back.Fields.Remove("lightabsolute");
if(l.Back.Fields.ContainsKey("light")) l.Back.Fields.Remove("light");
}
preventchanges = false;
resetbacklight.Visible = false;
lightBack.Focus();
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
#endregion
#region Global texture offsets changed
private void frontTextureOffset_OnValuesChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front != null)
{
if(linedefprops[i].Front != null)
{
l.Front.OffsetX = frontTextureOffset.GetValue1(linedefprops[i].Front.OffsetX);
l.Front.OffsetY = frontTextureOffset.GetValue2(linedefprops[i].Front.OffsetY);
}
else
{
l.Front.OffsetX = frontTextureOffset.GetValue1(0);
l.Front.OffsetY = frontTextureOffset.GetValue2(0);
}
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void backTextureOffset_OnValuesChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back != null)
{
if(linedefprops[i].Back != null)
{
l.Back.OffsetX = backTextureOffset.GetValue1(linedefprops[i].Back.OffsetX);
l.Back.OffsetY = backTextureOffset.GetValue2(linedefprops[i].Back.OffsetY);
}
else
{
l.Back.OffsetX = backTextureOffset.GetValue1(0);
l.Back.OffsetY = backTextureOffset.GetValue2(0);
}
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
#endregion
#region Texture offsets changed
private void pfcFrontOffsetTop_OnValuesChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front != null)
{
float oldX = linedefprops[i].Front != null ? linedefprops[i].Front.OffsetTopX : 0f;
float oldY = linedefprops[i].Front != null ? linedefprops[i].Front.OffsetTopY : 0f;
pfcFrontOffsetTop.ApplyTo(l.Front.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, oldX, oldY);
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void pfcFrontOffsetMid_OnValuesChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front != null)
{
float oldX = linedefprops[i].Front != null ? linedefprops[i].Front.OffsetMidX : 0f;
float oldY = linedefprops[i].Front != null ? linedefprops[i].Front.OffsetMidY : 0f;
pfcFrontOffsetMid.ApplyTo(l.Front.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, oldX, oldY);
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void pfcFrontOffsetBottom_OnValuesChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front != null)
{
float oldX = linedefprops[i].Front != null ? linedefprops[i].Front.OffsetBottomX : 0f;
float oldY = linedefprops[i].Front != null ? linedefprops[i].Front.OffsetBottomY : 0f;
pfcFrontOffsetBottom.ApplyTo(l.Front.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, oldX, oldY);
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void pfcBackOffsetTop_OnValuesChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back != null)
{
float oldX = linedefprops[i].Back != null ? linedefprops[i].Back.OffsetTopX : 0f;
float oldY = linedefprops[i].Back != null ? linedefprops[i].Back.OffsetTopY : 0f;
pfcBackOffsetTop.ApplyTo(l.Back.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, oldX, oldY);
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void pfcBackOffsetMid_OnValuesChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back != null)
{
float oldX = linedefprops[i].Back != null ? linedefprops[i].Back.OffsetMidX : 0f;
float oldY = linedefprops[i].Back != null ? linedefprops[i].Back.OffsetMidY : 0f;
pfcBackOffsetMid.ApplyTo(l.Back.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, oldX, oldY);
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void pfcBackOffsetBottom_OnValuesChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back != null)
{
float oldX = linedefprops[i].Back != null ? linedefprops[i].Back.OffsetBottomX : 0f;
float oldY = linedefprops[i].Back != null ? linedefprops[i].Back.OffsetBottomY : 0f;
pfcBackOffsetBottom.ApplyTo(l.Back.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, oldX, oldY);
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
#endregion
#region Scale changed
private void pfcFrontScaleTop_OnValuesChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front != null)
{
float oldX = linedefprops[i].Front != null ? linedefprops[i].Front.ScaleTopX : 1.0f;
float oldY = linedefprops[i].Front != null ? linedefprops[i].Front.ScaleTopY : 1.0f;
pfcFrontScaleTop.ApplyTo(l.Front.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, oldX, oldY);
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void pfcFrontScaleMid_OnValuesChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front != null)
{
float oldX = linedefprops[i].Front != null ? linedefprops[i].Front.ScaleMidX : 1.0f;
float oldY = linedefprops[i].Front != null ? linedefprops[i].Front.ScaleMidY : 1.0f;
pfcFrontScaleMid.ApplyTo(l.Front.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, oldX, oldY);
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void pfcFrontScaleBottom_OnValuesChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front != null)
{
float oldX = linedefprops[i].Front != null ? linedefprops[i].Front.ScaleBottomX : 1.0f;
float oldY = linedefprops[i].Front != null ? linedefprops[i].Front.ScaleBottomY : 1.0f;
pfcFrontScaleBottom.ApplyTo(l.Front.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, oldX, oldY);
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void pfcBackScaleTop_OnValuesChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back != null)
{
float oldX = linedefprops[i].Back != null ? linedefprops[i].Back.ScaleTopX : 1.0f;
float oldY = linedefprops[i].Back != null ? linedefprops[i].Back.ScaleTopY : 1.0f;
pfcBackScaleTop.ApplyTo(l.Back.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, oldX, oldY);
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void pfcBackScaleMid_OnValuesChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back != null)
{
float oldX = linedefprops[i].Back != null ? linedefprops[i].Back.ScaleMidX : 1.0f;
float oldY = linedefprops[i].Back != null ? linedefprops[i].Back.ScaleMidY : 1.0f;
pfcBackScaleMid.ApplyTo(l.Back.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, oldX, oldY);
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void pfcBackScaleBottom_OnValuesChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back != null)
{
float oldX = linedefprops[i].Back != null ? linedefprops[i].Back.ScaleBottomX : 1.0f;
float oldY = linedefprops[i].Back != null ? linedefprops[i].Back.ScaleBottomY : 1.0f;
pfcBackScaleBottom.ApplyTo(l.Back.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, oldX, oldY);
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
#endregion
#region Flags cahnged
private void flagsFront_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
if(l.Front == null) continue;
// Apply all flags
foreach(CheckBox c in flagsFront.Checkboxes)
{
if(c.CheckState == CheckState.Checked)
l.Front.SetFlag(c.Tag.ToString(), true);
else if(c.CheckState == CheckState.Unchecked)
l.Front.SetFlag(c.Tag.ToString(), false);
else if(linedefprops[i].Front.Flags.ContainsKey(c.Tag.ToString()))
l.Front.SetFlag(c.Tag.ToString(), linedefprops[i].Front.Flags[c.Tag.ToString()]);
else //linedefs created in the editor have empty Flags by default
l.Front.SetFlag(c.Tag.ToString(), false);
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void flagsBack_OnValueChanged(object sender, EventArgs e)
{
if(preventchanges) return;
MakeUndo(); //mxd
int i = 0;
foreach(Linedef l in lines)
{
if(l.Back == null) continue;
// Apply all flags
foreach(CheckBox c in flagsBack.Checkboxes)
{
if(c.CheckState == CheckState.Checked)
l.Back.SetFlag(c.Tag.ToString(), true);
else if(c.CheckState == CheckState.Unchecked)
l.Back.SetFlag(c.Tag.ToString(), false);
else if(linedefprops[i].Back.Flags.ContainsKey(c.Tag.ToString()))
l.Back.SetFlag(c.Tag.ToString(), linedefprops[i].Back.Flags[c.Tag.ToString()]);
else //linedefs created in the editor have empty Flags by default
l.Back.SetFlag(c.Tag.ToString(), false);
}
i++;
}
General.Map.IsChanged = true;
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
#endregion
#endregion
}
}