2009-04-19 18:07:22 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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2016-03-04 13:41:55 +00:00
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using System.Drawing;
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2009-04-19 18:07:22 +00:00
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using System.Windows.Forms;
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2016-03-04 13:41:55 +00:00
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
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2009-04-19 18:07:22 +00:00
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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2016-03-04 13:41:55 +00:00
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using CodeImp.DoomBuilder.Windows;
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2009-04-19 18:07:22 +00:00
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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2015-07-09 22:32:12 +00:00
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[EditMode(DisplayName = "Draw Lines Mode",
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2009-04-19 18:07:22 +00:00
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SwitchAction = "drawlinesmode",
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2014-02-28 14:32:20 +00:00
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ButtonImage = "DrawGeometryMode.png", //mxd
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2014-02-26 14:11:06 +00:00
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ButtonOrder = int.MinValue + 1, //mxd
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ButtonGroup = "000_drawing", //mxd
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2011-12-03 14:49:53 +00:00
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AllowCopyPaste = false,
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2009-04-19 18:07:22 +00:00
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Volatile = true,
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UseByDefault = true,
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Optional = false)]
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public class DrawGeometryMode : BaseClassicMode
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{
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#region ================== Constants
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2012-06-04 23:42:13 +00:00
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protected const float LINE_THICKNESS = 0.8f;
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2009-04-19 18:07:22 +00:00
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#endregion
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#region ================== Variables
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// Drawing points
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2013-09-11 09:47:53 +00:00
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protected List<DrawnVertex> points;
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protected List<LineLengthLabel> labels;
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2009-04-19 18:07:22 +00:00
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2014-02-28 14:32:20 +00:00
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// Keep track of view changes (never used. mxd)
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//protected float lastoffsetx;
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//protected float lastoffsety;
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//protected float lastscale;
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2009-04-19 18:07:22 +00:00
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// Options
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2012-06-04 23:42:13 +00:00
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protected bool snaptogrid; // SHIFT to toggle
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2014-02-28 14:32:20 +00:00
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protected bool snaptonearest; // CTRL to enable
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2015-07-09 22:32:12 +00:00
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protected bool snaptocardinaldirection; //mxd. ALT-SHIFT to enable
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protected static bool usefourcardinaldirections;
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2016-02-17 22:23:18 +00:00
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protected bool continuousdrawing; //mxd. Restart after finishing drawing?
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2016-03-14 10:25:27 +00:00
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protected bool autoclosedrawing; //mxd. Finish drawing when new points and existing geometry form a closed shape
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protected bool drawingautoclosed; //mxd
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Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it.
Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported.
Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...).
Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
2015-08-25 22:05:14 +00:00
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//mxd. Labels display style
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protected bool labelshowangle = true;
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protected bool labeluseoffset = true;
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2016-02-17 22:23:18 +00:00
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//mxd. Interface
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private DrawLineOptionsPanel panel;
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2009-04-19 18:07:22 +00:00
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public DrawGeometryMode()
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{
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// Initialize
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points = new List<DrawnVertex>();
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labels = new List<LineLengthLabel>();
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// No selection in this mode
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General.Map.Map.ClearAllSelected();
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General.Map.Map.ClearAllMarks(false);
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2016-02-17 22:23:18 +00:00
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//mxd
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SetupInterface();
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2009-04-19 18:07:22 +00:00
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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if(labels != null)
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foreach(LineLengthLabel l in labels) l.Dispose();
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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2014-02-28 14:32:20 +00:00
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// This checks if the view offset/zoom changed and updates the check (never used. mxd)
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2014-01-16 09:32:05 +00:00
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/*protected bool CheckViewChanged()
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2009-04-19 18:07:22 +00:00
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{
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// View changed?
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2013-09-05 13:03:17 +00:00
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bool viewchanged = (renderer.OffsetX != lastoffsetx || renderer.OffsetY != lastoffsety || renderer.Scale != lastscale);
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2009-04-19 18:07:22 +00:00
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// Keep view information
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lastoffsetx = renderer.OffsetX;
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lastoffsety = renderer.OffsetY;
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lastscale = renderer.Scale;
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// Return result
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return viewchanged;
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2014-01-16 09:32:05 +00:00
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}*/
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2009-04-19 18:07:22 +00:00
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// This updates the dragging
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2012-06-04 23:42:13 +00:00
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protected virtual void Update()
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2009-04-19 18:07:22 +00:00
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{
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2013-09-11 09:47:53 +00:00
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PixelColor stitchcolor = General.Colors.Highlight;
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2009-04-19 18:07:22 +00:00
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PixelColor losecolor = General.Colors.Selection;
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2015-07-09 22:32:12 +00:00
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snaptocardinaldirection = General.Interface.ShiftState && General.Interface.AltState; //mxd
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snaptogrid = (snaptocardinaldirection || General.Interface.ShiftState ^ General.Interface.SnapToGrid);
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2009-04-19 18:07:22 +00:00
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snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
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DrawnVertex curp = GetCurrentPosition();
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2013-09-05 13:03:17 +00:00
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float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale;
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2009-04-19 18:07:22 +00:00
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2015-08-24 21:49:15 +00:00
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// Update label positions (mxd)
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if(labels.Count > 0)
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{
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// Update labels for already drawn lines
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Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it.
Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported.
Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...).
Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
2015-08-25 22:05:14 +00:00
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for(int i = 0; i < labels.Count - 1; i++)
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labels[i].Move(points[i].pos, points[i + 1].pos);
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2015-08-24 21:49:15 +00:00
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// Update label for active line
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Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it.
Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported.
Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...).
Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
2015-08-25 22:05:14 +00:00
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labels[labels.Count - 1].Move(points[points.Count - 1].pos, curp.pos);
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2015-08-24 21:49:15 +00:00
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}
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2009-04-19 18:07:22 +00:00
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// Render drawing lines
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if(renderer.StartOverlay(true))
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{
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// Go for all points to draw lines
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Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it.
Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported.
Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...).
Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
2015-08-25 22:05:14 +00:00
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PixelColor color;
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2009-04-19 18:07:22 +00:00
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if(points.Count > 0)
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{
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// Render lines
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2014-11-12 11:22:14 +00:00
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DrawnVertex lastp = points[0];
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2009-04-19 18:07:22 +00:00
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for(int i = 1; i < points.Count; i++)
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{
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// Determine line color
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if(lastp.stitchline && points[i].stitchline) color = stitchcolor;
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else color = losecolor;
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// Render line
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renderer.RenderLine(lastp.pos, points[i].pos, LINE_THICKNESS, color, true);
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2012-09-02 23:37:17 +00:00
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RenderLinedefDirectionIndicator(lastp.pos, points[i].pos, color); //mxd
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2009-04-19 18:07:22 +00:00
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lastp = points[i];
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}
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// Determine line color
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2014-02-28 14:32:20 +00:00
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color = (lastp.stitchline && snaptonearest ? stitchcolor : losecolor);
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2009-04-19 18:07:22 +00:00
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// Render line to cursor
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renderer.RenderLine(lastp.pos, curp.pos, LINE_THICKNESS, color, true);
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2012-09-02 23:37:17 +00:00
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RenderLinedefDirectionIndicator(lastp.pos, curp.pos, color); //mxd
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2009-04-19 18:07:22 +00:00
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// Render vertices
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for(int i = 0; i < points.Count; i++)
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{
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// Determine vertex color
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2013-09-05 13:03:17 +00:00
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color = points[i].stitch ? stitchcolor : losecolor;
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2009-04-19 18:07:22 +00:00
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// Render vertex
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renderer.RenderRectangleFilled(new RectangleF(points[i].pos.x - vsize, points[i].pos.y - vsize, vsize * 2.0f, vsize * 2.0f), color, true);
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}
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}
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// Determine point color
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2013-09-05 13:03:17 +00:00
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color = snaptonearest ? stitchcolor : losecolor;
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2009-04-19 18:07:22 +00:00
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// Render vertex at cursor
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renderer.RenderRectangleFilled(new RectangleF(curp.pos.x - vsize, curp.pos.y - vsize, vsize * 2.0f, vsize * 2.0f), color, true);
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// Go for all labels
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foreach(LineLengthLabel l in labels) renderer.RenderText(l.TextLabel);
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// Done
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renderer.Finish();
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}
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// Done
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renderer.Present();
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}
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2012-09-02 23:37:17 +00:00
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//mxd
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2014-11-12 11:22:14 +00:00
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private void RenderLinedefDirectionIndicator(Vector2D start, Vector2D end, PixelColor color)
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{
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2012-09-02 23:37:17 +00:00
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Vector2D delta = end - start;
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Vector2D middlePoint = new Vector2D(start.x + delta.x / 2, start.y + delta.y / 2);
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Vector2D scaledPerpendicular = delta.GetPerpendicular().GetNormal().GetScaled(18f / renderer.Scale);
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renderer.RenderLine(middlePoint, new Vector2D(middlePoint.x - scaledPerpendicular.x, middlePoint.y - scaledPerpendicular.y), LINE_THICKNESS, color, true);
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}
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2009-04-19 18:07:22 +00:00
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// This returns the aligned and snapped draw position
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2015-07-09 22:32:12 +00:00
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public static DrawnVertex GetCurrentPosition(Vector2D mousemappos, bool snaptonearest, bool snaptogrid, bool snaptocardinal, IRenderer2D renderer, List<DrawnVertex> points)
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2009-04-19 18:07:22 +00:00
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{
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DrawnVertex p = new DrawnVertex();
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2013-07-30 09:25:27 +00:00
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p.stitch = true; //mxd. Setting these to false seems to be a good way to create invalid geometry...
