UltimateZoneBuilder/Source/Core/Map/BlockEntry.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Geometry;
using System.Drawing;
using SlimDX;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.Map
{
public sealed class BlockEntry
{
#region ================== Variables
// Members
private List<Linedef> lines;
private List<Thing> things;
private List<Sector> sectors;
#endregion
#region ================== Properties
public List<Linedef> Lines { get { return lines; } }
public List<Thing> Things { get { return things; } }
public List<Sector> Sectors { get { return sectors; } }
#endregion
#region ================== Constructor
// Constructor for empty block
internal BlockEntry()
{
lines = new List<Linedef>(2);
things = new List<Thing>(2);
sectors = new List<Sector>(2);
}
#endregion
}
}