UltimateZoneBuilder/Source/Plugins/UDBScript/API/Vector3DWrapper.cs

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#region ================== Copyright (c) 2021 Boris Iwanski
/*
* This program is free software: you can redistribute it and/or modify
*
* it under the terms of the GNU General Public License as published by
*
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
*
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
*
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.If not, see<http://www.gnu.org/licenses/>.
*/
#endregion
#region ================== Namespaces
using System.Dynamic;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.UDBScript.Wrapper
{
internal struct Vector3DWrapper
{
#region ================== Variables
public double _x;
public double _y;
public double _z;
private MapElement parent;
#endregion
#region ================== Constructors
internal Vector3DWrapper(Vector3D v, MapElement parent = null)
{
_x = v.x;
_y = v.y;
_z = v.z;
this.parent = parent;
}
#region ================== Properties
/// <summary>
/// The `x` value of the vector.
/// </summary>
public double x
{
get
{
return _x;
}
set
{
_x = value;
if (parent is Vertex)
((Vertex)parent).Move(new Vector2D(_x, _y));
else if (parent is Thing)
((Thing)parent).Move(new Vector3D(_x, _y, _z));
}
}
/// <summary>
/// The `y` value of the vector.
/// </summary>
public double y
{
get
{
return _y;
}
set
{
_y = value;
if (parent is Vertex)
((Vertex)parent).Move(new Vector2D(_x, _y));
else if (parent is Thing)
((Thing)parent).Move(new Vector3D(_x, _y, _z));
}
}
/// <summary>
/// The `z` value of the vector.
/// </summary>
public double z
{
get
{
return _z;
}
set
{
_z = value;
if (parent is Vertex)
((Vertex)parent).Move(new Vector2D(_x, _y));
else if (parent is Thing)
((Thing)parent).Move(new Vector3D(_x, _y, _z));
}
}
#endregion
/// <summary>
/// Creates a new `Vector3D` from x and y coordinates
/// ```
/// let v = new UDB.Vector3D(32, 64, 128);
/// ```
/// </summary>
/// <param name="x">The x coordinate</param>
/// <param name="y">The y coordinate</param>
/// <param name="z">The z coordinate</param>
public Vector3DWrapper(double x, double y, double z)
{
this._x = x;
this._y = y;
this._z = z;
parent = null;
}
/// <summary>
/// Creates a new `Vector3D` from a point.
/// ```
/// let v = new UDB.Vector3D([ 32, 64, 128 ]);
/// ```
/// </summary>
/// <param name="v">The vector to create the `Vector3D` from</param>
public Vector3DWrapper(object v)
{
try
{
Vector3D v1 = BuilderPlug.Me.GetVector3DFromObject(v);
_x = v1.x;
_y = v1.y;
_z = v1.z;
this.parent = null;
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
#endregion
#region ================== Internal
internal Vector3D AsVector3D()
{
return new Vector3D(_x, _y, _z);
}
#endregion
#region ================== Operators
public static implicit operator Vector2DWrapper(Vector3DWrapper a)
{
return new Vector2DWrapper(a._x, a._y);
}
#region ================== Addition
public static object operator +(Vector3DWrapper lhs, object rhs)
{
if(rhs is double)
{
return new Vector3DWrapper(lhs._x + (double)rhs, lhs._y + (double)rhs, lhs._z + (double)rhs);
}
else if(rhs.GetType().IsArray || rhs is ExpandoObject || rhs is Vector2DWrapper || rhs is Vector3DWrapper)
{
try
{
Vector3D v = BuilderPlug.Me.GetVector3DFromObject(rhs);
return new Vector3DWrapper(lhs._x + v.x, lhs._y + v.y, lhs._z + v.z);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
else
{
return lhs.ToString() + rhs.ToString();
}
}
public static object operator +(object lhs, Vector3DWrapper rhs)
{
if(lhs is double)
{
return new Vector3DWrapper((double)lhs + rhs._x, (double)lhs + rhs._y, (double)lhs + rhs._z);
}
else if (lhs.GetType().IsArray || lhs is ExpandoObject || lhs is Vector2DWrapper || lhs is Vector3DWrapper)