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p.stitchline = true; //mxd
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2015-07-09 22:32:12 +00:00
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//mxd. If snap to cardinal directions is enabled and we have points, modify mouse position
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Vector2D vm;
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if(snaptocardinal && points.Count > 0)
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{
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Vector2D offset = mousemappos - points[points.Count - 1].pos;
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float angle;
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if(usefourcardinaldirections)
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angle = Angle2D.DegToRad((General.ClampAngle((int)Angle2D.RadToDeg(offset.GetAngle()))) / 90 * 90 + 45);
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else
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angle = Angle2D.DegToRad((General.ClampAngle((int)Angle2D.RadToDeg(offset.GetAngle()) + 22)) / 45 * 45);
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offset = new Vector2D(0, -offset.GetLength()).GetRotated(angle);
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vm = points[points.Count - 1].pos + offset;
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}
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else
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{
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vm = mousemappos;
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}
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2009-05-20 15:03:08 +00:00
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float vrange = BuilderPlug.Me.StitchRange / renderer.Scale;
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2009-04-19 18:07:22 +00:00
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// Snap to nearest?
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if(snaptonearest)
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{
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// Go for all drawn points
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foreach(DrawnVertex v in points)
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{
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if(Vector2D.DistanceSq(mousemappos, v.pos) < (vrange * vrange))
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{
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p.pos = v.pos;
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2013-07-30 09:25:27 +00:00
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//p.stitch = true;
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//p.stitchline = true;
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2009-04-19 18:07:22 +00:00
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return p;
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}
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}
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// Try the nearest vertex
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Vertex nv = General.Map.Map.NearestVertexSquareRange(mousemappos, vrange);
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if(nv != null)
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{
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p.pos = nv.Position;
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2013-07-30 09:25:27 +00:00
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//p.stitch = true;
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//p.stitchline = true;
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2009-04-19 18:07:22 +00:00
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return p;
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|
|
}
|
|
|
|
|
|
|
|
// Try the nearest linedef
|
2009-05-20 15:03:08 +00:00
|
|
|
Linedef nl = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.StitchRange / renderer.Scale);
|
2009-04-19 18:07:22 +00:00
|
|
|
if(nl != null)
|
|
|
|
{
|
|
|
|
// Snap to grid?
|
|
|
|
if(snaptogrid)
|
|
|
|
{
|
|
|
|
