UltimateZoneBuilder/Source/Config/UniversalFieldInfo.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using System.IO;
using System.Diagnostics;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.Config
{
public class UniversalFieldInfo : IComparable<UniversalFieldInfo>
{
#region ================== Constants
#endregion
#region ================== Variables
// Properties
private string name;
private int type;
private object defaultvalue;
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private EnumList enumlist;
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#endregion
#region ================== Properties
public string Name { get { return name; } }
public int Type { get { return type; } }
public object Default { get { return defaultvalue; } }
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public EnumList Enum { get { return enumlist; } }
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#endregion
#region ================== Constructor / Disposer
// Constructor
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internal UniversalFieldInfo(string path, string name, Configuration cfg, IDictionary<string, EnumList> enums)
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{
string setting = "universalfields." + path + "." + name;
// Initialize
this.name = name.ToLowerInvariant();
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// Read type
this.type = cfg.ReadSetting(setting + ".type", 0);
this.defaultvalue = cfg.ReadSettingObject(setting + ".default", null);
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// Read enum
object enumsetting = cfg.ReadSettingObject(setting + ".enum", null);
if(enumsetting != null)
{
// Reference to existing enums list?
if(enumsetting is string)
{
// Link to it
enumlist = enums[enumsetting.ToString()];
}
else if(enumsetting is IDictionary)
{
// Make list
enumlist = new EnumList(enumsetting as IDictionary);
}
}
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// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This presents the item as string
public override string ToString()
{
return name;
}
// This compares against another field
public int CompareTo(UniversalFieldInfo other)
{
return string.Compare(this.name, other.name);
}
#endregion
}
}