mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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namespace CodeImp.DoomBuilder.BuilderModes.Interface
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{
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public partial class ObjExporterSettingsForm : Form
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{
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public bool ExportTextures { get { return exportTextures; } }
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private bool exportTextures;
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public bool FixScale { get { return fixScale; } }
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private bool fixScale;
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public string FilePath { get { return filePath; } }
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private string filePath;
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public ObjExporterSettingsForm() {
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InitializeComponent();
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saveFileDialog.InitialDirectory = General.Map.FilePathName;
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saveFileDialog.FileName = General.Map.FileTitle + "_" + General.Map.Options.LevelName;
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}
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private void browse_Click(object sender, EventArgs e) {
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if(saveFileDialog.ShowDialog() == DialogResult.OK) {
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tbExportPath.Text = saveFileDialog.FileName;
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}
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}
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private void export_Click(object sender, EventArgs e) {
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//verify path
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filePath = tbExportPath.Text.Trim();
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if(Directory.Exists(Path.GetDirectoryName(filePath))) {
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exportTextures = cbExportTextures.Checked;
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fixScale = cbFixScale.Checked;
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filePath = tbExportPath.Text;
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this.DialogResult = DialogResult.OK;
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this.Close();
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} else {
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MessageBox.Show("Selected path does not exist!");
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}
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}
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private void cancel_Click(object sender, EventArgs e) {
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this.Close();
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}
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}
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}
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