// Get grid intersection coordinates
|
|
|
|
List<Vector2D> coords = nl.GetGridIntersections();
|
|
|
|
|
|
|
|
// Find nearest grid intersection
|
2010-10-03 13:10:52 +00:00
|
|
|
bool found = false;
|
2009-04-19 18:07:22 +00:00
|
|
|
float found_distance = float.MaxValue;
|
|
|
|
Vector2D found_coord = new Vector2D();
|
|
|
|
foreach(Vector2D v in coords)
|
|
|
|
{
|
|
|
|
Vector2D delta = mousemappos - v;
|
|
|
|
if(delta.GetLengthSq() < found_distance)
|
|
|
|
{
|
|
|
|
found_distance = delta.GetLengthSq();
|
|
|
|
found_coord = v;
|
2010-10-03 13:10:52 +00:00
|
|
|
found = true;
|
2009-04-19 18:07:22 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-10-03 13:10:52 +00:00
|
|
|
if(found)
|
|
|
|
{
|
|
|
|
// Align to the closest grid intersection
|
|
|
|
p.pos = found_coord;
|
2013-07-30 09:25:27 +00:00
|
|
|
//p.stitch = true;
|
|
|
|
//p.stitchline = true;
|
2010-10-03 13:10:52 +00:00
|
|
|
return p;
|
|
|
|
}
|
2009-04-19 18:07:22 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Aligned to line
|
|
|
|
p.pos = nl.NearestOnLine(mousemappos);
|
2013-07-30 09:25:27 +00:00
|
|
|
//p.stitch = true;
|
|
|
|
//p.stitchline = true;
|
2009-04-19 18:07:22 +00:00
|
|
|
return p;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Always snap to the first drawn vertex so that the user can finish a complete sector without stitching
|
|
|
|
if(points.Count > 0)
|
|
|
|
{
|
|
|
|
if(Vector2D.DistanceSq(mousemappos, points[0].pos) < (vrange * vrange))
|
|
|
|
{
|
|
|
|
p.pos = points[0].pos;
|
2013-07-30 09:25:27 +00:00
|
|
|
//p.stitch = true;
|
|
|
|
//p.stitchline = false;
|
2009-04-19 18:07:22 +00:00
|
|
|
return p;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-08-13 18:32:21 +00:00
|
|
|
// if the mouse cursor is outside the map bondaries check if the line between the last set point and the
|
|
|
|
// mouse cursor intersect any of the boundary lines. If it does, set the position to this intersection
|
2015-12-28 15:01:53 +00:00
|
|
|
if(points.Count > 0 &&
|
2010-08-13 18:32:21 +00:00
|
|
|
(mousemappos.x < General.Map.Config.LeftBoundary || mousemappos.x > General.Map.Config.RightBoundary ||
|
|
|
|
mousemappos.y > General.Map.Config.TopBoundary || mousemappos.y < General.Map.Config.BottomBoundary))
|
|
|
|
{
|
|
|
|
Line2D dline = new Line2D(mousemappos, points[points.Count - 1].pos);
|
|
|
|
bool foundintersection = false;
|
|
|
|
float u = 0.0f;
|
|
|
|
List<Line2D> blines = new List<Line2D>();
|
|
|
|
|
2015-07-09 22:32:12 +00:00
|
|
|
// lines for left, top, right and bottom boundaries
|
2010-08-13 18:32:21 +00:00
|
|
|
blines.Add(new Line2D(General.Map.Config.LeftBoundary, General.Map.Config.BottomBoundary, General.Map.Config.LeftBoundary, General.Map.Config.TopBoundary));
|
|
|
|
blines.Add(new Line2D(General.Map.Config.LeftBoundary, General.Map.Config.TopBoundary, General.Map.Config.RightBoundary, General.Map.Config.TopBoundary));
|
|
|
|
blines.Add(new Line2D(General.Map.Config.RightBoundary, General.Map.Config.TopBoundary, General.Map.Config.RightBoundary, General.Map.Config.BottomBoundary));
|
|
|
|
blines.Add(new Line2D(General.Map.Config.RightBoundary, General.Map.Config.BottomBoundary, General.Map.Config.LeftBoundary, General.Map.Config.BottomBoundary));
|
|
|
|
|
|
|
|
// check for intersections with boundaries
|
2015-12-28 15:01:53 +00:00
|
|
|
for(int i = 0; i < blines.Count; i++)
|
2010-08-13 18:32:21 +00:00
|
|
|
{
|
2015-12-28 15:01:53 +00:00
|
|
|
if(!foundintersection)
|
2010-08-13 18:32:21 +00:00
|
|
|
{
|
|
|
|
// only check for intersection if the last set point is not on the
|
|
|
|
// line we are checking against
|
2015-12-28 15:01:53 +00:00
|
|
|
if(blines[i].GetSideOfLine(points[points.Count - 1].pos) != 0.0f)
|
2010-08-13 18:32:21 +00:00
|
|
|
{
|
|
|
|
foundintersection = blines[i].GetIntersection(dline, out u);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// if there was no intersection set the position to the last set point
|
2015-12-28 15:01:53 +00:00
|
|
|
if(!foundintersection)
|
2010-08-13 18:32:21 +00:00
|
|
|
vm = points[points.Count - 1].pos;
|
|
|
|
else
|
|
|
|
vm = dline.GetCoordinatesAt(u);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2009-04-19 18:07:22 +00:00
|
|
|
// Snap to grid?
