mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-13 21:51:11 +00:00
261 lines
6.2 KiB
C#
261 lines
6.2 KiB
C#
|
|
||
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
||
|
|
||
|
/*
|
||
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||
|
* This program is released under GNU General Public License
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Namespaces
|
||
|
|
||
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Globalization;
|
||
|
using System.Text;
|
||
|
using System.Runtime.InteropServices;
|
||
|
using System.Diagnostics;
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
namespace CodeImp.DoomBuilder
|
||
|
{
|
||
|
internal class BinaryHeap<T> : IEnumerable<T>, ICollection<T> where T : IComparable<T>
|
||
|
{
|
||
|
#region ================== Variables
|
||
|
|
||
|
// This will keep all items
|
||
|
private List<T> heap;
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Properties
|
||
|
|
||
|
public int Count { get { return heap.Count; } }
|
||
|
public virtual bool IsReadOnly { get { return false; } }
|
||
|
public T Root { get { if(heap.Count > 0) return heap[0]; else return default(T); } }
|
||
|
public T this[int index] { get { return ItemAt(index); } }
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Constructor / Destructor
|
||
|
|
||
|
// Constructor
|
||
|
public BinaryHeap()
|
||
|
{
|
||
|
// Initialize with default capacity
|
||
|
heap = new List<T>();
|
||
|
}
|
||
|
|
||
|
// Constructor
|
||
|
public BinaryHeap(int capacity)
|
||
|
{
|
||
|
// Initialize with specified capacity
|
||
|
heap = new List<T>(capacity);
|
||
|
}
|
||
|
|
||
|
// Destructor
|
||
|
~BinaryHeap()
|
||
|
{
|
||
|
// Clean up
|
||
|
heap = null;
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Methods
|
||
|
|
||
|
// Methods to find our way through the heap
|
||
|
private int ParentOf(int index) { return (index - 1) >> 1; }
|
||
|
private int LeftOf(int index) { return (index << 1) + 1; }
|
||
|
private int RightOf(int index) { return (index << 1) + 2; }
|
||
|
|
||
|
// This swaps two items in place
|
||
|
protected virtual void SwapItems(int index1, int index2)
|
||
|
{
|
||
|
// Swap items
|
||
|
T tempitem = heap[index1];
|
||
|
heap[index1] = heap[index2];
|
||
|
heap[index2] = tempitem;
|
||
|
}
|
||
|
|
||
|
// This adds an item to the list
|
||
|
// This is an O(log n) operation, where n is Count
|
||
|
public virtual void Add(T item)
|
||
|
{
|
||
|
int index = heap.Count;
|
||
|
|
||
|
// Add to the end of the heap
|
||
|
heap.Add(item);
|
||
|
|
||
|
// Continue until the item is at the top
|
||
|
// or compares higher to the parent item
|
||
|
while((index > 0) && (heap[index].CompareTo(heap[ParentOf(index)]) > 0))
|
||
|
{
|
||
|
// Swap with parent item
|
||
|
SwapItems(index, ParentOf(index));
|
||
|
index = ParentOf(index);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Finds and returns the index of an item
|
||
|
// This is an O(n) operation, where n is Count
|
||
|
public virtual int IndexOf(T item)
|
||
|
{
|
||
|
return heap.IndexOf(item);
|
||
|
}
|
||
|
|
||
|
// This returns the item at the given index
|
||
|
// This is an O(1) operation
|
||
|
public virtual T ItemAt(int index)
|
||
|
{
|
||
|
return heap[index];
|
||
|
}
|
||
|
|
||
|
// This removes an item from the list
|
||
|
// This is an O(log n) operation, where n is Count
|
||
|
public virtual void RemoveAt(int index)
|
||
|
{
|
||
|
int newindex = index;
|
||
|
|
||
|
// Replace with last item
|
||
|
heap[index] = heap[heap.Count - 1];
|
||
|
heap.RemoveAt(heap.Count - 1);
|
||
|
|
||
|
// Continue while item has at least a left child
|
||
|
while(LeftOf(index) < heap.Count)
|
||
|
{
|
||
|
// Right childs also available?
