UltimateZoneBuilder/Source/Plugins/UDBScript/API/ImageInfo.cs

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#region ================== Copyright (c) 2021 Boris Iwanski
/*
* This program is free software: you can redistribute it and/or modify
*
* it under the terms of the GNU General Public License as published by
*
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
*
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
*
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.If not, see<http://www.gnu.org/licenses/>.
*/
#endregion
#region ================== Namespaces
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.UDBScript.Wrapper;
#endregion
namespace CodeImp.DoomBuilder.UDBScript.Wrapper
{
struct ImageInfo
{
#region ================== Variables
private string _name;
private string _fullname;
private int _width;
private int _height;
private Vector2DWrapper _scale;
private bool _isflat;
#endregion
#region ================== Properties
/// <summary>
/// Name of the image.
/// </summary>
public string name
{
get { return _name; }
}
/// <summary>
/// Width of the image.
/// </summary>
public int width
{
get { return _width; }
}
/// <summary>
/// Height of the image.
/// </summary>
public int height
{
get { return _height; }
}
/// <summary>
/// Scale of the image as `Vector2D`.
/// </summary>
public Vector2DWrapper scale
{
get { return _scale; }
}
/// <summary>
/// If the image is a flat (`true`) or not (`false`).
/// </summary>
public bool isFlat
{
get { return _isflat; }
}
#endregion
#region ================== Constructors
internal ImageInfo(ImageData image)
{
_name = image.ShortName;
_fullname = image.Name;
_width = image.Width;
_height = image.Height;
_scale = new Vector2DWrapper(image.Scale);
_isflat = image.TextureNamespace == TextureNamespace.FLAT;
}
#endregion
}
}