UltimateZoneBuilder/Source/Core/Data/BitmapImage.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Drawing;
#endregion
namespace CodeImp.DoomBuilder.Data
{
public class BitmapImage : ImageData
{
#region ================== Variables
// Image source
private Bitmap img;
#endregion
#region ================== Constructor / Disposer
// Constructor
public BitmapImage(Bitmap img, string name)
{
// Initialize
this.img = img;
this.AllowUnload = false;
SetName(name);
// Get width and height from image
width = img.Size.Width;
height = img.Size.Height;
scale.x = 1.0f;
scale.y = 1.0f;
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This loads the image
protected override void LocalLoadImage()
{
lock(this)
{
// No failure checking here. I anything fails here, it is not the user's fault,
// because the resources this loads are in the assembly.
// Get resource from memory
bitmap = img;
// Pass on to base
base.LocalLoadImage();
}
}
#endregion
}
}