{
try
{
Vector3D v = BuilderPlug.Me.GetVector3DFromObject(lhs);
return new Vector3DWrapper(v.x + rhs._x, v.y + rhs._y, v.z + rhs._z);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
else
{
return lhs.ToString() + rhs.ToString();
}
}
#endregion
#region ================== Subtraction
public static object operator -(Vector3DWrapper lhs, object rhs)
{
if (rhs is double)
return new Vector3DWrapper(lhs._x - (double)rhs, lhs._y - (double)rhs, lhs._z -(double)rhs);
try
{
Vector3D v = BuilderPlug.Me.GetVector3DFromObject(rhs);
return new Vector3DWrapper(lhs._x - v.x, lhs._y - v.y, lhs._z - v.z);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
public static object operator -(object lhs, Vector3DWrapper rhs)
{
if (lhs is double)
return new Vector3DWrapper(rhs._x- (double)lhs, rhs._y - (double)lhs, rhs._z - (double)lhs);
try
{
Vector3D v = BuilderPlug.Me.GetVector3DFromObject(lhs);
return new Vector3DWrapper(v.x - rhs._x, v.y - rhs._y, v.z - rhs._z);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
#endregion
#region ================== Multiplication
public static object operator *(Vector3DWrapper lhs, object rhs)
{
if (rhs is double)
return new Vector3DWrapper(lhs._x * (double)rhs, lhs._y * (double)rhs, lhs._z * (double)rhs);
try
{
Vector3D v = BuilderPlug.Me.GetVector3DFromObject(rhs);
return new Vector3DWrapper(lhs._x * v.x, lhs._y * v.y, lhs._z * v.z);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
public static object operator *(object lhs, Vector3DWrapper rhs)
{
if (lhs is double)
return new Vector3DWrapper(rhs._x * (double)lhs, rhs._y * (double)lhs, rhs._z * (double)lhs);
try
{
Vector3D v = BuilderPlug.Me.GetVector3DFromObject(lhs);
return new Vector3DWrapper(v.x * rhs._x, v.y * rhs._y, v.z * rhs._z);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
#endregion
#region ================== Division
public static object operator /(Vector3DWrapper lhs, object rhs)
{
if (rhs is double)
return new Vector3DWrapper(lhs._x / (double)rhs, lhs._y / (double)rhs, lhs._z / (double)rhs);
try
{
Vector3D v = BuilderPlug.Me.GetVector3DFromObject(rhs);
return new Vector3DWrapper(lhs._x / v.x, lhs._y / v.y, lhs._z / v.z);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
public static object operator /(object lhs, Vector3DWrapper rhs)
{
if (lhs is double)
return new Vector3DWrapper(rhs._x / (double)lhs, rhs._y / (double)lhs, rhs._z / (double)lhs);
try
{
Vector3D v = BuilderPlug.Me.GetVector3DFromObject(lhs);
return new Vector3DWrapper(v.x / rhs._x, v.y / rhs._y, v.z / rhs._z);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
#endregion
#region ================== Equality
public static bool operator ==(Vector3DWrapper lhs, object rhs)
{
try
{
Vector3D v1 = BuilderPlug.Me.GetVector3DFromObject(rhs);
return (lhs._x == v1.x) && (lhs._y == v1.y) && (lhs._z == v1.z);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
public static bool operator ==(object lhs, Vector3DWrapper rhs)
{
try
{
Vector3D v1 = BuilderPlug.Me.GetVector3DFromObject(lhs);
return (v1.x == rhs._x) && (v1.y == rhs._y) && (v1.z == rhs._z);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
public static bool operator !=(Vector3DWrapper lhs, object rhs)
{
try
{
Vector3D v1 = BuilderPlug.Me.GetVector3DFromObject(rhs);
return (lhs._x != v1.x) || (lhs._y != v1.y) || (lhs._z != v1.z);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
public static bool operator !=(object lhs, Vector3DWrapper rhs)
{
try
{
Vector3D v1 = BuilderPlug.Me.GetVector3DFromObject(lhs);
return (v1.x != rhs._x) || (v1.y != rhs._y) || (v1.z != rhs._z);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
#endregion
#endregion
#region ================== Statics
/// <summary>
/// Returns the dot product of two `Vector3D`s.