|
|
|
|
if(snaptogrid)
|
|
|
|
{
|
|
|
|
// Aligned to grid
|
2010-08-13 18:32:21 +00:00
|
|
|
p.pos = General.Map.Grid.SnappedToGrid(vm);
|
|
|
|
|
|
|
|
// special handling
|
2015-12-28 15:01:53 +00:00
|
|
|
if(p.pos.x > General.Map.Config.RightBoundary) p.pos.x = General.Map.Config.RightBoundary;
|
|
|
|
if(p.pos.y < General.Map.Config.BottomBoundary) p.pos.y = General.Map.Config.BottomBoundary;
|
2013-07-30 09:25:27 +00:00
|
|
|
//p.stitch = snaptonearest;
|
|
|
|
//p.stitchline = snaptonearest;
|
2009-04-19 18:07:22 +00:00
|
|
|
return p;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Normal position
|
2014-08-28 11:16:33 +00:00
|
|
|
vm.x = (float)Math.Round(vm.x); //mxd
|
|
|
|
vm.y = (float)Math.Round(vm.y); //mxd
|
2010-08-13 18:32:21 +00:00
|
|
|
p.pos = vm;
|
2013-07-30 09:25:27 +00:00
|
|
|
//p.stitch = snaptonearest;
|
|
|
|
//p.stitchline = snaptonearest;
|
2009-04-19 18:07:22 +00:00
|
|
|
return p;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// This gets the aligned and snapped draw position
|
2012-06-04 23:42:13 +00:00
|
|
|
protected DrawnVertex GetCurrentPosition()
|
2009-04-19 18:07:22 +00:00
|
|
|
{
|
2015-07-09 22:32:12 +00:00
|
|
|
return GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, snaptocardinaldirection, renderer, points);
|
2009-04-19 18:07:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// This draws a point at a specific location
|
2013-09-11 09:47:53 +00:00
|
|
|
public bool DrawPointAt(DrawnVertex p)
|
2009-04-19 18:07:22 +00:00
|
|
|
{
|
2010-08-13 18:32:21 +00:00
|
|
|
return DrawPointAt(p.pos, p.stitch, p.stitchline);
|
2009-04-19 18:07:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// This draws a point at a specific location
|
2013-09-11 09:47:53 +00:00
|
|
|
public virtual bool DrawPointAt(Vector2D pos, bool stitch, bool stitchline)
|
2009-04-19 18:07:22 +00:00
|
|
|
{
|
2015-12-28 15:01:53 +00:00
|
|
|
if(pos.x < General.Map.Config.LeftBoundary || pos.x > General.Map.Config.RightBoundary ||
|
2010-08-13 18:32:21 +00:00
|
|
|
pos.y > General.Map.Config.TopBoundary || pos.y < General.Map.Config.BottomBoundary)
|
|
|
|
return false;
|
|
|
|
|
2009-04-19 18:07:22 +00:00
|
|
|
DrawnVertex newpoint = new DrawnVertex();
|
|
|
|
newpoint.pos = pos;
|
|
|
|
newpoint.stitch = stitch;
|
|
|
|
newpoint.stitchline = stitchline;
|
|
|
|
points.Add(newpoint);
|
Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it.
Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported.
Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...).
Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
2015-08-25 22:05:14 +00:00
|
|
|
labels.Add(new LineLengthLabel(labelshowangle, labeluseoffset));
|
2009-04-19 18:07:22 +00:00
|
|
|
Update();
|
|
|
|
|
2016-03-14 10:25:27 +00:00
|
|
|
if(points.Count > 1)
|
2009-04-19 18:07:22 +00:00
|
|
|
{
|
2016-03-14 10:25:27 +00:00
|
|
|
// Check if point stitches with the first
|
|
|
|
if(points[points.Count - 1].stitch)
|
2009-04-19 18:07:22 +00:00
|
|
|
{
|
2016-03-14 10:25:27 +00:00
|
|
|
Vector2D p1 = points[0].pos;
|
|
|
|
Vector2D p2 = points[points.Count - 1].pos;
|
|
|
|
Vector2D delta = p1 - p2;
|
|
|
|
if((Math.Abs(delta.x) <= 0.001f) && (Math.Abs(delta.y) <= 0.001f))
|
2014-12-03 23:15:26 +00:00
|
|
|
{
|
2016-03-14 10:25:27 +00:00
|
|
|
//mxd. Seems... logical?
|
|
|
|
if(points.Count == 2)
|
|
|
|
{
|
|
|
|
OnCancel();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Finish drawing
|
|
|
|
FinishDraw();
|
2013-09-11 09:47:53 +00:00
|
|
|
return true;
|
|
|
|
}
|
2016-03-14 10:25:27 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//mxd. Points and existing geometry form a closed shape?
