UltimateZoneBuilder/Source/Core/Rendering/RenderLayers.cs

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#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
#endregion
namespace CodeImp.DoomBuilder.Rendering
{
internal enum RenderLayers : int
{
None = 0,
Background = 1,
Plotter = 2,
Things = 3,
Overlay = 4,
Surface = 5
}
}