UltimateZoneBuilder/Source/BuilderModes/ErrorChecks/ResultLineMissingFront.cs

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2008-10-24 14:53:04 +00:00
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Config;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultLineMissingFront : ErrorResult
{
#region ================== Variables
private Linedef line;
private int buttons;
private Sidedef copysidedef;
#endregion
#region ================== Properties
public override int Buttons { get { return buttons; } }
public override string Button1Text { get { return "Flip Linedef"; } }
public override string Button2Text { get { return "Create Sidedef"; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public ResultLineMissingFront(Linedef l)
{
// Initialize
this.line = l;
this.description = "This linedef has a back sidedef, but is missing a front sidedef. " +
"A line must have at least a front side and optionally a back side! " +
"Click Flip Linedef if the line is supposed to be single-sided.";
// One solution is to flip the sidedefs
buttons = 1;
// Check if the linedef can join a sector on the side where it is missing a sidedef
bool fixable = false;
List<LinedefSide> sides = Tools.FindPotentialSectorAt(l, true);
if(sides != null)
{
foreach(LinedefSide sd in sides)
{
// If any of the sides lies along a sidedef, then we can copy
// that sidedef to fix the missing sidedef on this line.
if(sd.Front && (sd.Line.Front != null))
{
copysidedef = sd.Line.Front;
fixable = true;
break;
}
else if(!sd.Front && (sd.Line.Back != null))
{
copysidedef = sd.Line.Back;
fixable = true;
break;
}
}
}
// Fixable?
if(fixable)
{
buttons++;
this.description += " Or click Create Sidedef to rebuild the missing sidedef (making the line double-sided).";
}
}
#endregion
#region ================== Methods
// This must return the string that is displayed in the listbox
public override string ToString()
{
return "Linedef is missing front side";
}
// Rendering
public override void PlotSelection(IRenderer2D renderer)
{
renderer.PlotLinedef(line, General.Colors.Selection);
}
// Fix by flipping linedefs
public override bool Button1Click()
{
line.FlipSidedefs();
General.Map.Map.Update();
return true;
}
// Fix by creating a sidedef
public override bool Button2Click()
{
Sidedef newside = General.Map.Map.CreateSidedef(line, true, copysidedef.Sector);
copysidedef.CopyPropertiesTo(newside);
line.ApplySidedFlags();
General.Map.Map.Update();
return true;
}
#endregion
}
}