/// </summary>
/// <param name="a">First `Vector3D`</param>
/// <param name="b">Second `Vector3D`</param>
/// <returns>The dot product of the two vectors</returns>
public static double dotProduct(Vector3DWrapper a, Vector3DWrapper b)
{
// Calculate and return the dot product
return a._x * b._x + a._y * b._y + a._z * b._z;
}
/// <summary>
/// Returns the cross product of two `Vector3D`s.
/// </summary>
/// <param name="a">First `Vector3D`</param>
/// <param name="b">Second `Vector3D`</param>
/// <returns>Cross product of the two vectors as `Vector3D`</returns>
public static Vector3DWrapper crossProduct(object a, object b)
{
try
{
Vector3D a1 = BuilderPlug.Me.GetVector3DFromObject(a);
Vector3D b1 = BuilderPlug.Me.GetVector3DFromObject(b);
return new Vector3DWrapper(
a1.y * b1.z - a1.z * b1.y,
a1.z * b1.x - a1.x * b1.z,
a1.x * b1.y - a1.y * b1.x
);
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
/// <summary>
/// Reflects a `Vector3D` over a mirror `Vector3D`.
/// </summary>
/// <param name="v">`Vector3D` to reflect</param>
/// <param name="m">Mirror `Vector3D`</param>
/// <returns>The reflected vector as `Vector3D`</returns>
public static Vector3DWrapper reflect(object v, object m)
{
try
{
Vector3D v1 = BuilderPlug.Me.GetVector3DFromObject(v);
Vector3D m1 = BuilderPlug.Me.GetVector3DFromObject(m);
return new Vector3DWrapper(Vector3D.Reflect(v1, m1));
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
/// <summary>
/// Returns a reversed `Vector3D`.
/// </summary>
/// <param name="v">`Vector3D` to reverse</param>
/// <returns>The reversed vector as `Vector3D`</returns>
public static Vector3DWrapper reversed(object v)
{
try
{
Vector3D v1 = BuilderPlug.Me.GetVector3DFromObject(v);
return new Vector3DWrapper(Vector3D.Reversed(v1));
}
catch (CantConvertToVectorException e)
{
throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
}
}
/// <summary>
/// Creates a `Vector3D` from an angle in radians
/// </summary>
/// <param name="angle">Angle on the x/y axes in radians</param>
/// <returns>Vector as `Vector3D`</returns>
public static Vector3DWrapper fromAngleXYRad(double angle)
{
return new Vector3DWrapper(Vector3D.FromAngleXY(angle));
}
/// <summary>
/// Creates a `Vector3D` from an angle in radians,
/// </summary>
/// <param name="angle">Angle on the x/y axes in degrees</param>
/// <returns>Vector as `Vector3D`</returns>
public static Vector3DWrapper fromAngleXY(double angle)
{
return new Vector3DWrapper(Vector3D.FromAngleXY(Angle2D.DegToRad(angle)));
}
/// <summary>
/// Creates a `Vector3D` from two angles in radians
/// </summary>
/// <param name="anglexy">Angle on the x/y axes in radians</param>
/// <param name="anglez">Angle on the z axis in radians</param>
/// <returns>Vector as `Vector3D`</returns>
public static Vector3DWrapper fromAngleXYZRad(double anglexy, double anglez)
{
return new Vector3DWrapper(Vector3D.FromAngleXYZ(anglexy, anglez));
}
/// <summary>
/// Creates a `Vector3D` from two angles in degrees
/// </summary>
/// <param name="anglexy">Angle on the x/y axes in radians</param>
/// <param name="anglez">Angle on the z axis in radians</param>
/// <returns>Vector as `Vector3D`</returns>
public static Vector3DWrapper fromAngleXYZ(double anglexy, double anglez)
{
return new Vector3DWrapper(Vector3D.FromAngleXYZ(Angle2D.DegToRad(anglexy), Angle2D.DegToRad(anglez)));
}
#endregion
#region ================== Methods
/// <summary>
/// Returns the x/y angle of the `Vector3D` in radians.