|
2016-03-23 14:52:33 +00:00
|
|
|
if(autoclosedrawing)
|
2016-03-14 10:25:27 +00:00
|
|
|
{
|
|
|
|
// Determive center point
|
|
|
|
float minx = float.MaxValue;
|
|
|
|
float maxx = float.MinValue;
|
|
|
|
float miny = float.MaxValue;
|
|
|
|
float maxy = float.MinValue;
|
|
|
|
|
|
|
|
foreach(DrawnVertex v in points)
|
|
|
|
{
|
|
|
|
if(v.pos.x < minx) minx = v.pos.x;
|
|
|
|
if(v.pos.x > maxx) maxx = v.pos.x;
|
|
|
|
if(v.pos.y < miny) miny = v.pos.y;
|
|
|
|
if(v.pos.y > maxy) maxy = v.pos.y;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector2D shapecenter = new Vector2D(minx + (maxx - minx) / 2, miny + (maxy - miny) / 2);
|
2013-09-11 09:47:53 +00:00
|
|
|
|
2016-03-14 10:25:27 +00:00
|
|
|
// Determine center point between start and end points
|
|
|
|
minx = Math.Min(points[0].pos.x, points[points.Count - 1].pos.x);
|
|
|
|
maxx = Math.Max(points[0].pos.x, points[points.Count - 1].pos.x);
|
|
|
|
miny = Math.Min(points[0].pos.y, points[points.Count - 1].pos.y);
|
|
|
|
maxy = Math.Max(points[0].pos.y, points[points.Count - 1].pos.y);
|
|
|
|
|
|
|
|
Vector2D startendcenter = new Vector2D(minx + (maxx - minx) / 2, miny + (maxy - miny) / 2);
|
|
|
|
|
|
|
|
// Offset the center perpendicular to the start -> end line direction...
|
|
|
|
if(shapecenter == startendcenter)
|
|
|
|
{
|
|
|
|
shapecenter -= new Line2D(points[0].pos, points[points.Count - 1].pos).GetPerpendicular().GetNormal();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Do the check
|
|
|
|
if(CanFinishDrawing(points[0].pos, points[points.Count - 1].pos, shapecenter))
|
|
|
|
{
|
|
|
|
drawingautoclosed = true;
|
|
|
|
FinishDraw();
|
|
|
|
}
|
2009-04-19 18:07:22 +00:00
|
|
|
}
|
|
|
|
}
|
2010-08-13 18:32:21 +00:00
|
|
|
|
|
|
|
return true;
|
2009-04-19 18:07:22 +00:00
|
|
|
}
|
2016-03-14 10:25:27 +00:00
|
|
|
|
|
|
|
//mxd
|
|
|
|
private static bool CanFinishDrawing(Vector2D start, Vector2D end, Vector2D center)
|
|
|
|
{
|
|
|
|
Linedef startline = FindPotentialLine(start, center);
|
|
|
|
if(startline == null) return false;
|
|
|
|
|
|
|
|
Linedef endline = FindPotentialLine(end, center);
|
|
|
|
if(endline == null) return false;
|
|
|
|
|
|
|
|
// Can finish drawing if a path between startline and endline exists
|
|
|
|
return Tools.FindClosestPath(startline, startline.SideOfLine(center) < 0.0f, endline, endline.SideOfLine(center) < 0.0f, true) != null;
|
|
|
|
}
|
|
|
|
|
|
|
|
//mxd
|
|
|
|
private static Linedef FindPotentialLine(Vector2D target, Vector2D center)
|
|
|
|
{
|
|
|
|
// Target position on top of existing vertex?
|
|
|
|
Vertex v = General.Map.Map.NearestVertex(target);
|
|
|
|
if(v == null) return null;
|
|
|
|
|
|
|
|
Linedef result = null;
|
|
|
|
if(v.Position == target)
|
|
|
|
{
|
|
|
|
float mindistance = float.MaxValue;
|
|
|
|
foreach(Linedef l in v.Linedefs)
|
|
|
|
{
|
|
|
|
if(result == null)
|
|
|
|
{
|
|
|
|
result = l;
|
|
|
|
mindistance = Vector2D.DistanceSq(l.GetCenterPoint(), center);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
float curdistance = Vector2D.DistanceSq(l.GetCenterPoint(), center);
|
|
|
|
if(curdistance < mindistance)
|
|
|
|
{
|
|
|
|
mindistance = curdistance;
|
|
|
|
result = l;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Result position will split a line?
|
|
|
|
result = General.Map.Map.NearestLinedef(target);
|
|
|
|
if(result.DistanceTo(target, true) > BuilderPlug.Me.StitchRange) return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
2009-04-19 18:07:22 +00:00
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
2016-02-17 22:23:18 +00:00
|
|
|
#region ================== mxd. Settings panel
|
|
|
|
|
|
|
|
protected virtual void SetupInterface()
|
|
|
|
{
|
|
|
|
//Add options docker
|
|
|
|
panel = new DrawLineOptionsPanel();
|
|
|
|
panel.OnContinuousDrawingChanged += OnContinuousDrawingChanged;
|
2016-03-14 10:25:27 +00:00
|
|
|
panel.OnAutoCloseDrawingChanged += OnAutoCloseDrawingChanged;
|
2016-03-04 13:41:55 +00:00
|
|
|
|
2016-03-14 10:25:27 +00:00
|
|
|
// Needs to be set after adding the events...
