UltimateZoneBuilder/Source/Core/Rendering/IRenderer3D.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections.Generic;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.VisualModes;
#endregion
namespace CodeImp.DoomBuilder.Rendering
{
public interface IRenderer3D
{
// Properties
ProjectedFrustum2D Frustum2D { get; }
bool DrawThingCages { get; set; }
bool ShowSelection { get; set; }
bool ShowHighlight { get; set; }
// General methods
void PositionAndLookAt(Vector3D pos, Vector3D lookat);
// Presenting methods
void Finish();
bool Start();
void StartGeometry();
void FinishGeometry();
// Rendering methods
int CalculateBrightness(int level);
int CalculateBrightness(int level, Sidedef sd); //mxd
void SetClassicLightingColorMap(ColorMap colormap);
void SetHighlightedObject(IVisualPickable obj);
void AddSectorGeometry(VisualGeometry g);
void AddThingGeometry(VisualThing t);
void SetVisualVertices(List<VisualVertex> verts);
void SetVisualSlopeHandles(ICollection<VisualSlope> handles);
void SetEventLines(List<Line3D> lines);
void RenderCrosshair();
void SetFogMode(bool usefog);
void SetCrosshairBusy(bool busy);
}
}