UltimateZoneBuilder/Source/Core/Config/EnumList.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections;
using System.Collections.Generic;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Config
{
public class EnumList : List<EnumItem>
{
#region ================== Constants
#endregion
#region ================== Variables
private readonly string name; //mxd
#endregion
#region ================== Properties
public string Name { get { return name; } } //mxd
#endregion
#region ================== Constructor
// Constructor for custom list
internal EnumList()
{
}
// Constructor to load from dictionary
internal EnumList(IDictionary dic)
{
this.name = "<unnamed>"; //mxd
// Read the dictionary
foreach(DictionaryEntry de in dic)
{
// Add item
EnumItem item = new EnumItem(de.Key.ToString(), de.Value.ToString());
base.Add(item);
}
}
// Constructor to load from configuration
internal EnumList(string name, Configuration cfg)
{
this.name = name; //mxd
// Read the list from configuration
IDictionary dic = cfg.ReadSetting("enums." + name, new Hashtable());
foreach(DictionaryEntry de in dic)
{
// Add item
EnumItem item = new EnumItem(de.Key.ToString(), de.Value.ToString());
base.Add(item);
}
}
#endregion
#region ================== Methods
// This gets an item by value
// Returns null when item could not be found
public EnumItem GetByEnumIndex(string value)
{
// Find the item
foreach(EnumItem i in this)
{
if(i.Value == value) return i;
}
// Nothing found
return null;
}
#endregion
}
}