|
2016-03-04 13:41:55 +00:00
|
|
|
panel.ContinuousDrawing = General.Settings.ReadPluginSetting("drawlinesmode.continuousdrawing", false);
|
2016-03-14 10:25:27 +00:00
|
|
|
panel.AutoCloseDrawing = General.Settings.ReadPluginSetting("drawlinesmode.autoclosedrawing", false);
|
2016-02-17 22:23:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void AddInterface()
|
|
|
|
{
|
|
|
|
panel.Register();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void RemoveInterface()
|
|
|
|
{
|
2016-03-04 13:41:55 +00:00
|
|
|
General.Settings.WritePluginSetting("drawlinesmode.continuousdrawing", panel.ContinuousDrawing);
|
2016-03-14 10:25:27 +00:00
|
|
|
General.Settings.WritePluginSetting("drawlinesmode.autoclosedrawing", panel.AutoCloseDrawing);
|
2016-02-17 22:23:18 +00:00
|
|
|
panel.Unregister();
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
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2009-04-19 18:07:22 +00:00
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#region ================== Events
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public override void OnHelp()
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{
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General.ShowHelp("e_drawgeometry.html");
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}
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// Engaging
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public override void OnEngage()
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{
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base.OnEngage();
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EnableAutoPanning();
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2016-02-17 22:23:18 +00:00
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AddInterface(); //mxd
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2009-04-19 18:07:22 +00:00
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renderer.SetPresentation(Presentation.Standard);
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// Set cursor
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General.Interface.SetCursor(Cursors.Cross);
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}
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// Disengaging
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public override void OnDisengage()
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{
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2016-02-17 22:23:18 +00:00
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RemoveInterface(); //mxd
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2009-04-19 18:07:22 +00:00
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base.OnDisengage();
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DisableAutoPanning();
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}
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// Cancelled
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public override void OnCancel()
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{
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2016-02-17 22:23:18 +00:00
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//mxd. Cannot leave this way when continuous drawing is enabled
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2016-03-14 10:25:27 +00:00
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if(continuousdrawing)
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{
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drawingautoclosed = false;
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return;
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}
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2016-02-17 22:23:18 +00:00
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2009-04-19 18:07:22 +00:00
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// Cancel base class
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base.OnCancel();
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// Return to original mode
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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}
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// Accepted
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public override void OnAccept()
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{
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Cursor.Current = Cursors.AppStarting;
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General.Settings.FindDefaultDrawSettings();
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// When points have been drawn
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if(points.Count > 0)
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{
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// Make undo for the draw
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General.Map.UndoRedo.CreateUndo("Line draw");
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// Make an analysis and show info
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2014-12-03 23:15:26 +00:00
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string[] adjectives = new[]
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2009-04-19 18:07:22 +00:00
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{ "beautiful", "lovely", "romantic", "stylish", "cheerful", "comical",
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"awesome", "accurate", "adorable", "adventurous", "attractive", "cute",
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"elegant", "glamorous", "gorgeous", "handsome", "magnificent", "unusual",
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"outstanding", "mysterious", "amusing", "charming", "fantastic", "jolly" };
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string word = adjectives[points.Count % adjectives.Length];
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word = (points.Count > adjectives.Length) ? "very " + word : word;
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2013-04-15 10:54:55 +00:00
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string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
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2009-04-19 18:07:22 +00:00
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General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " drawing.");
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// Make the drawing
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2016-02-17 22:23:18 +00:00
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if(Tools.DrawLines(points, true, BuilderPlug.Me.AutoAlignTextureOffsetsOnCreate)) //mxd
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{
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// Snap to map format accuracy
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General.Map.Map.SnapAllToAccuracy();
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// Clear selection
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General.Map.Map.ClearAllSelected();
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// Update cached values
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General.Map.Map.Update();
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// Edit new sectors?
