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#region = = = = = = = = = = = = = = = = = = Copyright ( c ) 2007 Pascal vd Heiden
/ *
* Copyright ( c ) 2007 Pascal vd Heiden , www . codeimp . com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* /
#endregion
#region = = = = = = = = = = = = = = = = = = Namespaces
using System ;
using System.IO ;
using CodeImp.DoomBuilder.IO ;
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using CodeImp.DoomBuilder.Controls ;
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#endregion
namespace CodeImp.DoomBuilder.Data
{
public sealed class FileImage : ImageData
{
#region = = = = = = = = = = = = = = = = = = Variables
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private readonly int probableformat ;
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#endregion
#region = = = = = = = = = = = = = = = = = = Constructor / Disposer
// Constructor
public FileImage ( string name , string filepathname , bool asflat )
{
// Initialize
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this . isFlat = asflat ; //mxd
SetName ( name , filepathname ) ;
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if ( asflat )
{
probableformat = ImageDataFormat . DOOMFLAT ;
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this . scale . x = General . Map . Config . DefaultFlatScale ;
this . scale . y = General . Map . Config . DefaultFlatScale ;
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}
else
{
probableformat = ImageDataFormat . DOOMPICTURE ;
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this . scale . x = General . Map . Config . DefaultTextureScale ;
this . scale . y = General . Map . Config . DefaultTextureScale ;
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}
// We have no destructor
GC . SuppressFinalize ( this ) ;
}
// Constructor
public FileImage ( string name , string filepathname , bool asflat , float scalex , float scaley )
{
// Initialize
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this . scale . x = scalex ;
this . scale . y = scaley ;
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this . isFlat = asflat ; //mxd
SetName ( name , filepathname ) ;
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probableformat = ( asflat ? ImageDataFormat . DOOMFLAT : ImageDataFormat . DOOMPICTURE ) ;
// We have no destructor
GC . SuppressFinalize ( this ) ;
}
//mxd. Constructor for loading internal images
internal FileImage ( string name , string filepathname )
{
// Initialize
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SetName ( name , filepathname , true , true ) ;
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probableformat = ImageDataFormat . DOOMPICTURE ;
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// We have no destructor
GC . SuppressFinalize ( this ) ;
}
#endregion
#region = = = = = = = = = = = = = = = = = = Methods
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//mxd: name is relative path to the image ("\Textures\sometexture.png")
//mxd: filepathname is absolute path to the image ("D:\Doom\MyCoolProject\Textures\sometexture.png")
//mxd: also, zdoom uses '/' as directory separator char.
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//mxd: and doesn't recognize long texture names in a root folder / pk3/7 root
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private void SetName ( string name , string filepathname )
{
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SetName ( name , filepathname , General . Map . Config . UseLongTextureNames , false ) ;
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}
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private void SetName ( string name , string filepathname , bool uselongtexturenames , bool forcelongtexturename )
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{
name = name . Replace ( Path . DirectorySeparatorChar , Path . AltDirectorySeparatorChar ) ;
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if ( ! uselongtexturenames | | ( ! forcelongtexturename & & string . IsNullOrEmpty ( Path . GetDirectoryName ( name ) ) ) )
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{
this . name = Path . GetFileNameWithoutExtension ( name . ToUpperInvariant ( ) ) ;
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if ( this . name . Length > DataManager . CLASIC_IMAGE_NAME_LENGTH )
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{
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this . name = this . name . Substring ( 0 , DataManager . CLASIC_IMAGE_NAME_LENGTH ) ;
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}
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this . virtualname = Path . Combine ( Path . GetDirectoryName ( name ) , this . name ) . Replace ( Path . DirectorySeparatorChar , Path . AltDirectorySeparatorChar ) ;
this . displayname = this . name ;
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this . shortname = this . name ;
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}
else
{
this . name = name ;
this . virtualname = name ;
this . displayname = Path . GetFileNameWithoutExtension ( name ) ;
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this . shortname = this . displayname . ToUpperInvariant ( ) ;
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if ( this . shortname . Length > DataManager . CLASIC_IMAGE_NAME_LENGTH )
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{
this . shortname = this . shortname . Substring ( 0 , DataManager . CLASIC_IMAGE_NAME_LENGTH ) ;
}
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hasLongName = true ;
}
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this . longname = Lump . MakeLongName ( this . name , uselongtexturenames ) ;
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this . filepathname = filepathname ;
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this . level = virtualname . Split ( new [ ] { Path . AltDirectorySeparatorChar } ) . Length - 1 ;
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if ( General . Settings . CapitalizeTextureNames & & ! string . IsNullOrEmpty ( this . displayname ) )
{
this . displayname = this . displayname . ToUpperInvariant ( ) ;
}
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if ( this . displayname . Length > ImageBrowserItem . MAX_NAME_LENGTH )
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{
this . displayname = this . displayname . Substring ( 0 , ImageBrowserItem . MAX_NAME_LENGTH ) ;
}
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}
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// This loads the image
protected override void LocalLoadImage ( )
{
// Leave when already loaded
if ( this . IsImageLoaded ) return ;
lock ( this )
{
// Load file data
if ( bitmap ! = null ) bitmap . Dispose ( ) ; bitmap = null ;
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MemoryStream filedata = new MemoryStream ( File . ReadAllBytes ( filepathname ) ) ;
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// Get a reader for the data
IImageReader reader = ImageDataFormat . GetImageReader ( filedata , probableformat , General . Map . Data . Palette ) ;
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if ( ! ( reader is UnknownImageReader ) )
{
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// Load the image
filedata . Seek ( 0 , SeekOrigin . Begin ) ;
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try { bitmap = reader . ReadAsBitmap ( filedata ) ; }
catch ( InvalidDataException )
{
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// Data cannot be read!
bitmap = null ;
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}
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}
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// Not loaded?
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if ( bitmap = = null )
{
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General . ErrorLogger . Add ( ErrorType . Error , "Image file \"" + filepathname + "\" data format could not be read, while loading image \"" + this . Name + "\". Is this a valid picture file at all?" ) ;
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loadfailed = true ;
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}
else
{
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// Get width and height
width = bitmap . Size . Width ;
height = bitmap . Size . Height ;
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}
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// Pass on to base
filedata . Dispose ( ) ;
base . LocalLoadImage ( ) ;
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}
}
#endregion
}
}