UltimateZoneBuilder/Source/Native/VPO/r_bsp.h

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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// Refresh module, BSP traversal and handling.
//
//-----------------------------------------------------------------------------
#ifndef __R_BSP__
#define __R_BSP__
#if 0
extern seg_t* curline;
extern side_t* sidedef;
extern line_t* linedef;
extern sector_t* frontsector;
extern sector_t* backsector;
extern int rw_x;
extern int rw_stopx;
extern boolean segtextured;
// false if the back side is the same plane
extern boolean markfloor;
extern boolean markceiling;
extern boolean skymap;
extern drawseg_t drawsegs[MAXDRAWSEGS+10];
extern drawseg_t* ds_p;
// BSP?
void R_ClearClipSegs (void);
void R_ClearDrawSegs (void);
void R_RenderBSPNode (int bspnum);
#endif
#endif