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#region = = = = = = = = = = = = = = = = = = Copyright ( c ) 2007 Pascal vd Heiden
/ *
* Copyright ( c ) 2007 Pascal vd Heiden , www . codeimp . com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* /
#endregion
#region = = = = = = = = = = = = = = = = = = Namespaces
using System ;
using System.Collections ;
using System.Collections.Generic ;
using System.Globalization ;
using System.Text ;
using System.Windows.Forms ;
using System.IO ;
using System.Reflection ;
using CodeImp.DoomBuilder.Windows ;
using CodeImp.DoomBuilder.IO ;
using CodeImp.DoomBuilder.Map ;
using CodeImp.DoomBuilder.Rendering ;
using CodeImp.DoomBuilder.Geometry ;
using CodeImp.DoomBuilder.Editing ;
using CodeImp.DoomBuilder.Actions ;
using CodeImp.DoomBuilder.Types ;
using CodeImp.DoomBuilder.Config ;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultSectorUnclosed : ErrorResult
{
#region = = = = = = = = = = = = = = = = = = Variables
private Sector sector ;
private List < Vertex > vertices ;
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private int index ;
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#endregion
#region = = = = = = = = = = = = = = = = = = Properties
#endregion
#region = = = = = = = = = = = = = = = = = = Constructor / Destructor
// Constructor
public ResultSectorUnclosed ( Sector s , List < Vertex > v )
{
// Initialize
this . sector = s ;
this . vertices = new List < Vertex > ( v ) ;
this . viewobjects . Add ( s ) ;
foreach ( Vertex vv in v ) this . viewobjects . Add ( vv ) ;
this . description = "This sector is not a closed region and could cause problems with clipping and rendering in the game. The 'leaks' in the sector are indicated by the colored vertices." ;
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this . index = s . Map . GetIndexForSector ( s ) ;
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}
#endregion
#region = = = = = = = = = = = = = = = = = = Methods
// This must return the string that is displayed in the listbox
public override string ToString ( )
{
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return "Sector " + index + " is not closed" ;
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}
// Rendering
public override void PlotSelection ( IRenderer2D renderer )
{
renderer . PlotSector ( sector , General . Colors . Selection ) ;
foreach ( Vertex v in vertices )
renderer . PlotVertex ( v , ColorCollection . SELECTION ) ;
}
#endregion
}
}