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List<Sector> newsectors = General.Map.Map.GetMarkedSectors(true);
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if(BuilderPlug.Me.EditNewSector && (newsectors.Count > 0))
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General.Interface.ShowEditSectors(newsectors);
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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//mxd
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General.Map.Renderer2D.UpdateExtraFloorFlag();
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// Map is changed
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General.Map.IsChanged = true;
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}
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else
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2010-08-15 19:43:00 +00:00
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{
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// Drawing failed
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// NOTE: I have to call this twice, because the first time only cancels this volatile mode
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General.Map.UndoRedo.WithdrawUndo();
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General.Map.UndoRedo.WithdrawUndo();
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}
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2009-04-19 18:07:22 +00:00
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}
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// Done
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Cursor.Current = Cursors.Default;
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2016-02-17 22:23:18 +00:00
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if(continuousdrawing)
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{
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//mxd. Reset settings
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points.Clear();
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labels.Clear();
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2016-03-14 10:25:27 +00:00
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drawingautoclosed = false;
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2016-02-17 22:23:18 +00:00
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//mxd. Redraw display
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General.Interface.RedrawDisplay();
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}
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else
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{
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// Return to original mode
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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}
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2009-04-19 18:07:22 +00:00
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}
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// This redraws the display
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public override void OnRedrawDisplay()
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{
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renderer.RedrawSurface();
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// Render lines
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if(renderer.StartPlotter(true))
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{
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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renderer.Finish();
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}
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// Render things
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if(renderer.StartThings(true))
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{
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2016-04-01 10:49:19 +00:00
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renderer.RenderThingSet(General.Map.Map.Things, General.Settings.ActiveThingsAlpha);
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2009-04-19 18:07:22 +00:00
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renderer.Finish();
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}
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// Normal update
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Update();
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}
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// Mouse moving
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public override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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2015-08-24 21:49:15 +00:00
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if(panning) return; //mxd. Skip all this jazz while panning
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2009-04-19 18:07:22 +00:00
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Update();
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}
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// When a key is released
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public override void OnKeyUp(KeyEventArgs e)
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{
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base.OnKeyUp(e);
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if((snaptogrid != (General.Interface.ShiftState ^ General.Interface.SnapToGrid)) ||
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2015-07-09 22:32:12 +00:00
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(snaptonearest != (General.Interface.CtrlState ^ General.Interface.AutoMerge)) ||
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(snaptocardinaldirection != (General.Interface.AltState && General.Interface.ShiftState))) Update();
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2009-04-19 18:07:22 +00:00
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}
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// When a key is pressed
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public override void OnKeyDown(KeyEventArgs e)
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{
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base.OnKeyDown(e);
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if((snaptogrid != (General.Interface.ShiftState ^ General.Interface.SnapToGrid)) ||
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2015-07-09 22:32:12 +00:00
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(snaptonearest != (General.Interface.CtrlState ^ General.Interface.AutoMerge)) ||
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(snaptocardinaldirection != (General.Interface.AltState && General.Interface.ShiftState))) Update();
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2009-04-19 18:07:22 +00:00
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}
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2016-02-17 22:23:18 +00:00
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//mxd
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protected void OnContinuousDrawingChanged(object value, EventArgs e)
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{
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continuousdrawing = (bool)value;
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}
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2016-03-14 10:25:27 +00:00
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//mxd
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protected void OnAutoCloseDrawingChanged(object value, EventArgs e)
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{
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autoclosedrawing = (bool)value;
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}
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2009-04-19 18:07:22 +00:00
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#endregion
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#region ================== Actions
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// Drawing a point
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[BeginAction("drawpoint")]
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2013-09-11 09:47:53 +00:00
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public void DrawPoint()
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2009-04-19 18:07:22 +00:00
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{
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// Mouse inside window?
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if(General.Interface.MouseInDisplay)
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{
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DrawnVertex newpoint = GetCurrentPosition();
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2010-08-13 18:32:21 +00:00
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if(!DrawPointAt(newpoint)) General.Interface.DisplayStatus(StatusType.Warning, "Failed to draw point: outside of map boundaries.");
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2009-04-19 18:07:22 +00:00
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}
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}
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// Remove a point
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[BeginAction("removepoint")]
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2013-09-11 09:47:53 +00:00
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public virtual void RemovePoint()
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2009-04-19 18:07:22 +00:00
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{
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if(points.Count > 0) points.RemoveAt(points.Count - 1);
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if(labels.Count > 0)
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{
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labels[labels.Count - 1].Dispose();
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labels.RemoveAt(labels.Count - 1);
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}
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Update();
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}
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// Finish drawing
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[BeginAction("finishdraw")]
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public void FinishDraw()
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{
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// Accept the changes
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General.Editing.AcceptMode();
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}
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#endregion
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}
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}
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