/// </summary>
/// <returns>The x/y angle of the `Vector3D` in radians</returns>
public double getAngleXYRad()
{
return new Vector3D(_x, _y, _z).GetAngleXY();
}
/// <summary>
/// Returns the angle of the `Vector3D` in degrees.
/// </summary>
/// <returns>The angle of the `Vector3D` in degrees</returns>
public double getAngleXY()
{
return Angle2D.RadToDeg(new Vector3D(_x, _y, _z).GetAngleXY());
}
/// <summary>
/// Returns the z angle of the `Vector3D` in radians.
/// </summary>
/// <returns>The z angle of the `Vector3D` in radians</returns>
public double getAngleZRad()
{
return new Vector3D(_x, _y, _z).GetAngleZ();
}
/// <summary>
/// Returns the z angle of the `Vector3D` in degrees.
/// </summary>
/// <returns>The z angle of the `Vector3D` in degrees</returns>
public double getAngleZ()
{
return Angle2D.RadToDeg(new Vector3D(_x, _y, _z).GetAngleZ());
}
/// <summary>
/// Returns the length of the `Vector3D`.
/// </summary>
/// <returns>The length of the `Vector3D`</returns>
public double getLength()
{
return new Vector3D(_x, _y, _z).GetLength();
}
/// <summary>
/// Returns the square length of the `Vector3D`.
/// </summary>
/// <returns>The square length of the `Vector3D`</returns>
public double getLengthSq()
{
return new Vector3D(_x, _y, _z).GetLengthSq();
}
/// <summary>
/// Returns the normal of the `Vector3D`.
/// </summary>
/// <returns>The normal as `Vector3D`</returns>
public Vector3DWrapper getNormal()
{
return new Vector3DWrapper(new Vector3D(_x, _y, _z).GetNormal());
}
/// <summary>
/// Return the scaled `Vector3D`.
/// </summary>
/// <param name="scale">Scale, where 1.0 is unscaled</param>
/// <returns>The scaled `Vector3D`</returns>
public Vector3DWrapper getScaled(double scale)
{
return new Vector3DWrapper(new Vector3D(_x, _y, _z).GetScaled(scale));
}
/// <summary>
/// Checks if the `Vector3D` is normalized or not.
/// </summary>
/// <returns>`true` if `Vector3D` is normalized, otherwise `false`</returns>
public bool isNormalized()
{
return new Vector3D(_x, _y, _z).IsNormalized();
}
/// <summary>
/// Checks if the `Vector3D` is finite or not.
/// </summary>
/// <returns>`true` if `Vector3D` is finite, otherwise `false`</returns>
public bool isFinite()
{
return new Vector3D(_x, _y, _z).IsFinite();
}
public override string ToString()
{
return new Vector3D(_x, _y, _z).ToString();
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override bool Equals(object obj)
{
if (!(obj is Vector3DWrapper)) return false;
Vector3DWrapper other = (Vector3DWrapper)obj;
if (_x != other._x) return false;
if (_y != other._y) return false;
if (_z != other._z) return false;
return true;
}
#endregion
}
}