|
||
|
if(RightOf(index) < heap.Count)
|
||
|
{
|
||
|
// Compare with both childs
|
||
|
// NOTE: Using newindex as indexer in the second line to ensure the lowest of both is chosen
|
||
|
if(heap[index].CompareTo(heap[LeftOf(index)]) < 0) newindex = LeftOf(index);
|
||
|
if(heap[newindex].CompareTo(heap[RightOf(index)]) < 0) newindex = RightOf(index);
|
||
|
}
|
||
|
// Only left child available
|
||
|
else
|
||
|
{
|
||
|
// Compare with left child
|
||
|
if(heap[index].CompareTo(heap[LeftOf(index)]) < 0) newindex = LeftOf(index);
|
||
|
}
|
||
|
|
||
|
// Item should move down?
|
||
|
if(newindex != index)
|
||
|
{
|
||
|
// Swap the items
|
||
|
SwapItems(index, newindex);
|
||
|
index = newindex;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Item is fine where it is, we're done
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// This removes the root item from the list
|
||
|
// This is an O(log n) operation, where n is Count
|
||
|
public virtual void RemoveRoot()
|
||
|
{
|
||
|
// Remove the root item
|
||
|
RemoveAt(0);
|
||
|
}
|
||
|
|
||
|
// This removes a specific item from the list
|
||
|
// This is an O(n) operation, where n is Count
|
||
|
public virtual bool Remove(T item)
|
||
|
{
|
||
|
// Find the item in the heap
|
||
|
int index = IndexOf(item);
|
||
|
if(index > -1)
|
||
|
{
|
||
|
// Remove the item from the heap
|
||
|
RemoveAt(index);
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// No such item
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// This clears the heap
|
||
|
public virtual void Clear()
|
||
|
{
|
||
|
// Clear the heap
|
||
|
heap.Clear();
|
||
|
}
|
||
|
|
||
|
// This checks if the heap contains a specific item
|
||
|
// This is an O(n) operation, where n is Count
|
||
|
public virtual bool Contains(T item)
|
||
|
{
|
||
|
return (IndexOf(item) > -1);
|
||
|
}
|
||
|
|
||
|
// This copies all items to an array
|
||
|
public virtual void CopyTo(T[] array)
|
||
|
{
|
||
|
// Copy items
|
||
|
heap.CopyTo(array);
|
||
|
}
|
||
|
|
||
|
// This copies all items to an array
|
||
|
public virtual void CopyTo(T[] array, int arrayindex)
|
||
|
{
|
||
|
// Copy items
|
||
|
heap.CopyTo(array, arrayindex);
|
||
|
}
|
||
|
|
||
|
// This copies all items to an array
|
||
|
public virtual void CopyTo(int index, T[] array, int arrayindex, int count)
|
||
|
{
|
||
|
// Copy items
|
||
|
heap.CopyTo(index, array, arrayindex, count);
|
||
|
}
|
||
|
|
||
|
// Implemented to display the list
|
||
|
// This is an O(n) operation, where n is Count
|
||
|
public override string ToString()
|
||
|
{
|
||
|
StringBuilder str = new StringBuilder(heap.Count * 5);
|
||
|
|
||
|
// Go for all items
|
||
|
for(int i = 0; i < heap.Count; i++)
|
||
|
{
|
||
|
// Append item to string
|
||
|
if(i > 0) str.Append(", ");
|
||
|
str.Append(heap[i]);
|
||
|
}
|
||
|
|
||
|
// Return the string
|
||
|
return str.ToString();
|
||
|
}
|
||
|
|
||
|
// This returns an enumerator
|
||
|
public IEnumerator<T> GetEnumerator()
|
||
|
{
|
||
|
return heap.GetEnumerator();
|
||
|
}
|
||
|
|
||
|
// This returns an enumerator
|
||
|
IEnumerator IEnumerable.GetEnumerator()
|
||
|
{
|
||
|
return heap.GetEnumerator();
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
}
|
||
|
}
|